Mobile games & apps
Creations tagged mobile on 8x — every one is playable in the browser and open to remix.
1,677 creations · page 69 / 70

Arcane Horde
Portrait-first mobile survival RPG: choose Archer, Swordsman, or Mage, explore a huge pixel wilderness, fight endless monster waves, collect relics, and unleash class ultimates.

SKYBREAK: Flightline Escape
Launch a crowded fighter wing one clear vector at a time in a polished portrait-first 3D puzzle.

Cinderfall
Cinderfall is a one-thumb arcade dive: hold to rise, release to sink, and thread a glowing ember down a luminous abyss past descending crystal needles. Follow the ember-orbs to build your combo, graze needle tips for near-miss bonus, and sink deeper as the palette warms from indigo to ember. Your best depth is saved.

FLIPWIRE — One-Tap Gravity-Flip Corridor Runner
A one-thumb arcade runner. One tap flips your comet between the floor-rail and the ceiling-rail; thread the green gap in each glowing rift gate or crash. Threading a gate right after a risky late flip scores a HOT combo bonus, and collecting gold rift-cores stacks points. Speed and gate density ramp endlessly, with a persistent best score.

The Cartographer's Attic
Your grandmother the cartographer has vanished. Explore 9 hand-illustrated scenes, solve 14 clued puzzles, collect items, and finish her unfinished map to discover where she went. A cozy, story-rich point-and-click mystery built for mobile and desktop — with save progress, a notebook, and original procedural scene art.

ASMR Game — Sound Board
A mobile ASMR sound board: tap any of 12 colorful buttons and each one plays its own satisfying synthesized sound — bubble pops, slime squish, kinetic sand, ice crackle, and more. Built with plain HTML, CSS, and JavaScript, with haptic feedback on Android.

Glass Press Cascade
A portrait mobile physics arcade game where a hydraulic steel press drives white balls through multiplier glass panes across 20 tuned stages.

Glowtide
Glowtide is a one-thumb bioluminescent survival game: hold anywhere to rise, release to sink through a scrolling abyssal trench. Your glow is your life — eat golden light-motes to stay lit, chain them for score multipliers, and graze coral to recharge. Dying is only ever one bad tap away, so chase your best depth.

Cap Cat: Color Circuit
A touch-first chibi painter-cat maze with 150 slide-to-wall circuits, color-matched caps, and a 72-track feline songbook.

Still — Zen Music
A mobile-first immersive zen music player. Browse and filter Paean's public Zen catalog, discover tracks through seeded random exploration, and play them in a full-screen ambient player with a particle field, queue, shuffle, favorites, seeking and a sleep timer. Calm, monochrome interface built for both portrait and landscape.

Emberfox — River of Fireflies
A one-thumb dusk-river arcade game: tap to charge, release to leap an ember fox spirit over rocks and logs while eating fireflies. Skim obstacles for SPARK ×combo near-miss bonuses, chase your best score, and restart in under a second. Playable in portrait and landscape.

SIGILBOUND — Four Bindings
Four titanic ink spirits rise, and you hold the only pen that answers them. Draw warding sigils with your finger — a ring, a bolt, a coiling spiral — and your stroke ignites and slams into the thing in front of you. Twelve phases teach five rules one at a time: trace what you are shown, answer a blow with the right kind of mark, chain two or three sigils before it lands, mirror a glyph shown backwards, and refuse the corrupted marks that must never be drawn. The last phase asks for all of it at once.

Burger Tower: Grill Rush
Catch fresh ingredients, balance a springy 3D burger tower, complete 60 escalating orders, and seal each stack with the final bun.

Sungrazer
Sungrazer is a one-thumb orbit-dodge arcade game: your probe auto-circles a dying star, and every tap hops it between the 2× burn zone and the safe lane. Read the oncoming flares and solar arcs, flip at the precise instant to chain combos, and survive an ever-faster spiral.

Tidebound Raiders
Command a pirate warship across a vast island sea. Fight broadside battles, board enemy crews, hunt treasure, upgrade your vessel, and survive a 20-chapter voyage.

FLUX — Magnetic Pressure Arcade
FLUX is a one-thumb magnetic pressure arcade game. Tap the core to flip polarity — match enemies to trigger chain-reaction BURSTs amplified by Magnetic Pressure. Opposite-polarity enemies build core pressure; at 100% you overload. Collect shards to charge FLUX OVERDRIVE auto-clear. 5 enemy types, combo scoring, wave escalation, and local high-score persistence. Neon emerald/violet aesthetic with particle juice and screen shake.

Gloamhollow
An engraved tarot tri-peaks solitaire journey across five twilight regions, each unlocking a card that bends the rules.

PULSEWIRE
A one-thumb arcade runner. Dash your pulse of light across a neon shaft between two rails, thread spark clusters to build a combo multiplier, and never camp — a heat-surge climbs your rail if you linger. Speed, block density and near-miss risk all escalate as you climb.

Halftone Invasion
A 1960s pop-art comic-book tower defense where players drag ZAP!, POW!, BLAM!, FWOOSH! and KA-CHING! defenders onto comic-panel build sockets to stop flying saucers across 3 maps and 15 escalating waves.

COGWORKS: Idle Spinner Factory
Spin a monumental flywheel, mint Bitcoin-styled coins, evolve a living clockwork production line, complete contracts, and reforge for permanent power.

Windlass
You are the volunteer keeper of the Twinney flight, a heritage staircase of English canal locks, for one summer. It is painted as a storybook gouache cross-section with genuinely simulated water: every chamber fills by conservation of volume through the paddle gear you crank, and a narrowboat floats only as high as the water you put under her. Twelve days carry you from a single lock to a staircase pair sharing one gate, then to side ponds that recycle half a lockful through a drought. Hang a stern on the cill or drain a pound and you will know it. Water is a budget; the flight is a machine.

Aurora Vector
A one-thumb deep-space salvage arcade. Drift the ship AURORA through a nebula field, harvest energy cores, dodge shredding debris, and stack a combo to ignite FEVER — a 2× scoring run with a nova pulse every ten cores.

Prisma Cascade
A Peggle-lineage light-through-crystal cascade: drag to aim a comet of light, bounce it through a cavern of faceted prisms where every hit refracts a beam, chimes the backing chord, and bursts chromatic shards across 40 authored levels and 4 mechanics-driven chambers.

CINDERRISE
A one-thumb vertical ember-climber. Tap to flare a cinder-spirit upward through an ever-darkening night, grab golden kindling to charge your Superflare, dodge sweeping ash blasts with pure timing, and never drop into the dark. Altitude is the score — climb for the summit.