Casual games & apps
Creations tagged casual on 8x — every one is playable in the browser and open to remix.
650 creations · page 3 / 28

Darn
A thimble-helmeted mouse keeps moths, beetles and silverfish off a cross-stitch sampler. Bump a floor from below and a ripple runs along the thread, flipping every pest it passes; time it to flip a whole row, but it wakes the ones already on their backs.

Tumble
Falling wooden blocks with a twist: after a row clears, loose chunks tumble down and can clear more rows in a chain. Tap, drag and flick to play.

Scree
A push-your-luck climbing dice game. Roll four dice, pair them, climb eleven mountain trails and stop before you bust; three summits wins. The twist: flags only hold on solid ledges, so a climber stopped on loose scree slides back down. Twelve mountain rivals.

Nib
Swipe and the golden mask dashes until something stops it. Every block you hit cracks; tap to ready a chisel and break through to sealed relics and shortcuts, but blocks are your only brakes. Climb the painted tomb shaft ahead of the rising flood.

Pondbound
Guide charming animals across a pastel hex garden. Close loops to claim territory, dodge rival trails, and conquer 30 increasingly challenging chapters. Unlock ten companions, with daily and endless modes.

Fizz
Aim and shoot soda bubbles: three of a kind pop and whatever is left hanging drops. Bank shots off the walls before the glass fills up.

Pennant
Crazy Eights at the yacht club. Every card is a two-colour signal flag: follow the flying colour with its left half, then choose which of its colours flies next. Fly a colour your rival is out of and they draw. Twelve rival skippers, first to three rounds, stars.

Uptick
A poker-hand card game on a botanical card table. Play hands for chips x mult, and climb: every hand that outranks your last one grows the vine and raises the chain multiplier, the same rank holds it, a lower one resets it. Eight antes of rising targets.

Taw
Ringer marbles in a back garden against ten rivals, from the Dormouse to the Old Tortoise. Slide your marble along the chalk, pull back and let go to flick: knock a marble wholly out of the ring to keep it and shoot again. You always shoot with the last marble you won, so a boulder or steelie shoves anything out and a peewee barely nudges a glassy. First to seven.

Splay
Patience with a fan. Every draw turns up three cards and you may play any one of them; the others go to the back of the stock and come back in the order the queue shows. Draws are limited, so plan around the queue. Thirty deals.

Topsy
Tap to flap a little puffling through the gates between a sunny meadow and an upside-down moon meadow. But every gate you clear flips gravity: you fall up, then down, then up again, and a tap always kicks you away from the pull. The arrow in each gap shows which way you will fall next. Endless, with medals.

Fountain
Slide sodas along four diner counters to customers walking in from both doors, and catch the empty glasses sliding back. You stand in the middle, so every counter has two ends to watch.

Gilded Orchard
A one-thumb night-heist arcade: tap the glowing fruit to loot it, chain taps fast to raise your multiplier, grab Gilded Fruit for bonus time, and never touch a Cursed Fruit before the raid clock runs out. Ships an autonomous attract demo, cloud-saved best score, a shared leaderboard, and full portrait + landscape play.

Almanac
Drop one weather a day on a row or column of your garden. Every plot remembers what it last received, and each plant blooms only when its weathers come in order. Thirty gardens in a field notebook.

Fluff
Groom ten particular cats. Stroke with the fur to calm, against it to excite, and keep each cat in the mood it wants. The fur fans, parts and swirls, so read it first.

Bonk
Tap the moles before they duck back into the lawn. Helmets take two bonks, golden moles are worth five, and whatever you do, spare the bunnies.

Pithead
A hook-and-reel gold mining game in copperplate engraving. Tap to drop the swinging hook and reel up gold before the shift whistle. Rocks are worthless, but they fill the counterweight bucket, and every reel after that gets faster. Meet the rising quota, shop at the company store, dig deeper.

Tangent
A little rocket orbits a planet. Tap to fly off along the tangent and let the next planet's pull catch you. Hop from world to world — small moons, drifting planets and asteroids further out.

Gridlock
A parking-lot sliding puzzle. Slide cars and trucks along their lanes to get your red car out of the exit. The twist: most vehicles only drive the way their headlights face and can never reverse, so one careless move can jam the lot for good. Thirty lots with solver-proven par.

Spool
A 1930s-cartoon riveter climbs a skyscraper frame while a billy goat kicks cable spools down the sloped girders. Hop over them, or drop right onto the top of one and it springs you up through the girder above: a whole floor, no walk to the far ladder. Ring the lunch bell before the whistle. Endless floors, best score saved.

Ridge
Tap to turn and keep the ball on a zigzag of floating tiles. Gems on the way, tiles crumbling behind, and it keeps getting faster.

Cobalt
Sneak a porcelain thief through a Delftware canal house. Every blue footman takes the same step you take and mirror guards take the opposite one, so each move herds the whole room. Pin them against walls, take them down from behind and slip out the door. 30 rooms.

Parley
A five-letter word duel. You and a rival take turns guessing on one shared board, and both of you see every row's colours. Whoever guesses the word takes it; first to three words wins. Every guess helps your rival too, so never hand over a sure thing. Twelve rivals.

Orchard Drift · 果园落落
从枝头摘下水果,让同类两颗在收集槽中相遇。12 个悠闲而烧脑的采收关卡,支持撤回、提示和横竖屏。