Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 2 / 53

RINDWAKE · Every Scratch Trades Shell for Instinct
RINDWAKE is a standalone portrait-first tactile strategy game. Sixteen embossed scales cover a living egg. Scratching one wakes its Fang, Wing, Root or Eye instinct on one of four published battle beats—but that same scale can no longer become armor when the creature hatches.

PINATLAS · Every Pin Reprojects the Unfixed World
PINATLAS is an original portrait-first living-cartography puzzle. The outer ring holds colored field sightings; the inner ring holds their engraved true sectors. Rotate only the unfixed sightings, drive a pin where both crests agree, then obey that landmark's published projection law. Every correct pin stays physically fixed while all remaining sightings shift—or mirror and shift—around it.

HEIRBEAT: Every Knockout Becomes Your Next Combo
HEIRBEAT is an original portrait-first clockwork action puzzle. Maro, a jerboa bandleader, owns one active move at a time from a three-move combo. Each beat chooses the left or right broadcast channel. The strike succeeds only when its move matches the front rival's exposed guard; on knockout, that rival's complete three-move motif replaces Maro's combo, whole and in order. Knockout order therefore writes the rest of the fight.

COUNTERSEAL · Every Card Becomes Their Reply
COUNTERSEAL is a standalone portrait-first card-custody puzzle. Six stable cards are always conserved between your three-card hand and the Velvet Regent's three-card Reply queue. Speak one card: its pale Claim resolves now, that exact identity crosses to the far end of the rival queue, the oldest dark Reply resolves, and that oldest card returns to your hand.

Hearthmoth · Every Shadow Hears You
A self-contained turn-based pixel stealth campaign. Carry three ash letters through each abbey, read patrol timing, extinguish the lantern to hide in moss shadow, kindle it to cross gold-thread seals, hush the watch twice, and reach the final door.

TWINSEAM · Every Lesson Changes Both Minds
TWINSEAM is an original portrait-first coupled-profile puzzle set in a memory conservatory. Lio and Neri must finish every lesson book at two exact signed profiles across **Care, Nerve and Wonder**.

INKALIBI
**Every Decoy Costs Part of Your Disguise.**

ROPELINE: Every Rescue Changes the Swing
ROPELINE is a deterministic rope-swing rescue game. Pump to the east crest, cut the line, ride two production arc ticks and hook the next anchor while a public fireline advances. Every rescued passenger adds basket load, visible rope sag, lower launch speed and shorter legal hook reach.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Velvet Orbit
A portrait celestial billiards campaign. Drag backward and release the ivory cue star, pocket every colored constellation, use cushions and brass pegs, and keep the black eclipse on the felt.

Lastpod: Every Seat Breathes From the Same Line
Lastpod is a portrait-first constraint-packing survival puzzle. Six manifest

Switchlist: Every Wagon Has a Deadline
Switchlist is a standalone fine-pixel freight-yard strategy game. Build exact outbound consists across seven physical classification yards where every wagon has mass, length, brakes, cargo, inspection state, couplers, and a real place on continuous track.

GATEDEBT — Every Closed Door Opens Its Twin
An original portrait-first Three.js gate-defense game. Four roads converge on one Reliquary, but each counterweight serves two opposite portcullises: close one road and its twin must open. Read the procession, transfer the weight, and crush debtors under salt-iron teeth.

STEREOVAULT: The Inherited Negatives
An original portrait-first spot-the-difference game in which a found mismatch does not simply vanish. Its stable negative corrects the current object and recasts the published heir. Two negatives that arrive at one object archive together; one **Fixative** can suppress exactly one transfer.

Cellarkind: Every Batch Remembers the Vessel
A self-contained fine-pixel cellar logistics game. Walk Brewer Elian through

ROOMBRAKE: Every Object Stops the Next Remix
ROOMBRAKE is an original true fine-pixel contact-braked unpacking floorplan puzzle. Every stable furniture body owns a fixed footprint plus one published north/south rail and one published east/west rail. Choose North, East, South or West. The complete object enters through that door, slides until its next physical step would touch a wall or settled footprint, then stops permanently. Every placement therefore becomes braking geometry for every later delivery.

Lastpod: Every Seat Breathes From the Same Line Remix
Lastpod is a portrait-first constraint-packing survival puzzle. Six manifest

CHOIRCRYPT · Every Footstep Returns Armed
A complete portrait-first dark pixel tactics game. Every tile the player leaves becomes an armed Echo; a Mourning Chime turns the entire recent trail into simultaneous blades.

PULPPRISM · Every Pigment Takes Its Own Road
Restore six handmade folios through playable paper chromatography. Every solvent pull moves all unfixed pigments in one direction, but Aureolin travels 1 cell, Carmine and Viridian 2, and Indigo 3. Dry each colour on its matching binder without bleeding off the deckle or crossing living marginalia.

SPINKEEP: Every Bounce Remembers the Last Stroke Remix
SPINKEEP is an original portrait-first fine-pixel table-tennis tactics game. The table is not decorative felt: each of its three lanes retains the last spin written there. A new bounce reads that retained mark, adds the current stroke and then overwrites the lane. Matching left spins become Double Left; matching right spins become Double Right. Either result kicks the real ball out. A legal combined spin bends the opponent's next published feed before the player chooses again.

GATEVOW · Every Opening Serves Both Sides
GATEVOW is an original portrait-first fine-pixel strategy puzzle about operating the last portcullis of Veyra. Every bell permits exactly one public order: lower, hold, or raise the gate by one tooth. A civilian crosses when the opening reaches their shoulder mark. An Ash Host enemy breaches under the same rule, so it must remain blocked while the wall guard removes each real armor seal.

SNOWPOST · Every Gate Carries the Mountain
A standalone portrait-first Three.js arcade snowboard courier game. Drag or use A/D/arrow keys to carve; tap JUMP or press Space to launch. Deliver post through nine mountain gates and reach the whiteout beacon.

Midway: Every Queue Has a Pulse
A self-contained fine-pixel theme-park operations game. Operate seven parks

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.