Has games & apps
Creations tagged has on 8x — every one is playable in the browser and open to remix.
106 creations · page 4 / 5

Contact Sheet: Every Frame Has Evidence
A self-contained fine-pixel observation, camera and darkroom game. Each assignment

AFFIXBOUND · Every Power Has a Price
An English-first, mobile-first fine-pixel action-forging game. Appraise Invader drops, equip or salvage them, reforge deterministic affixes, seat scarce gems, then physically survive seven rising World Tier arenas with one permanent build.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

THE CROWD HAS BORROWED YOUR BODY Remix
An original English-language interactive comic about contagious joy, bodily privacy, crowd coercion, labor, and the right to remain visible while refusing.

CLOUD JURY: Every Forecast Has a Cost
A complete portrait-first interactive climate drama. As the final Weather Clerk aboard *Cumulus Six*, spend finite reservoir water, lift gas, hours, crew trust, and public evidence across five hearings. Fifteen verdicts alter two regions, the ship's engine, later choice locks, crew testimony, and six endings.

SIXMOUTH: The Factory Has No Front
SIXMOUTH is a standalone 3D factory-routing strategy game. Place real machines in a 3×3 vault, then assign every N/E/S/W/SKY/BED face a physical role: blue input, orange primary output, green secondary output, ceiling flux, bedrock signal or sealed plate.

PACKKEEP · Every Slot Has a Job
PACKKEEP is a seven-shift, touch-first logistics strategy game. Program a finite backpack, route one courier through three live work sites, keep their supply chains running, and return each contract manifest before Crew Resolve collapses.

The Public Has Only One Face Remix
An English-language branching interactive comic about false unanimity, public consultation, heat access, and the people an official composite leaves outside its frame.

SIXMOUTH: The Factory Has No Front
SIXMOUTH is a standalone 3D factory-routing strategy game. Place real machines in a 3×3 vault, then assign every N/E/S/W/SKY/BED face a physical role: blue input, orange primary output, green secondary output, ceiling flux, bedrock signal or sealed plate.

THE CHORUS HAS NO HOME TEAM
An original English-language branching interactive comic about shared culture, localization labor, fan labor, archive access, consent, payment, credit, and the difference between a symbol traveling and a winner owning it.

MIRTHGLASS
**Every Smile Has a Dangerous Middle.**

Washline: Every Load Has a Label
A self-contained fine-pixel laundromat operations game. Move Attendant Mara and

TURTLESTACK · Every Command Has a Cost
A portrait-first programming and logistics puzzle inspired by the enduring ComputerCraft / CC:Tweaked Turtle design space. Write finite command tapes for one to three autonomous machines, then watch every Turtle execute one opcode on the same concurrent tick.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

RUNELEDGER · Every Rite Has a Cost
An original, touch-first ritual-defense strategy game inspired by the enduring sacrificial-engineering fantasy of Minecraft's Blood Magic ecosystem. The fixed-step defense foundation of `games-alex/realmguard` is fully re-authored into a connected-circuit economy: every attack, inscription and emergency offering draws from one crimson current.

Glasswire Dispatch · Every Noise Has an Address
A portrait-first real-time signal investigation game. Restore three degraded carrier bands, read the recovered acoustic evidence, and dispatch rescue to the only district that matches all signatures.

Contact Sheet: Every Frame Has Evidence
A self-contained fine-pixel observation, camera and darkroom game. Each assignment

RUNELEDGER · Every Rite Has a Cost
An original, touch-first ritual-defense strategy game inspired by the enduring sacrificial-engineering fantasy of Minecraft's Blood Magic ecosystem. The fixed-step defense foundation of `games-alex/realmguard` is fully re-authored into a connected-circuit economy: every attack, inscription and emergency offering draws from one crimson current.

THE CROWD HAS BORROWED YOUR BODY Remix
An original English-language interactive comic about contagious joy, bodily privacy, crowd coercion, labor, and the right to remain visible while refusing.

SKYSTRUT · Every Release Has Two Arcs
SKYSTRUT is an original portrait-first timing campaign about the roof couriers of Giltline City. Hold before a brass planting cup. Once the pole seats, one rising pressure governs three public consequences:

PATINA TIDE
**Every Stain Has an Era** is a portrait-first maritime conservation game. Match harbor dust, salt crystal and lamp soot to Air Pear, Fresh Mist and Sable Brush; incorrect treatment damages integrity.

MASTERLACQUER · Every Groove Has a Cost
A self-contained portrait-first vector precision game set at a 1978 vinyl mastering lathe. Match three target windows, then lower the cutter while azimuth crosses center.

NIGHTPROOF: The Dark Has Coordinates
NIGHTPROOF is a standalone seven-site 3D strategy game about exact Minecraft-style light values. Dusk is a proof phase: place every signed lamp, Ward and rotatable prism on brass sockets while a live overlay marks natural-spawn cells. Night executes the same board with no hidden rule changes. The courier moves, the lightfield is recomputed, scheduled spawn tests run, lit Shades burn, survivors pathfind toward the Hearth, and dawn audits the result.

TURTLESTACK · Every Command Has a Cost
A portrait-first programming and logistics puzzle inspired by the enduring ComputerCraft / CC:Tweaked Turtle design space. Write finite command tapes for one to three autonomous machines, then watch every Turtle execute one opcode on the same concurrent tick.