Casual games & apps
Creations tagged casual on 8x — every one is playable in the browser and open to remix.
651 creations · page 4 / 28

Sawdust
Table shuffleboard in a lamplit tavern against ten regulars, from the Field Mouse to the Old Bear. Pull back and let go to slide a weight down the powdered maple; four each a frame, and only the side with the furthest weight scores. First to 15. The twist: weights that hit swap owners, so a soft tap on their best weight makes it yours, and the weight you tapped it with becomes theirs.

Slink
Steer a snake around a neon arena against seven rivals. Every pellet you eat slots in behind your head, three of a colour pop for points (and cost you length), and rivals that hit your body crash. Two minutes, eight snakes.

Shelve
Tidy the lighthouse library. Take books from the pile onto a seven-slot shelf that keeps its order: only three matching books standing side by side are packed away, so a stray buries a pair until its own set goes. Nest your sets and unwind them for a combo.

Yarn
Drag yarn between matching buttons on a felt board. Join every pair and cover every square across 40 cosy levels from 5×5 to 9×9.

Terminus
A word-grid game drawn as a transit map: trace words through touching letter stations, but every new word must start where the last one ended. Plan your routes, keep the chain going for a growing multiplier, and change lines only when you must. Twelve maps.

Cartwheel
Painted toy blocks tumble down a belt, turning a new face up on every beat. Catch each one when the colour you need is on top and fill the crate with lines of three.

Pounce
Jungle, the animal chess game, with pack hunting. Elephant beats lion beats tiger down to the mouse, and the mouse beats the elephant. The twist: every friend standing next to the prey adds its rank, so a cat, a fox and a wolf together can take a lion. Walk into the rival's den to win. Twelve forest rivals.

Overprint
Tap a group of pink, yellow or blue blocks to lift it for n squared points. Orange, green and purple blocks are printed in two inks, so they belong to both colours and bridge groups together. Plan your bridges and print plate after plate, in risograph ink.

Copperworks
Release layered metal plates and match neighboring screw colors. Six satisfying workshop puzzles with undo, touch controls, and saved progress.

Snip
Swipe to cut the strings and swing a steamed bun into a hungry panda's mouth. Hooks, bubbles, bellows and thorns across 16 levels. Grab all three stars.

Cornerstone
A corner-to-corner stone-laying duel in the spirit of Blokus Duo. Lay pieces of 1 to 5 squares so each touches your own only at the corners, and cover more of the board than your rival. The twist: there is only one shared set of 21 pieces, so every piece you take is one your rival never gets. Twelve mason rivals.

Ford
Chinese checkers on a small sandstone star by a river. Race six glass marbles to the far point by steps and long hop chains. The twist: every move leaves a stepping stone that anyone can hop over until your next move. Ten river rivals, stars.

Shunt
A garden railway under attack. Plant defenders on four rail wagons, and pull the levers to swap them between five tracks. The track with no wagon lets pests straight through, so keep the gap where the pests aren't. Fifteen levels.

Soup Scoop · 汤锅小馆
Scoop a cozy pot of tasty ingredients. Fill changing orders in threes, protect your four-slot tray, and cook your way through increasingly busy shifts.

Holeshot
A four-lane motocross racer. Turbo heats your engine and only the air cools it, so pick the lanes with jumps and burn hot into every ramp. Eight heats against three rivals.

Rimshot
Run round the rim of a neon well and shoot down at what climbs up it. Every shot goes through the bottom and comes back up the lane opposite, so pick a spot that covers two lanes at once.

Bento
Drag food pieces into a bento box. Fill a row or column to eat it, chain clears for combos, and keep going until nothing fits.

Parry
The invaders are marching down and your ship has no gun, only a shield. Catch their blue bolts and bounce them back; where a bolt lands on the shield sets its angle. Dodge the red spikes. Wave after wave.

Paperwing
Tap paper cranes to send them flying. A crane only goes if its way to the edge is clear, so clear 40 boards of hearts, rings and diamonds without bumping.

Echoes
A firefly gathers dew in a hedge maze at night, chased by its own echoes: every few seconds a new one wakes and flies exactly your route, a few seconds behind. Don't stop, don't double back, clear the maze.

Birch
A Mölkky duel on a midsummer lakeside lawn against ten woodland rivals, from the Lemming to the Brown Bear. Pull back and let go to throw the birch stick at twelve numbered pins: one pin scores its number, more score how many fell, and you need exactly 50. Whoever knocks pins down stands them back up, anywhere within a stride, so hide the number your rival needs behind another pin.

Twine
A candlelit still life in a glass jar. Every drop is two fruits tied with twine: drag, let go, and matching fruits merge into bigger ones. The twine is only cut when its own two fruits merge, for double points, so every pair is a small promise to keep. Fill the jar without spilling over the gilt line.

Samovar
The Durak card duel on a Khokhloma lacquer table. Attack, beat, throw in, or take the table, and whoever takes names the new trump as the brass samovar slides to it. Ten players, from the Hedgehog to Koschei, with a guided first hand.

Windfall
Drop a wooden ball through an autumn apple tree. Drag to swing the chute and let go; every apple the ball hits comes loose, but it only falls when you catch the ball in your wheelbarrow, and then every loose apple comes down at once for a bigger multiplier, and you get the ball back. Steer the barrow under the ball as it falls. Bank all the gold apples in twelve orchards.