Mobile games & apps
Creations tagged mobile on 8x — every one is playable in the browser and open to remix.
1,675 creations · page 67 / 70

Swiftglyph: Neon Courier (Remix)
Swiftglyph: Neon Courier — now with 100 playable courier characters and 102 handcrafted arcade missions across 17 neon districts. Swipe the next vector, carry the signal, and unlock legendary runners from Ember to Omicron Veil. Each courier brings unique timing, speed, and score modifiers. All code-built with Three.js — no external assets.

Create a mobile puzzle game called: "Brain Mast (Remix)
Brain Master Africa - a premium puzzle and brain-training game with 100 levels across Logic, Memory, Numbers, Words, and Quiz modes. Features daily challenges, streak rewards, achievements, leaderboard, and Brainy the AI guide. Black & gold African-inspired design.

WALLCLOUD
A sixteen-colour storm chase across the plains. Drive the section roads with one thumb, hold the shutter with the other, and sell the frame — the closer you get the more it pays, until the wind starts steering the truck for you. Five afternoons, a real perspective road, a wall cloud that grows across the horizon, and a contact sheet at the end with every exposure priced by the wire desk.

Ember Light
Keep the lighthouse burning through a noir storm — sweep the amber beam to lock onto drifting ships and guide them past the rocks as fog, lightning, and traffic escalate.

Brawl Arena — Showdown
A feature-packed Brawl Stars Showdown replica! Choose from 5 unique brawlers (Shelly, Colt, Poco, Bull, Brock), battle 9 bots on a large arena with walls and bushes, collect power cubes to grow stronger, and survive the closing gas ring. Dual joystick controls on mobile, keyboard on desktop.

TIDEGLOW
TIDEGLOW is a one-thumb deep-sea dive: hold to sink, release to rise, and thread glowing rock canyons. Your glow is fuel, score, and vision all at once — grab light motes to stay bright, chain combos as the current quickens, and see how deep the dark will let you go.

STAIRWELL 13
The same service landing, thirteen times. If nothing is wrong, go on. If something is wrong, turn back. Twenty-six things can be wrong — a door on the other wall, one step too many, a notice reworded, somebody in the corner — and after the eighth landing the normal you are matching quietly changes. Get it wrong and the count is zero again, on the same landing.

ERIDIA: First Contact
ERIDIA: First Contact es un shooter en primera persona dentro de un búnker post-apocalíptico generado proceduralmente. Recorre salas y pasillos encerrados, dispara con pistola, SMG y escopeta (cargador + reserva), elimina criaturas con IA y saquea vida y munición. Motor de raycasting en canvas a 60fps con controles de ratón/teclado y táctiles.

Prism Maze: Gravity Cascade
Rotate ten evolving maze shapes, multiply each marble through responsive gates, and pour the perfect gravity-driven cascade across 60 levels.

Wukong: Celestial Warband
A portrait-first Journey to the West auto-battler with 24 code-sculpted heroes, mythic bonds, source-faithful balance, and cinematic Three.js combat.

EMBERLINE
A one-thumb gravity-flip arcade runner. You are an ember rising through a dark crystal shaft — tap to flip gravity, float above floor-slats, duck below ceiling-slats, and thread tight gates. The sharper you cut the edges, the faster the combo climbs: graze for points, catch motes to charge Super, and see how deep the Vein takes you. Runs in portrait and landscape, restarts in a single tap.

ECHODEEP
Climb eight lightless shafts you can only see by sound. A ping draws the rock for a few seconds — solid, rotten, wet, the bells, the way out — and then the dark takes it back and you climb on memory. Rotten holds crumble under you, dead air swallows the echo, bats wake, and the water is coming up behind you.

GREEN TAP
A clean, full-screen reaction game. The whole screen flashes red, blue, yellow, purple and green in a random sequence — tap only when it turns green. Tap on any other color and it's game over. Your reaction time is measured to the hundredth of a second and your best score is saved.

ABYSS — A Living Ocean
A mobile-first first-person ocean expedition with a realtime procedural WebGL canyon, 36 realistic species, true forward traversal, active swimming and descent, five depth ecosystems, gyroscope look controls, sonar discovery, marine snow, and a persistent field journal.

Frostline: Pop Parade
Master 72 escalating pop-production runs: layer vivid flavors, flash-freeze perfect pops, and serve a cheering multiplier parade.

HURRY HARD
A weekend bonspiel, called like a television broadcast. Drag back to set weight and line, pick your handle, release — then rub the ice to sweep, because sweeping cuts the friction AND straightens the curl, and you only get to choose one. Four rounds against four rinks, real granite-on-granite collisions, guards, takeouts and an end-by-end scoreboard.

Tiny Pusher
A portrait-first pixel Sokoban puzzle game with 50 handcrafted and solver-verified rooms, touch controls, local progress, and WebGL-to-canvas fallback.

EMBERGYRE
Un jeu arcade à un pouce : votre comète orbite une étoile mourante. Touchez pour inverser le sens de l'orbite, cueillez les braises dorées et évitez les météores glacés. La vitesse et la densité montent avec le score, avec combo, système de frôlement et record sauvegardé.

HEFT
A ringside push-duel in low-poly clay. Load a shove with one thumb, circle with the other, and read the wind-up: release into theirs and you counter, release into empty sand and you fall. Nine rivals up a stable ladder to a champion who stops holding back.

Comet Croquet
Slingshot a comet through gravity wells, scoring rings, and wormholes across 16 handcrafted space-golf levels with par ratings and stars.

A one-thumb arcade game with a sharp core loop
Mothflame is a one-thumb arcade game: you're a moth orbiting a lantern, and a single tap swaps you between an inner and an outer ring. Cinders sweep the rings, the flame flares on a telegraphed rhythm (burning the inner ring), and mint motes cluster on the risky outer ring for combo-hungry players. Read the track, time your flicks, and chain pickups for a multiplier.

GLOWFALL — one-thumb rift dive
GLOWFALL is a one-thumb gravity-flip arcade dive through a living bioluminescent ice rift. Tap to flip the current, thread the glowing gaps, graze crystal walls for close-call bonuses, and ride a rising combo in portrait or landscape.

Sky Strike Command
Portrait-first mobile arcade shooter with 20 stages, escalating boss battles, code-drawn aircraft, icon pickups, wingmen, upgrades, and Three.js effects.

Sugar Slide Rivals
Carve candy chutes, launch across impossible turns, and splash into first place in a 60-race shortcut tour.