Levels games & apps
Creations tagged levels on 8x — every one is playable in the browser and open to remix.
77 creations · page 1 / 4

Scrawl
Draw one line and it becomes your runner's leg: circles roll, long sticks vault, hooks climb. Race the red pen across a school notebook, but every stroke costs ink, so draw the right leg at the right size.

Paperwake
Tap the lake to drop pebbles and let the rings carry a paper boat to the heron's island, in five short cyanotype chapters. The lake makes its own rings too: ride the ones behind you, stack them to surf, and keep clashing rings off the boat.

GLASSBLOOM
GLASSBLOOM is a stained-glass block puzzle: drag glowing shards into a shattered cathedral window, fill whole rows and columns to bloom them into light, and restore 12 hand-tuned windows. It opens with a skippable story intro, then a level-select map with star ratings, combo scoring, touch-first drag controls, and cloud-saved progress.

Clutch
A claw machine where some plush toys hold hands: lift one and its partners come too, if your grip holds. Centre the claw, read the load, win the set.

Pawpop
Swap neighbouring animal tiles to line up three or more. Four in a row blasts a whole line, an L or a T makes a bomb, five makes a rainbow paw that clears every one of an animal. Twenty hand-tuned levels of collecting, ice and crate drops.

Glaze
Tap panes of a stained-glass window to turn them until every lead line joins up and the window fills with light. 40 windows from 4×4 to 8×12, each with one answer you can reason out.

Slant
Drag a line through touching sea-glass beads of one colour to pop them, and close a loop to pop the whole colour. The twist: the last step of your line tips the tide-pool tray. End it going left and everything slides left while new beads wash in from the right; end it going up and the tray tips up. Roll shells out at the rim, wash away sand and meet each pool's goals within its moves. 24 pools with stars.

Chalk
Pub darts, counting down to zero: press, drag the sight onto a bed, hold to steady your hand and let go. Every number you score on is chalked off for the rest of the leg, so plan your route and keep your finishing double clean. Twenty legs from 60 to 501, with busts, double outs and a swinging board.

Hoard
Roll a sticky ball over everything smaller than it and grow from thimbles to tents before the clock runs out. Like attracts like: the more of your ball is one kind of thing, the bigger things of that kind it can pick up. Eight stages in 1980s Memphis style.

Lido
Scopa, the Italian fishing card game, at a round café table. Take cards that add up to yours, but only a run of cards sitting side by side around the table. When you can't take, choose the empty place for your card: link two runs, split one, or set up your next take. Ten Riviera rivals.

Keel
A rolling-block puzzle drawn as a blueprint. The block has an iron end and a cork end: the iron end cracks glass, presses heavy plates and seats in the exit socket; a standing cork end floats on water. Swipe to roll and track which end lands where. Thirty sheets, each with a par.

Cloak
A tafl board game against ten raiding chiefs. Your jarl hides among three identical hoods and only you know which one he is. Slide your pieces like rooks, sandwich raiders, bluff with the decoys and run the jarl to a corner before dawn.

Sumac
Fill the spice-market grid so every run adds up to its sum with no digit twice. The rack holds exactly the tiles you will use, and some sums are sealed in wax, so counting tiles is part of the puzzle. Thirty stalls, each with exactly one answer.

Almanac
Drop one weather a day on a row or column of your garden. Every plot remembers what it last received, and each plant blooms only when its weathers come in order. Thirty gardens in a field notebook.

Fluff
Groom ten particular cats. Stroke with the fur to calm, against it to excite, and keep each cat in the mood it wants. The fur fans, parts and swirls, so read it first.

Tell
Gin Rummy against ten card sharps, where every card back is printed in its suit's colour. You see which suits they hold, and they see yours. Read their runs, don't feed them, bluff with your suits and knock first.

Yarn
Drag yarn between matching buttons on a felt board. Join every pair and cover every square across 40 cosy levels from 5×5 to 9×9.

Shelve
Tidy the lighthouse library. Take books from the pile onto a seven-slot shelf that keeps its order: only three matching books standing side by side are packed away, so a stray buries a pair until its own set goes. Nest your sets and unwind them for a combo.

Twinkle
Place stars so every row, column and constellation holds the same number. Stars never touch, except in gold twin constellations, where every star has exactly one twin beside it. Thirty night skies, each with exactly one answer.

Snip
Swipe to cut the strings and swing a steamed bun into a hungry panda's mouth. Hooks, bubbles, bellows and thorns across 16 levels. Grab all three stars.

Rimshot
Run round the rim of a neon well and shoot down at what climbs up it. Every shot goes through the bottom and comes back up the lane opposite, so pick a spot that covers two lanes at once.

Paperwing
Tap paper cranes to send them flying. A crane only goes if its way to the edge is clear, so clear 40 boards of hearts, rings and diamonds without bumping.

Couplet
Tap the points to send every painted wagon to the station of its colour. Throw the points under a moving train and the wagons behind take the new road: split a mixed train between two wagons and send each piece home.

Driftfield
Draw currents with your finger to carry drifting sparks into lanterns on a night pond. Each lit lantern keeps firing its light the way its current ran, so the side you feed it from decides where the light goes next.