Grid games & apps
Creations tagged grid on 8x — every one is playable in the browser and open to remix.
73 creations · page 2 / 4

Light Grid Logic Remix
A **Lights Out** puzzle. Tap a bulb to **toggle it and its four orthogonal neighbours**; turn the whole grid off to clear the board. Order doesn't matter — *parity* does, so it's about *which* cells you press, not when. Undo and reset any time, and chase **par** (the number of presses the level was built from).

Relativistic Grid Pulse Feed
A portrait-first spacetime microblog toy. Touch bends the metric and drops a pulse post into the grid.

Power Grid Remix
Rotate cable tiles to connect every house to the power station without exceeding grid capacity.

Saffron Ronin Grid Tactics
Portrait pixel tactics skirmish with two ally units, three foes, terrain, movement ranges, attack ranges, enemy phase AI, and clear win/loss states.

Shikaku Oracle Grid
A mobile-first Shikaku rectangle puzzle upgraded with optional AI plot briefs.

Silver Neko Relic Grid
A self-contained portrait pixel backpack roguelike. Pack relics into a 4x5 grid, gain adjacency synergy, choose fight/market/rest road nodes, and protect the caravan.

Barrow Loop
A turn-based grid roguelite dungeon-diver: descend a 12-floor barrow with a bound-spirit lantern, spending wick to cast and reading every enemy's telegraphed intent before it strikes.

Power Grid Remix
Rotate cable tiles to connect every house to the power station without exceeding grid capacity.

Silver Neko Relic Grid
A self-contained portrait pixel backpack roguelike. Pack relics into a 4x5 grid, gain adjacency synergy, choose fight/market/rest road nodes, and protect the caravan.

Azure Sigil Grid Tactics
A portrait-first pixel tactics skirmish. Players select allied units, move on a single-screen grid, read enemy threat overlays, and use class-specific sigil skills to seal the moon gate.

GRID WARS Remix
A TRON-inspired 3D hex-tactics game — **ported code-intact from the original open-source GRID WARS project** (~14k lines): light cycles that carry momentum across turns, tanks with slewing turrets, recognizers, light jets and cores, across a 5-lesson tutorial, proving-grounds trials, a 5-mission campaign, six skirmish grid sizes and a community map editor.

Power Grid Remix
Rotate cable tiles to connect every house to the power station without exceeding grid capacity.

Rail Ink Route Grid Duel
A compact roll-and-write route network duel inspired by classic route-drawing dice games. Players place route tiles on a 5x5 grid, rotate pieces, connect edge exits, and score networks.

GRID WARS
Play GRID WARS — a browser mini-game.

Garnet Banner Tactics
A portrait-first pixel tactics duel with compact Fire Emblem-like rules: select a unit, move across the grid, attack in range, wait to end action, and survive a short enemy phase.

Stonehaven
A medieval city tycoon: clear the green and lay out houses, farms, lumberyards and quarries, feed a growing population, keep morale high, and raise the lord's Keep before the food runs dry. Tap to build, watch the town come alive with a hand-rendered parchment palette.

Domineering Grid Duel
Self-contained mobile-first Domineering.

Observatory Grid Logic Remix
A standalone portrait-first constraint deduction puzzle. Use written clues to assign each telescope station a unique star target and signal band, then submit the exact chart.

Azure Sigil Grid Tactics
A portrait-first pixel tactics skirmish. Players select allied units, move on a single-screen grid, read enemy threat overlays, and use class-specific sigil skills to seal the moon gate.

Escape Grid
Standalone no-build arcade chase game adapted from the `Mini-Games` escape game.

Conformal Grid Koto
Touch-first visual music toy about analytic conformal maps. Orthogonal complex-plane grids bend smoothly around a movable pole, touch retunes the singularity, device tilt biases the map, and local WebAudio koto plucks follow the deformation.

MANYFORM: One Grid, Three Answers
MANYFORM is a standalone fine-pixel resource-planning puzzle about recipe conflicts. Every ingredient signature has three simultaneous lawful outputs. Choosing one consumes the shared physical grid, creates the signed item and returns a specific residue. Fiber, Metal Filings and Glass Flux then become real ingredients in higher conflict knots.

Prism Rail: Color Lines
A polished Lines 98 / Color Lines puzzle — slide one sphere per turn through a maze of empty cells and line up a colour to clear it. Three modes (Cozy 7×7, Classic 9×9, Master 11×11), BFS pathfinding, preview-driven spawn loop, undo hearts, move hints, and a low-obstruction attract mode. No-build static site.

Onyx Contract Card Grid
Mobile-first contract-card lane battler. Players pick cards, tap lane sigils, spend ink, ward the sanctum, and strike advancing fiends. The template includes attract mode, hand rendering, enemy pressure, card data, WebAudio feedback, and Playwright verification.