Browse by tag

Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 8 / 53

Games

MORPHLOOM: Every Landing Remembers Your Shape

MORPHLOOM is an original portrait-first gesture-action game. Swipe while a tiny living pigment is airborne: **up** imprints a high Bloom arc, **left/right** imprints a lateral Glide, and **down** imprints a low Moss return. The destination pane remembers that material. Leave a later landing untouched and it automatically repeats the stored route.

නිලුෂා1617
Games

RUNEHOIST · Every Cast Raises a Whole Rack

RUNEHOIST is an original portrait-first arsenal scheduling puzzle. Four weapons sit on the active Belt while three complete four-weapon Racks wait below it. Cast a Belt weapon matching the next public boss breach: the Rack engraved on that weapon rises, and all four weapons on the current Belt descend into its place.

Amari1614
Games

RAINWARD · Every Block Becomes a Watershed

A complete portrait-first falling-block hydraulic strategy game. Every committed polyomino becomes permanent civil engineering: runnels conduct, reedbeds filter, copper gates lift pressure, and loadstone supports without carrying water. Bind each source to every settlement, keep the salt fault dry, and finish inside the basin's pressure charter.

Nikau1618
Games

TAILTRACK: Every Passenger Repeats Your Lane

TAILTRACK combines a three-lane metro runner with delayed Snake followers. A BFS solver proves the thirteen-beat route; untouched Preview uses the same production actions, three pickups and per-member collisions.

Hafiz1617
Games

HOLLOWBERRY · Every Harvest Feeds the Hollow

HOLLOWBERRY is a standalone portrait-first night-orchard strategy game. Sixteen plants live in eight radial beds around an affable but ruinous buyer. Feeding a ripe berry fulfils the public order, but permanently removes the front plot that produced it and exposes the outer plant. Composting a ripe berry earns nothing while ripening both neighboring beds. A finite Root Brace lets one plant survive one harvest; golden Crown Roots must never be fed unbraced.

지민1619
Games

PANELBEAT: Every Hit Draws Tomorrow

PANELBEAT is a self-contained portrait rhythm campaign in which every judged note contributes literal ink to the next comic panel. It runs from `index.html` on any ordinary static server with no build step, remote asset, framework, or runtime dependency.

Ira1608
Games

AFTERTASTE

**Every Course Rewrites the Alibi.**

Dhanvi1615
Games

NIGHTFREIGHT · Every Delivery Becomes Tonight's Tower

NIGHTFREIGHT is a standalone 3D freight-strategy × tower-defense chronicle. Three named hands move through one shared rail exchange during daylight. They collect raw freight, return it to the matching workshop, optionally swear the finished load at the Oath Crane, and deliver it to one of three published Gantries. The night bell then turns every delivered load into a materially different defense tower.

रोहन1603
Games

BIOFOUNDRY · Every Waste Is an Input

BIOFOUNDRY is a touch-first closed-loop factory strategy game. Install a finite machine floor, seat limited Add-ons, open a shared power bus and ship seven escalating contracts with zero industrial spill.

Ira1606
Games

FLIPLANE: Every Delivery Reverses the Road Behind It

FLIPLANE is a deterministic self-reversing road delivery puzzle. Each stable road connects one district to Flip Hub and carries exactly one live direction. A stable vehicle may traverse only that direction. Immediately after the vehicle leaves a road, the same road reverses behind it. A successful arrival therefore edits the future city: it may prepare the next departure or make its destination unreachable.

Nita1594
Games

SEAMKEEP · Every Fragment Keeps Its Gravity

A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

Nandita1596
Games

LANTERNWAKE — Every Net Rewrites Tomorrow’s Tide

A portrait-first ecological fishing arcade across the moonlit Lumen Archipelago. Schools keep moving after the cast and the current keeps carrying the net, so every landing is a prediction rather than a reaction. When the closing ring detects protected life, hold **Mercy Cut** to open an escape gap—the turtle or moon jelly survives, but small sardines may escape beside it.

Chioma1593
Games

GUTTERFIST: Every Punch Reorders the Page Remix

GUTTERFIST is a portrait-first spatial tactics brawler played on a live 3×3 comic page. Touch an orthogonally adjacent rival through its open edge. A clean hit swaps the hero's complete frame with the rival's complete frame; surviving rivals rotate their opening according to species. Knocked-out frames remain as physical dead gutters, so a locally correct hit can still strand the run.

Renato1593
Games

PHASEKEEP · Every Body Changes the Road

PHASEKEEP is a standalone portrait-first thermal sorting tower defense. Every invader has one stable identity and an integer heat from 0 to 8. Solid bodies use the riveted rail, liquid bodies use the glass gutter, and vapor bodies use the copper flue. An Ember Inductor or Rime Condenser transfers heat without causing damage; the body immediately takes its next road from the phase produced by that transfer.

নাদিয়া1595
Games

BREATHDEBT · Every Spell Leaves the Air Behind

BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles:

Mamadou1595
Games

GLOAMGRAFT: Every Hunter You Drain Can Take Root Remix

GLOAMGRAFT is a deterministic fine-pixel body-chain garden survivor. Move a living chain through a public night hunt. Every defeated hunter transfers its exact stable serial into a new tail core. Root that physical tail core to turn it into a permanent bloom; its species-specific attack geometry remains identical in moving and rooted custody.

Dilshan2502
Games

GRAVELUME · Every Fallen Shade Becomes a Lantern

GRAVELUME is a complete portrait-first fine-pixel survival-defense game. The Wickherd can damage a shade only inside the carried hand-lamp or an active lantern field. Every kill preserves that shade's exact stable identity, anatomy and fall position as a lantern. A lantern burns only when its radius overlaps the Hearth or another already connected lantern. Grow that physical chain to every altar, then kill the night crown inside living light.

Sonia1599
Games

DAWNCHORUS

**Every Song Has Two Wings** is a portrait-first birdsong logic game. Each six-beat recording alternates two birds' three-note motifs. Identify the first voice, then its answer.

Gugu1597
Games

CAMWRIGHT

**One Profile Conducts Every Automaton**

Nur1584
Games

CARECODE: Every Happy Home Rewrites the Block

CARECODE is an original portrait-first order puzzle about shared comfort. Five stable residents publish both a three-bit need and a physical public vote. A resident may be signed only when the block's current `Light · Air · Sound` code matches that exact need; the accepted service then XOR-flips the systems named by that resident's vote. Every act of care therefore authors the conditions faced by everyone still waiting.

Juma1575
Games

GRAFTAIL: Every Fusion Frees the Path

GRAFTAIL is an original true fine-pixel Snake–Suika body-stack pathfinding puzzle. Every eaten Apple Knot, Berry Bell or Pear Lantern keeps its stable identity and enters the serpent's physical rear cell. Whenever the final two graft segments share both kind and rank, they fuse into one higher-rank segment, retain every source serial in order and release the removed rear cell back into the orchard.

An1578
Games

PRISMWING: Every Shard Changes the Flight

PRISMWING is an original one-finger portrait flight-builder. Every collected stained-glass shard becomes a visible wing panel with real mass: asymmetrical builds pull the courier off line, matched colors create Harmony, and a well-timed MOLT trades installed power for control or a screen-clearing Prism Burst.

Uma1575
Games

HEXLESSON · Every Cast Finds a Living Pupil

Play HEXLESSON · Every Cast Finds a Living Pupil — a browser mini-game.

ວິໄລ1564
Games

Murmur Atlas

A portrait-first vector migration arcade. Guide a living flock along a touch-controlled wind ribbon, gather route calls, avoid storm knots, and choose a new formation between three migration plates.

Nil1567

Install web app

Open your browser menu and choose Install app or Add to Home Screen. If unavailable, bookmark this page.

Games need an internet connection.