
Samovar
The Durak card duel on a Khokhloma lacquer table. Attack, beat, throw in, or take the table, and whoever takes names the new trump as the brass samovar slides to it. Ten players, from the Hedgehog to Koschei, with a guided first hand.
Creations tagged casual on 8x — every one is playable in the browser and open to remix.
200 creations · page 5 / 9

The Durak card duel on a Khokhloma lacquer table. Attack, beat, throw in, or take the table, and whoever takes names the new trump as the brass samovar slides to it. Ten players, from the Hedgehog to Koschei, with a guided first hand.

Five flowerpots share a moving pool of light. Swap tall blooms out of the shade, gather a living bouquet, and make the most of one little day.

Run round the rim of a neon well and shoot down at what climbs up it. Every shot goes through the bottom and comes back up the lane opposite, so pick a spot that covers two lanes at once.

Moonwick — a one-thumb arcade run. Tap anywhere to flip gravity and weave a glowing moth through moonlit crystal caverns, threading gaps and gathering nectar for combo multipliers. The whole loop is one gesture: spot the gap, tap, thread it, score — and fly again in under two seconds.

Drop a wooden ball through an autumn apple tree. Drag to swing the chute and let go; every apple the ball hits comes loose, but it only falls when you catch the ball in your wheelbarrow, and then every loose apple comes down at once for a bigger multiplier, and you get the ball back. Steer the barrow under the ball as it falls. Bank all the gold apples in twelve orchards.

Mochi Meow is a cozy pink cat-café catch game: slide to help Mochi the café cat catch falling treats, dodge the clumsy splashes, and build a purr-fect combo. Everything pastel, rounded and endlessly cute — playable in portrait or landscape.

Steer a tiny tug through a sunny toy harbor. Collect with the bow, deliver only the glowing tail, and plan your pickup order for a 90-second shift. Play in English or Chinese.

Mr. Innocent is a noir one-thumb stealth arcade. Hold anywhere to tiptoe across the Evidence Room, release to freeze and look innocent whenever a swinging searchlight sweeps over you, grab every evidence folder, and slip out the exit before your three alibis are spent. Endless escalating cases add faster lights, patrolling lamps and sleeping guard dogs you must tiptoe past.

SIXFALL is a one-thumb arcane merge-dice arcade: time the falling die, stack equal pips to merge them higher, and detonate twin sixes inside a living cosmic well. A hand-built animated backdrop — nebula, aurora, drifting stars, rune sigils and a rotating arcane circle — reacts to every merge, detonation and level-up.

A turn-based tank duel where every shell lands as a heap of dirt instead of a crater. Lob earth onto the rival tank until it is buried, dig yourself out when it buries you, and read the wind. Twelve fields.

Drop one weather a day on a row or column of your garden. Every plot remembers what it last received, and each plant blooms only when its weathers come in order. Thirty gardens in a field notebook.

A garden railway under attack. Plant defenders on four rail wagons, and pull the levers to swap them between five tracks. The track with no wagon lets pests straight through, so keep the gap where the pests aren't. Fifteen levels.

Drag food pieces into a bento box. Fill a row or column to eat it, chain clears for combos, and keep going until nothing fits.

Lin uses a lower-leg prosthesis and loves pole vaulting. When roadworks close his route through the old quarter, he sets off to pick up his daughter. Run, plant your pole, and time each release as you cross four city districts. Reach the school gate at your own pace to see her drawing. Play the short story or try five original route challenges. Keyboard and touch controls; English and Chinese.

Patience with a fan. Every draw turns up three cards and you may play any one of them; the others go to the back of the stock and come back in the order the queue shows. Draws are limited, so plan around the queue. Thirty deals.

One ripple, two paper boats. Press to preview both paths, then release a pebble and bring each folded boat home. Twelve ceramic ponds reward thoughtful shared waves; finish gently, then return for a more efficient pair. A gameplay remix of Paperwake by Sandhya Gupta.

لعبة مغامرات 2D لطيفة عن قطة اسمهة موتشي تستكشف جزيرة صغيرة: تجمع عملات السمك والصدف، تحفر كنوزًا مخفية بزر «شمشم»، تتحدث مع سكان الجزيرة وتُنجز مهام قصيرة تكسب منها مفاتيح تفتح مناطق جديدة (الغابة، الجروف، القمة الثلجية)، مع متجر لتبديل ألوان الفرو والإكسسوارات، وموسيقى هادئة ومؤثرات صوتية، وحفظ تلقائي على السحابة. الرسومات بأسلوب دافئ مبني بالكود بالكامل، والتحكم بسيط بعصا تحكم واحدة وزر فعل.

Forge 96 unique silhouettes from luminous crystal fragments in a polished touch-first puzzle arcade.

¡Fuerza, Caballito! es un test de fuerza de feria: detén el medidor en la zona dorada para lanzar al caballito de carrusel por el poste y hacer sonar la campana. Encadena lanzamientos perfectos, sube el combo y exprime 60 segundos de fiesta con confeti, sacudida de pantalla y sonido generado en vivo. Jugable con un dedo en vertical y horizontal.

Swap fresh treats to fill the cozy bakery — 60 levels of match-3 puzzles with boosters, stars and best-score chasing.

Juego de sigilo y evitación en 2D con humor visual: un hombre despierta en un callejón sin absolutamente nada puesto y debe cruzar la ciudad hasta una tienda de ropa sin que nadie lo vea. Escóndete en arbustos, contenedores, coches y percheros, ve con cuidado para no llamar la atención, recoge monedas para pagar, pruébate la ropa en el probador y sal con estilo. Cinco partes, sin combate, a un pulgar.

Kinlet is a cosy creature-raising game. Adopt a reptile, insect, fish or mammal and watch it grow across real days: it nips at food, chases a toy, and naps while you're away — it never dies, it only gets sulky. Feed, play and pet it to steer which of 20+ evolutions it grows into, all defined in an editable species tree so remixers can invent their own.

Build an island fishing village in a woodblock print. Every cottage sends a villager down the shortest open lane to the harbor, so the cells you leave empty become the lanes: markets earn from the footfall, shrines want quiet, and a cottage walled in is cut off.

A 1930s-cartoon riveter climbs a skyscraper frame while a billy goat kicks cable spools down the sloped girders. Hop over them, or drop right onto the top of one and it springs you up through the girder above: a whole floor, no walk to the far ladder. Ring the lunch bell before the whistle. Endless floors, best score saved.