Pocket games & apps
Creations tagged pocket on 8x — every one is playable in the browser and open to remix.
125 creations · page 3 / 6

Pocket Terraform Sandbox
A standalone portrait-first sandbox builder template. Shape a 5x5 pocket island

Pocket Marten · The Constellation Keeps You
A humane, persistent pixel virtual pet. Care for Pip in a miniature observatory, earn star dust in a playable falling-star activity, and shape Curiosity, Gentleness, or Mischief into one of three adult forms.

Pocket Links
A portrait-first **vector mini-golf** with real top-down ball physics. Nine

Pocket Monsoon God
Pocket Monsoon God is a portrait-first pixel god sim and idle village game.

Emberwood Pocket Quest Remix
Portrait-first touch pixel adventure inspired by the single-file Emberwood

Cloud Cabinet: Pocket Forecasts
An original SVG physics-merger about cataloguing tiny living weather inside enchanted glass cabinets.

Pocket Rune Forge
A portrait-first idle crafting game. Tap a station to send the apprentice there:

POCKET PARADE
A sunlit, one-thumb billiards roguelite built as a standalone HTML/CSS/plain-JavaScript game.

Pocket Archipelago
Compact illustrated open-world exploration template.

Pocket Orrery — Merge the Last Sun
A portrait-first celestial physics-merge game. Cast miniature worlds into a brass vessel; equal worlds combine through eleven evolutionary tiers from Spark to the Last Sun.

Bunny Pocket Soccer Duel
Mobile-first pixel pocket soccer duel inspired by casual two-player arena games.

Carrom Pocket
South Asian carrom for India, Pakistan, Bangladesh, and Sri Lanka. Flick the striker from the baseline to pocket white coins (and the red queen) into corner pockets. Black coins are obstacles — pocketing them is a foul.

Pocket Planet Packing
A portrait cargo-packing puzzle. Rotate the current planet crate, place it into the shuttle hold, and clear contracts by reaching the score target before the hold becomes too crowded.

Pocket Film Backlot
A standalone spatial filmmaking and studio-management game built with plain JavaScript and high-DPI Canvas 2D. Players block performers and a hero prop on an isometric set, shape a dolly arc, rehearse cues, physically operate the take, make targeted pickups, edit three printed shots, and choose a distributor.

Pocket Circuit Menagerie
Play Pocket Circuit Menagerie — a browser mini-game.

BITWARDEN — Pocket Signal Rescue
An original portrait-first pixel puzzle game inspired by the tactile cluster-blasting loop of Turkey's evergreen hit *Toy Blast*. Tap connected signal blocks, manufacture three kinds of board-clearing pulse tools, break layered interference nodes, and restore 120 ROM cartridges.

Moon Courier Pocket RPG
A portrait-first pocket pixel RPG. Move through a moonlit town, deliver letters to three NPCs, collect charms, and avoid roaming night shadows.

PALMGRID / Pocket Archipelago Works
Game 150 in the Türkiye/Vietnam casual-game mechanics study. A standalone,

Indigo Kami Pocket Isle
Portrait-first pixel god-sim. Bless a tiny island grid with rain, rice, trees, and shrines to balance rice, faith, joy, and storms until the pocket isle flourishes.

CARROM POCKET Remix
South Asian carrom for India, Pakistan, Bangladesh, and Sri Lanka. Flick the striker from the baseline to pocket white coins (and the red queen) into corner pockets. Black coins are obstacles — pocketing them is a foul.

OpenSA: Pocket City Remix
Play OpenSA: Pocket City Remix — a browser mini-game.

Pocket Alchemist: Nine Vials Remix
An original portrait-first spatial solitaire about feeding cyclical reactions across a 3×3 cabinet of glass vessels. It is a standalone HTML/CSS/JavaScript game with no build step, external requests, or assets outside this directory.

Pocket Aurora Isle
A portrait-first pocket god-sim. The attract state stays clean with no HUD until touch. Players cast rain, sun, and wind over a tiny island, nudging a small cellular ecosystem toward flowers and crystals without draining energy.

CARROM POCKET Remix
South Asian carrom for India, Pakistan, Bangladesh, and Sri Lanka. Flick the striker from the baseline to pocket white coins (and the red queen) into corner pockets. Black coins are obstacles — pocketing them is a foul.