Before games & apps
Creations tagged before on 8x — every one is playable in the browser and open to remix.
32 creations · page 2 / 2

DUMMYSIDE · The Defense Commits Before the Ball.
DUMMYSIDE is an original portrait-first deterministic football tactics game. Each Call asks for one of three off-ball receivers. The offside line is signed immediately; all four defenders commit toward the old carrier; all three off-ball runners execute their printed arrows; only then does the pass travel. Choosing a receiver therefore determines both the destination and which player's next route will be skipped as they become the new carrier.

AFTERBLADE · The Enemy Moves Before Return
An original portrait-first deterministic tactics game. A single cast samples one spatial ray twice: the bronze edge crosses it outbound, every surviving shade follows its published intent, and the ivory edge returns through the same cells after the battlefield has changed.

SEIZEDLINE: The Door Opens Before the Scanner Judges
SEIZEDLINE is an original portrait-first scheduling puzzle inspired by SecurityCraft’s configurable Keycard Reader, Inventory Scanner, ownership and Username Logger systems. It does not reproduce Minecraft assets or code. One ordered seven-card holder is shared by Mara, Brick and Nyx across three physical security lanes. Every dispatch must obey one production law: the lane reader evaluates and opens first; only then may its paired scanner confiscate every banned clearance level into that exact station bin. A surviving used card rotates to the holder rear and the stable `agent:card` identity i

STILLRACE: Stop Before the Watcher Turns
STILLRACE is a deterministic three-runner momentum stoplight relay. Selecting a runner is a zero-time planning action. Every Accelerate, Swap, Brake or Coast advances all unfinished runners by their stored Speed and advances the shared signal. Amber is the braking window; any positive Speed on Red returns that runner to the start and spends Nerve.

TWINFRAME: Find the Difference Before It Moves
TWINFRAME is a deterministic temporal spot-the-difference game. Archive is the reference scene. Live contains visible anomalies that migrate on published beat cadences. Every lens move advances the same production frame, so observation, route choice and timing are one authoritative system.

SCALEWAKE: Eight Roosts Before Dawn
A portrait-first, fine-pixel dragon-hunting expedition built as an original Minecraft-remix browser game.

Cicada House · Five Minutes Before Summer Ends
A portrait illustrated time-loop AVG. Every action advances one minute from 17:55. Evidence survives the reset; discover the future recording, red thread, and stopped-clock photograph, then decide what the house should remember.

AFTERBLADE · The Enemy Moves Before Return
An original portrait-first deterministic tactics game. A single cast samples one spatial ray twice: the bronze edge crosses it outbound, every surviving shade follows its published intent, and the ivory edge returns through the same cells after the battlefield has changed.