
Dice Wars on a paper-craft archipelago. Attack from your territories and the higher roll wins. The twist: beaten defenders fall back into a neighbouring territory instead of dying, so only a surrounded army is wiped out. Close the pincer, then strike. Twelve maps, up to three rivals.

A marble-pushing duel on a hexagonal tray of marbled paper. Roll lines of glass marbles, outweigh your rival to push, and shove three of theirs off the rim. Your Queen weighs two in every push, but if she is pushed off, you lose. Eight rivals of the marblers' guild.

A climb-and-build duel of mountain goats on a misty highland. Hop a goat, then shift one stone from a cairn beside it to another. There are no new stones, so every stone you place came from somewhere: tear down the rival's stairs and build your own. First onto a 3-stone cairn wins. Twelve rivals.

Lay glazed tiles in lines of one colour or one shape, never a repeat. Every line belongs to whoever laid it: when your rival scores on your line, you score the same points. Build lines you own, starve theirs, and out-tile eight master tile-setters.

Chess on a small paper board. Your horse, crane and boat are origami, and every move refolds them into the next shape: horse to crane, crane to boat, boat to horse. Plan where each piece lands and what it lands as. Ten origami rivals, stars.

A corner-to-corner stone-laying duel in the spirit of Blokus Duo. Lay pieces of 1 to 5 squares so each touches your own only at the corners, and cover more of the board than your rival. The twist: there is only one shared set of 21 pieces, so every piece you take is one your rival never gets. Twelve mason rivals.