Crafting games & apps
Creations tagged crafting on 8x — every one is playable in the browser and open to remix.
77 creations · page 2 / 4

DEADZONE — عالم مفتوح للبقاء
عالم مفتوح للبقاء بأسلوب ARK/Oxide بواجهة كأرك: تبدأ بيدَيك وتصنع أدواتك، تجمع الموارد، تصنع ملابسك وتبني مأواك، وتروّض ديناصورات تتبعك وتقاتل معك. يحتوي صفحة الكود المصدري الكامل مع زر «نسخ كل الكود» و«تنزيل الكل كملف واحد»، ومسجّل فيديو تجريبي داخلي، وصفحة عرض للمتابعين. بلا زون وبلا إعلانات، جاهزة كتطبيق PWA.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum-driven combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

Salty Paws — Castaway Cove
Shipwrecked as a salty seafaring cat, you must survive Castaway Cove — gather, craft, build and fight off waves of briny beasts across a procedurally generated island. Sail between isles, recruit a crew, research upgrades and battle bosses like the Kraken Kid and Captain Barnacle, all one-thumb playable on phone or desktop.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen procedurally generated biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss floor, through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

Kemet — The Sunken Dynasty
You are a linen-bound warden of a drowned dynasty. Stranded on a desert isle, you gather, craft and hold the line until the seals are reclaimed — and the dead do not stop coming at dusk.

WILDREACH
An open voxel wilderness action RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — swords, axes, hammers, bows, fire staves, sceptres — plus dodge rolls, directional blocking, gliders and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor; craft, level a skill tree, and share a seeded world with friends over Paean rooms.

Isleforge: Pocket Adventure
A mobile-first pixel island adventure about gathering, crafting, fighting guardians, unlocking 10 new islands, and forging the Keeper Crown across a long-form archipelago campaign.

Salty Paws — Castaway Cove (Remix)
Salty Paws — Castaway Cove is a cozy pixel-art survival adventure: gather, craft and build on a sun-drenched tropical island while fending off night creatures and boss raids. This graphics pass gives it a fresh identity — a warmer golden-cove colour palette plus a new cinematic glow, warm haze and soft vignette layered over the pixel art (toggleable in Settings). Fully touch-first and playable in both portrait and landscape.

calypti zumbi você precisa procurar suprimentos
Sobrevivência zumbi top-down em Canvas puro, sem build. Soca árvores por madeira, constrói a Bancada de Suprimentos, cria ferramentas (picareta, machado, espada, pistola) e minera diamantes. Junte a cota de suprimentos de cada cidade para destrancar a saída e avance cidade a cidade enfrentando zumbis Normal, Rápido, Corredor e Bomba. Gaste diamantes na loja de classes (Minerador, Explorador, Cyborg, Médico) e descubra a classe secreta Padre, liberada por conquistas.

Whisper Grove — A Cozy Pixel Forest
A calm pixel-art forest game for phones. Wake at your cottage, chop trees with a faint floating thumbstick, gather logs, sell them to the village trader and upgrade your axe from wood to gold. All essential UI lives inside the world itself. Every pixel is drawn in code. This build fixes a startup hang where the loading screen never closed.

WILDREACH
Roam a living, procedurally generated voxel wilderness in the spirit of Veloren. Momentum action-RPG combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Wander fourteen biomes full of creatures, crafted towns with merchants and quests, and dungeons that end in a boss floor, through a full day cycle and six kinds of weather. Level a skill tree, craft gear, and share one seeded world with friends.

WILDREACH
Roam a living voxel wilderness with momentum combat and weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff, sceptre). Explore fourteen procedural biomes, towns with quests and merchants, and dungeons ending in a boss floor — through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

CUBIKA — عالم البقاء على جوالك
CUBIKA لعبة مكعبات فوكسل (voxel) للجوال بوضع البقاء: عالم يُبنى توليديًا في كل مرة. احفر وابنِ بإبهام واحد، اجمع الخشب والحجر والفحم، اصنع فؤوسًا وسيوفًا من شاشة التصنيع، اصطد الخرفان والبقر والخنازير، واحذر ذئاب الليل. تعمل بالطول والعرض بلا تحميل ولا إنترنت، مع أصوات مولّدة إجرائيًا وحفظ تلقائي للتقدّم.

SHELL//LAB 2000 — Pocket Surface Factory
Run a Y2K "pocket surface factory": spray two pigment coats, pour Marble / Pop / Glitter materials, place themed decals and seal the hardware on 120 prototype phone-case orders. Five permanent calibration tracks, persistent credits and factory stars, all inside a tactile touch-first fabrication terminal.

CubeRealm — عوالم المكعبات
لعبة ماين كرافت ثنائية الأبعاد بالكامل: تعبر العوالم الثلاثة الأصلية بالترتيب — العالم العادي بقرويه وحقوله، ثم النيدر بنيرانه وبلايزه وغاسته، وأخيراً الإند حيث تنين الإندر (الزعيم). قاتل الوحوش، احفر وصنع، أشعل بوابة النيدر، فعّل بوابة الإند، واهزم التنين لتفتح بوابة النصر وتنهي اللعبة. رسومات بكسل بالكود، لمس أول، وتعمل على الجوال طولياً وأفقياً.

WILDREACH
WILDREACH is an open-world voxel wilderness RPG that runs entirely in the browser. Wield eight weapon kits with momentum combat, dodge rolls, directional blocking, a glider and wall-climbing across fourteen procedurally generated biomes full of creatures, towns, quests and boss-capped dungeons — all under a living day-night cycle and six kinds of weather. Craft gear, level a skill tree, and share one seeded world with friends.

Héroe Explorer 3D · Mundos Infinitos
Héroe Explorer 3D: aventura con mundo infinito y controles táctiles, ahora jugable en horizontal Y vertical (la interfaz se adapta). NUEVO: construye tu propio barco (⛵ en el menú CONSTRUIR) con tablas y navega por el mar, y vendedores viajeros 🛒 con tienda para comprar y vender con oro. Además: recursos y construcción de casas, enemigos de 1 corazón (zombi, esqueleto, fantasma y piratas en barcos gigantes), aldeanos enjaulados que se salvan con llaves, cofres del tesoro, montaña flotante con jefe y portales.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons ending in a boss floor, through a 15-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Calypti Zumbi — Sobrevivência nos Setores
Jogo de sobrevivência top-down em Canvas puro (sem build): soco nas árvores por madeira, construa a Bancada de Suprimentos, crie ferramentas com Picareta e junte a cota de suprimentos para destrancar a saída — cidade após cidade, em 8 cidades e setores infinitos. Enfrente 4 tipos de zumbi (todos dão 20 de dano): o Normal que te agarra na contagem 10…1, o Rápido, o Corredor que investe e o Bomba que explode. Gaste diamantes na Loja de Classes (Minerador, Explorador, Cyborg, Médico) e cumpra as missões secretas para virar o Padre, com Faquinha, Cruz e Bíblia.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes packed with creatures, procedural towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day cycle and six weather types. Craft gear, level a skill tree, and share one seeded world with friends via Paean rooms.

Ironoath — Three Kingdoms of Steel
Forge your hero from living steel and beast-tokens in a survival roguelike where every run reshapes the hero and re-rolls the opening. Auto-cast arts, six worn gear slots, sworn beasts with real traits, and arena crowns — all rendered by a zero-asset vector-skeleton pipeline.

Shadow Horizon: Evolution
Shadow Horizon: Evolution — an open-world action-adventure that runs entirely in your browser. Wake in a ruined floating city, follow the voice of ARIA, and cross five regions with NOVA-X, a companion drone that flies, scans, fights, repairs and levels up as you play. Build custom weapons in the Holosuite, raise Energy Armor, slow time with Neural Link, see through fog with Cyber Eyes, ride a Sky Bike, and summon a holographic battlefield to train in three VR worlds. Two endings await.

TESSERA
The craft of Byzantine mosaic, made playable. Read the sinopia underdrawing, nip smalti square or wedge at the hammer, and drag glowing courses of glass along the flow lines — outlines before ground, the true andamento. Grout the finished panel, polish it to a shine, and watch the gold catch the lamplight. Built on a deterministic laying engine, so the title screen sets its own masterpieces and the demo is the regression test. Twelve panels across Roman floors, the gold ground of Ravenna and the starry vault, with an apse gallery of your finished work. Portrait-first, pure JavaScript.