Changes games & apps
Creations tagged changes on 8x — every one is playable in the browser and open to remix.
96 creations · page 4 / 4

FRAMEPACK: Every Friend Changes the Fit
FRAMEPACK is a deterministic fine-pixel party-formation game. Mica, Taro, Luma

Mothbanner · Every Bond Changes the Line
A portrait-first pixel formation autobattler set in a nocturnal forest. Reposition a growing brigade on a 3×3 field, combine Moon, Thorn, and Cinder vows, recruit between victories, and survive five glades including the Velvet Stag.

Borrowed Weather
A portrait-first illustrated narrative game about three travelers, six consequential forecasts, and four possible endings.

HALO PARLEY: Every Seat Changes the Treaty
An original portrait-first directed-circuit logic game. Every alien envoy requests one treaty topic and offers another. Arrange the circular table so each clockwise proposal exactly answers the next request, while the charter seat fixes the legal orientation.

VITALWILD: A Broken Hand Changes the Recipe
VITALWILD is an original, portrait-first top-down survival action game. The body is the loadout: head, torso, arms and legs retain separate injuries, and those injuries alter real vision, thirst, work speed, attack cadence and movement. The player begins unable to punch trees, learns a flint tool chain, crosses lethal heat and cold, treats a chosen body region and lights a buried waystone.

LASTCAR: Every Passenger Changes the Train
An original deterministic fine-pixel observation-horror game where the carriage is allowed to change. Every rider owns a real boarding stop, alighting stop, seat and registered luggage. The expected scene is rebuilt from active tickets at every stop; the observed scene is that legal state plus at most one authored anomaly.

Voicing: Every Repair Changes the Song
An original deterministic fine-pixel luthier simulation. Seven commissions arrive as physical string instruments with open seams, shifted soundposts, mismatched bridge crowns, worn windings, slipping pegs and incorrect tension. The player inspects, loosens every string, preserves four labeled tray wells, lifts the bridge only after the body is unloaded, closes seams through method-specific clamp cycles, voices bridge and soundpost, restores or documents replacement strings, fits pegs, reassembles the same instrument, tunes exact witnesses and carries it intact into an eight-note recital.

BALLASTHEART: Every Rescue Changes the Gait
BALLASTHEART is an original portrait crew-ballast walking-fortress tactic. The hearth has no steering wheel: before every step, send exactly one crew member to Port, Heart or Star. The authoritative left/right weight then turns the whole machine left, keeps it straight, or turns it right before it moves. Every rescued person boards from a signed side with real weight, immediately changing the next gait.

Wardflow: Every Bed Changes the Queue
Wardflow is a standalone fine-pixel emergency-ward network simulation. Route patients, staff, beds, wheelchairs, stretchers, and isolation pods through seven physical wards where every door, room, diagnostic result, escort, contamination contact, power window, cleaning task, rest window, and deadline shares one authoritative state.

CINDERINDEX: Every Test Changes the Evidence
An original portrait-first occult conservation puzzle. Four physical vessels conceal four stable essences. Six finite assays must produce an exact ordered reaction chain, leave every vessel at its signed temperature, salinity and seal, and support four correct identity labels. Ember, Brine and Resonance reveal facts—but each also changes the evidence permanently.

BITCAST: One Cut Changes Three Faces Remix
BITCAST is a standalone portrait-first micro-voxel puzzle inspired by the creative cutting fantasy of Chisels & Bits. Every numbered cut offers one signed Front, Right and Top ray. Choosing a face removes only the nearest surviving bit on that ray, places the same stable B01–B64 body into the next inlay socket and can reveal new materials on several projections.

Vesperglass
A portrait narrative bartending game. Ten patrons across five nights describe emotional clues rather than explicit recipes. Infer base, note, temperature, and method; every drink changes House Trust and the patron's final sentence. Three endings reflect whether the bar felt heard.

Mosskin Rescue — Every Tool Changes the Trail
A standalone portrait-first group-rescue strategy game rendered on a 240×360 pixel canvas. Mosskin walk autonomously. Select a specific worker and assign scarce bridge, digging, or leaf-umbrella skills before the trail becomes fatal.

Aerofauna
A mobile-first Three.js rescue arena. Drag to steer the Wind Skiff, gather loose sky-moths into a vulnerable flock, and carry them into the amber beacon before the gale window closes.

CROSSCHOIR: Every Card Changes Hands
CROSSCHOIR is an original cooperative roguelike deckbuilder for one screen. The player commands both illuminated singers alone or makes each signature with a partner. Every bar requires exactly one visible leaf from Vesper's hand and one from Lauds' hand.

AXLEHAUL: Every Parcel Changes the Ride
AXLEHAUL is deterministic cargo-weight obstacle driving. The seventeen-intent record uses eight drive moves, seven physical parcel shifts and two finite Ratchet Locks to clear eight roads with zero fragile damage.

CROSSCHOIR: Every Card Changes Hands
CROSSCHOIR is an original cooperative roguelike deckbuilder for one screen. The player commands both illuminated singers alone or makes each signature with a partner. Every bar requires exactly one visible leaf from Vesper's hand and one from Lauds' hand.

GLASSRALLY: Every Save Changes the Court
An original deterministic fine-pixel volleyball tactics game on six persistent stained-glass panes. Read the incoming lane/style and away defense, choose Bump, Block or Dive, then Roll, Tip or Spike through a real ten-frame three-touch trace. Every Dive, scored landing and failed return changes the court.

PALINVAULT: Every Wall Changes the Shooter
PALINVAULT is an original twin-stick dungeon roguelike where every projectile carries temporary authorship. When a bolt reaches one of the four physical walls, it reflects, reverses allegiance, and then passes through that wall's installed Sigil.

FRAMEPACK: Every Friend Changes the Fit
FRAMEPACK is a deterministic fine-pixel party-formation game. Mica, Taro, Luma

CINDERINDEX: Every Test Changes the Evidence
An original portrait-first occult conservation puzzle. Four physical vessels conceal four stable essences. Six finite assays must produce an exact ordered reaction chain, leave every vessel at its signed temperature, salinity and seal, and support four correct identity labels. Ember, Brine and Resonance reveal facts—but each also changes the evidence permanently.

ANVILSTAR · Every Bounce Changes the Workpiece
ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response:

ROSEBOUND
**Every Fallen Knight Changes the Window**

Hadal Choir
A mobile-first hydrophone calibration and first-contact narrative game. Match three frequency bands, protect the hull, and decide what humanity says back.