Card games & apps
Creations tagged card on 8x — every one is playable in the browser and open to remix.
124 creations · page 4 / 6

BOXING CARD CAREER Remix
A boxing career with tap attacks, guard reads, opponents, training upgrades, belts, and short mobile bouts.

Trash Card Yard
A self-contained portrait-first Trash/Garbage-inspired card game.

Classic War Card Duel
A self-contained mobile-first implementation of classic War with a machine opponent, hot-seat mode, automatic play, synthesized sound, and a clean arcade-style attract screen.

Card Sort Run Remix
A mobile suit-sorting sprint. Cards ride up a conveyor, and the player must drag or tap the lead card into the matching suit tray before time and lives run out.

Province Card Duel
An original compact hand-action province game inspired by classic Roman trade Eurogames.

Shiba Card Camp
Shiba Card Camp is a self-contained mobile-first stack crafting game inspired by card-based survival builders.

VEILDECK
**Every Card Becomes the Next Card's Window**

Onyx Contract Card Grid
Mobile-first contract-card lane battler. Players pick cards, tap lane sigils, spend ink, ward the sanctum, and strike advancing fiends. The template includes attract mode, hand rendering, enemy pressure, card data, WebAudio feedback, and Playwright verification.

Saffron Sky Card Caravan
A portrait-first card/SLG escort template. Players spend command points on tactical cards to damage raiders, shield the caravan, repair losses, and advance across the pass.

Citadel Chain Cards
Portrait-first card battle template with elemental chain bonuses, shield-break timing, enemy intent, clean attract preview, and deterministic verifier coverage.

COUNTERSEAL · Every Card Becomes Their Reply
COUNTERSEAL is a standalone portrait-first card-custody puzzle. Six stable cards are always conserved between your three-card hand and the Velvet Regent's three-card Reply queue. Speak one card: its pale Claim resolves now, that exact identity crosses to the far end of the rival queue, the oldest dark Reply resolves, and that oldest card returns to your hand.

Oracle Card Vault
A portrait-first card roguelite. The attract state stays clean with no HUD until touch. Players choose one of three oracle cards per turn, then the enemy answers with damage against guard.

Card Relief Hall Remix
Standalone portrait card-sorting puzzle rebuilt from the former Cocos export as pure JavaScript, HTML, CSS, and canvas rendering.

Hourglass Menagerie
A standalone portrait roguelite deckbuilder. Unplayed cards remain in hand and age: their effects grow stronger, but cards shatter after the third end-turn and cost vitality. Five authored encounters, visible intents, rewards, procedural Web Audio, touch and keyboard controls.

Echo Card Vault Remix
A standalone portrait-first touch memory-matching puzzle inspired by the Claude portal Memory game.

SUNDAY FINAL / Metropolitan Card Desk
Game 149 in the Türkiye/Vietnam casual-game mechanics study. This standalone,

BOXING CARD CAREER Remix
A boxing career with tap attacks, guard reads, opponents, training upgrades, belts, and short mobile bouts.

VEILDECK
**Every Card Becomes the Next Card's Window**

Conservation Zoo Card Duel
An original compact zoo-building conservation card game inspired by modern action-card-strength and animal-project engine mechanisms.

Pixel Card Spire Remix
A dependency-free HTML Canvas roguelike deck-builder with a data-driven card engine.

Card Relief Hall
Standalone portrait card-sorting puzzle rebuilt from the former Cocos export as pure JavaScript, HTML, CSS, and canvas rendering.

Indigo Shrine Card Rogue
A self-contained portrait pixel card roguelite. Choose one of three shrine seals each turn, read the yokai intent, stack ward, and defeat the lantern spirit before hex damage snowballs.

Palace Card Castle
A self-contained mobile-first Palace/Shed card game. Empty hand cards first, then face-up castle cards, then face-down palace cards. Twos reset the pile, tens burn it, and four equal ranks burn as a set.

Card Hi-Lo Remix
An evergreen higher-or-lower card risk template: guess whether the next card is above or below the current card, build a streak multiplier, and cash out before one wrong call loses the stake.