Minimal games & apps
Creations tagged minimal on 8x — every one is playable in the browser and open to remix.
40 creations · page 2 / 2

EDGE
A pure-timing one-thumb arcade game. Tap to expand a ring of light — catch enemies at the outer edge for PERFECT hits. Precision builds streaks, streaks multiply your score. No combos, no powerups, just you, your timing, and the edge. Easy to learn, brutal to master.

RESONA
RESONA is a one-thumb timing arcade game. A glowing spark circles a ring — tap the exact instant it crosses the amber resonance band to chain hits and build a multiplier. The band shrinks, drifts and can flip the spark's direction as you climb, with three lives, a snap restart and an endless score chase. Built with a pure no-build canvas engine and synthesised audio, playable in portrait and landscape.

POLLEN
POLLEN is a one-thumb arcade game with a single razor-sharp input: a moth orbits a glowing flower in a night garden and you tap anywhere to reverse your orbit. Sweep up drifting pollen to build a combo multiplier while dodging thorns — everything fires outward from the center, so every reversal is a real decision. Escalating difficulty, juicy feedback, and instant restart.

ORBITA
ORBITA — a one-thumb orbital dodge. Your comet auto-orbits a burning core; tap to reverse direction and slip past inbound asteroids. Risky near-misses stack a combo multiplier for a sharp, ever-faster arcade loop, with persistent best score and a sub-2-second restart.

SPECTRA
SPECTRA is a one-thumb polarity arcade game with a razor-sharp core loop: two tides of glowing motes spiral in toward a crystalline gate, and a single tap flips its polarity. Match the arriving mote to absorb it and build a combo; mismatch and your shield cracks. Speed and density ramp hard, and a full charge unlocks a screen-clearing OVERDRIVE burst — three shield pips, one thumb, best score saved.

FLARE — One-Thumb Arcade
You are a BEACON in the deep dark. Void Moths are drawn to your light — tap to FLARE. Moths caught in the inner ring are destroyed. Moths in the outer ring are PUSHED back. Destroyed moths leave EMBER MOTES that drift toward you — collect them to refuel your LIGHT METER. Let your light die, and the moths will overrun you. The risk/reward core: wait for moths to cluster close = bigger combos & proximity bonuses, but one wrong flare and they breach your core. 3 enemy types (Moth, Luna zigzag, Cinder explode). Waves escalate. Local high scores saved. Neon fire aesthetic on deep space.

Ripple
Tap to send shockwaves. Destroy incoming enemies before they reach your core. A one-thumb arcade game of pure timing — easy to learn, brutal to master.

mi.my.wife.net
mi.my.wife.net is a hand-built, editorial personal site on the open web — a quiet, warm corner set aside for slow words, small browser-born tools, and the ideas worth keeping. Warm terracotta-and-cream identity with an original Fraunces-wordmark design and a mobile-friendly layout.

The Red Square
A tiny interactive playground starring one very red square. Tap to make it pop with a satisfying bounce, hold to feed it bigger (up to a gloriously chunky size), and rack up a pop count that persists between visits. Minimal, tactile, and gloriously red.

BEYOND — Void Runner
An atmospheric one-thumb arcade game: your lone orb orbits a dying ember star while void shards stream inward, its own ring track lined with faint orbit rings. Tap to hop between rings, dodge the shards, and collect glowing embers for combo bonuses. Pure canvas, portrait + landscape, quick restarts, and a persisted best score.

FLARE
A timing-based one-thumb reflex game. Tap when the glowing orb reaches the gem to score. Speed increases every 5 collects. How high can you get?

ARC CELL
One-thumb repulse arcade. Tap to emit a shockwave from your core that blasts enemies outward. Smash them into the arena wall for points. Chain combos, charge your Mega Pulse, and survive increasingly aggressive waves. A razor-sharp core loop — time your taps, splat your targets, reach for the high score.

ORBIT
A one-thumb arcade game. Orbit around the center point and tap to reverse direction — dodge the red comets that fly in from every angle. Speed increases over time. How long can you survive?

MOTI
MOTI is a meditative one-thumb pulse game. Tap to gather drifting motes of light and build a rising pentatonic combo; hold, then release, to blast the void shards away before your aegis fades. A calm night-garden of drifting lights that plays beautifully in both portrait and landscape.

Jump Square
JUMP SQUARE is a pure one-thumb arcade runner. A pixel square auto-runs through a neon starscape — tap the screen to jump over endless fiery obstacles. Every tap makes the square leap with juicy squash-and-stretch feedback, dust particles, and screen shake. The speed escalates as your score climbs. How far can you go in this minimalist, high-score-chasing endless runner?

DEEPLIGHT
DEEPLIGHT is a one-tap abyssal arcade: tap anywhere to release a pulse of light that shatters every shadow-ring caught inside your resonance band. Rings contract at different speeds, so the whole skill is reading the bunch — wait for four or more to stack up and you earn a CASCADE, or snipe a lone ring dead-centre for PRECISION. Three light cells, one escalating curve, endless score attack.