Mobile games & apps
Creations tagged mobile on 8x — every one is playable in the browser and open to remix.
1,617 creations · page 24 / 68

Riposte
Historical fencing as a conversation of tempo, distance and intention — not a fighting game. Two silhouettes on a chalked piste over a real measure-and-tempo model: an attack must be answered by a parry-riposte, a counter-attack only inside a preparation, and every exchange reads as a sentence — feint sixte, draw the parry, disengage under it, riposte. Ten treatise plates teach one action each against a provost who demonstrates then tests it; then six fencers who each lie to you differently. One thumb holds measure, the other the four named lines. Baroque strings, no dependencies.

Omnitrix Voxel
لعبة بن 10 ثلاثية الأبعاد في عالم مكعبات على طريقة مايكرافت: احفر وابنِ بلوكات، اجمع نوى الأومنيتركس الثماني، وتحوّل عبر مشهد سينمائي إلى أربعة كائنات فضائية (هيت بلاست، فور آرمز، إكس إل آر 8، دايموند هيد) لكل منها قوة خاصة. وحوش DNAliens تجوب العالم وتهاجمك، فقاتلها بقواك وتحكّم ببن أو بأي كائن.

Tumble Terraces
A chunky low-poly 3D platformer. Wind up Tick, a clockwork toy, and tumble across three garden terraces — stomp grumpy Grumbles, snag brass gears and reach the Golden Gate. Runs in portrait and landscape, mobile-first with a D-pad or full keyboard support, a self-playing attract demo and cloud-synced best score.

VOIDLINE: Neon Siege
A portrait-first neon particle-defense arcade game. Command three evolving sentries, carve paths through a doubled enemy tide, and survive 50 levels of ten-wave boss sieges.

ARC VECTOR
Plan stylized intercontinental trajectories, ride the missile camera, secure guidance gates, and master an 80-operation mobile arcade campaign.

تحدي العقل — ألغاز وذكاء
لعبة ألغاز عربية RTL ب٩ أقسام و٩٠٠ مستوى متدرّج: منطق، رياضيات، ذاكرة، سرعة، أنماط، تركيز، كلمات، ذكاء بصري وألغاز متنوعة — بعشرة أنواع أسئلة، نظام نقاط وعملات، تلميحات، إنجازات، مكافأة يومية، لوحة صدارة، قسم أذكار، ولوحة إدارة كاملة.

LUMINARA · Knowledge Library
Explore 188 worlds in 9 domains, 19 official sections and 7 routes, with 181 live Remixes.

GYRE
GYRE is a one-thumb arcade game set around a dying star. Tap to flip your photon's orbit, threading past dark shades — skim them at close range to graze for combo points and charge a NOVA detonation that clears the ring. Speeds ramp relentlessly, your best score persists, and a single mistake collapses the gyre.

Badge & Shadow
A one-thumb night-city chase that now cycles through a full day/night sweep as you run. Outrun the best thief in town, jump bins/hydrants/cars, grab evidence bags to build your streak and close the gap, and catch him before 1200m — all while the sky shifts from neon night through bright day and back again.

Crown & Claw: Nine Crowns
Build a tiny warband and conquer 54 battles across nine illustrated realms. Recruit 18 companion types, combine 36 keepsakes, command automatic battles, and defeat nine crowns. Touch-friendly tactics with Daily and Endless expeditions.

Jujutsu Shenanigans
A touch-first 2D city battleground brawler. Chain 4-hit M1 combos (the 4th is always unblockable and ragdolls), hold BLOCK to stuff blockable attacks, and pick your sorcerer from the Characters menu. Play Toji's full kit — Sorcery Throw, Thunderstorm, Inverted Spear, Playful Cloud and a Heavenly Restriction ultimate — and practice on three training dummies (idle, guarding, sparring).

لعبة أركيد بإبهام واحد وحلقة لعب واضحة
Emberdrift — a one-thumb arcade glide: hold anywhere to rise, release to fall. Thread the glowing gaps of a moonlit grove, gather pollen to build a score chain and ignite your aura, and survive as the forest speeds up. Warm firefly light against deep indigo, with portrait + landscape play, a scripted attract-mode demo, and cloud-synced best scores.

Abysswward
A one-thumb deep-trench arcade game. Hold to gather your bioluminescent light, release to cast a shockwave ward that shatters the swarm closing in from the dark — and chain multi-kills for escalating score. One press-and-hold, endless escalating intensity, SURGE waves, and a razor-thin risk/reward: charge longer for a bigger blast, or fire early before they reach your core.

A one-thumb arcade game with a sharp core loop
You are a living ember adrift in a cold, dark void. One tap lets go of the rune-stone you orbit, flinging you across the dark to catch the next stone, gather gold embers and keep your flame alive — while frost thorns drift in and the dark presses closer. A sharp one-thumb arcade loop with chained combos, high-risk SNAP releases and instant restarts.

KURO · Distrito Sombrío
Juego de acción anime 2D en tercera persona: eres KURO, un encapuchado de guantes negros que recorre un distrito nocturno de neón. Gira el móvil a horizontal para jugar con mando táctil (joystick, X golpe/disparo, S trepar, R/L para la moto) y vive 7 capítulos con cinemáticas: la moto, el callejón, el pandillero del revólver con silenciador, un tramo en primera persona, la silla y la huida final, más modo libre con encargos.

Untitled
لعبة رعب قصصية ثلاثية الأبعاد بمنظور الشخص الأول داخل بيت سعودي شعبي بممرات 3 أمتار ودرج ثلاثي الأبعاد، تنقّل بين الأدوار عبر انتقال اختفاء/وصول نظيف، مع نظام ملاحة أعلى الشاشة (خريطة مصغّرة تُظهر موقعك واتجاهك والهدف وخطًا إرشاديًا). أُعيد ترتيب الأثاث على الجدران وضبط التصادم فكل الغرف قابلة للوصول ولا شيء يعيق الحركة، ولوحات الجوالد مثبّة على الجدران. ميمي أم واقعية بوجه وتعبيرات وحياة يومية ومطاردات منضبطة، ثلاثة ألغاز، ومشاهد سينمائية داخل غرف البيت.

Meadowline — Endless Scenic Drive
Meadowline is an endless, calm scenic drive: steer a low-poly car down a procedurally generated road that never ends, through shifting biomes of meadow, fern hollow, amber field, misty wood and lakeshore. Hand-written WebGL with no engine, no downloaded assets and no build step, tuned for Android — fullscreen, screen wake lock, back-button pause, context-loss recovery and adaptive quality on low-end phones.

Player vs AI — Quiz Arena
Player vs AI is a 10-round quiz showdown against Nova, an AI opponent that answers every question alongside you and sometimes slips up. Take on math and general-knowledge questions with four choices each — +2 for correct, -1 for wrong — with live scores, round-by-round reveals, and a winner reveal at the end. Touch-first, colorful, works in portrait or landscape.

gta5
VICE ALLEY is a neon-noir top-down open-city crime & driving arcade. Roam a procedurally generated Manhattan grid, crack vaults, then outrun a 5-star police heat system to bank your cash — pure no-build HTML5 Canvas with drift physics, traffic & pedestrian AI, and touch-first controls.

PORCHLIGHT — Nine Nights on Marigold Court
A top-down survival of nine authored nights on one suburban cul-de-sac, where light and noise are the two currencies. By day you scavenge your neighbors' houses — every forced door and siphoned tank rings a noise the dead can hear. By night you barricade the court and hold the porch, seeing only what your flashlight carves out of a genuinely dark street: real shadows behind every fence and car, silhouettes at the edge of the beam. Rescue four named neighbors, each with an ability and a story; face the Screamer, the Stalker and the big one; make it to the buses at the ninth dawn.

لعبة أركيد بإبهام واحد وحلقة لعب واضحة
نيّزك — لعبة أركيد بإبهام واحد وحلقة لعب صافية: انقر في أي مكان لتنقلب بين أرض الوادب وسقفه، وراوغ بوابات صخرية بفجوة واحدة آمنة، واجمع غبار النجوم لترفع مضاعف النقاط حتى ×8. تسارع تدريجي، جسيمات وذيل شهاب واهتزاز شاشة عند كل نقرة، أصوات مُولَّدة بلا ملفات، وأفضل نتيجة محفوظة محليًا. تعمل بوضعَي الطول والعرض.

A one-thumb arcade game with a sharp core loop
GRAVITON is a one-thumb gravity-flip arcade game: tap anywhere to flip between the walls of a scrolling void-corridor and thread every gap. Graze edges, grab gold orbs and thread cleanly to charge your TEMPO meter — fill it to ignite OVERDRIVE, which slows time and multiplies your score.

STEAM SNEAK
STEAM SNEAK is a silly one-thumb stealth arcade game: hold to slide the shower curtain open and rack up points, then duck before the bather turns around. Drawn entirely in steam, bubbles and frosted-glass silhouettes (nothing explicit), with soapy-object spotting bonuses, rebuilding combos, screen-shake juice, a persisted best score — and a rubber-duck punchline.

Emberwing
Emberwing is a one-thumb arcade night flight: hold to climb, release to sink, and weave a glowing firefly through a dark forest of thorn wisps. Bloom petals refill your light — and the twist is that the dimmer your glow burns, the higher your score multiplier climbs, up to ×5. Pure no-build canvas, plays in portrait or landscape.