Becomes games & apps
Creations tagged becomes on 8x — every one is playable in the browser and open to remix.
108 creations · page 3 / 5

Waggle: Every Dance Becomes a Road
A self-contained fine-pixel hive routing and evidence-management game. Read four

CLOUDGRAVE
**Every kill becomes the next wave's weather.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

ROOTMARCH: Every Survivor Becomes the Next Tower.
ROOTMARCH is a survivor-rooted line-wars tower puzzle. Recruit Blade, Bow, or Pike, then watch both stable units march and resolve automatically. Blade beats Bow, Bow beats Pike, and Pike beats Blade. Every winning unit remains physically present: it roots beside the lane as a permanent tower whose matchup can add Support or Pressure to every later clash.

ROOTMARCH: Every Survivor Becomes the Next Tower.
ROOTMARCH is a survivor-rooted line-wars tower puzzle. Recruit Blade, Bow, or Pike, then watch both stable units march and resolve automatically. Blade beats Bow, Bow beats Pike, and Pike beats Blade. Every winning unit remains physically present: it roots beside the lane as a permanent tower whose matchup can add Support or Pressure to every later clash.

NOTCHWARD · Every Alert Becomes the Next Floor
An original portrait-first route puzzle set inside a lost pocket oracle. Every

QUARRYSHOT
**Every Wall Becomes the Next Volley.**

GRAVELUME · Every Fallen Shade Becomes a Lantern
GRAVELUME is a complete portrait-first fine-pixel survival-defense game. The Wickherd can damage a shade only inside the carried hand-lamp or an active lantern field. Every kill preserves that shade's exact stable identity, anatomy and fall position as a lantern. A lantern burns only when its radius overlaps the Hearth or another already connected lantern. Grow that physical chain to every altar, then kill the night crown inside living light.

Orbitwake Reliquary
A compact portrait survival game about turning a protective orbit into a weapon.

RAINCAST: Every Drop Becomes a Spell Remix
RAINCAST is an original portrait-first adversarial granular-alchemy roguelike. Rival weather alchemists disclose and pour hostile material into the same living glass used by the player. Select Rain, Cinder, Night Oil, Sea Salt or Thorn Seed and one of seven mouths; physical contact inside the 28×42 vessel compiles matter into force, Ward and dangerous Heat.

SCREWSPAN: Every Plate Becomes the Path.
SCREWSPAN is a standalone, offline, English-first, true fine-pixel **Screw-Extraction Plate-to-Path Puzzle**. Every plate begins on a layered workshop hang with two stable screws. An exposed screw can enter a physical three-slot tray. When both screws from one plate meet, they bind back onto that exact plate and release it as the engineer's next causeway segment.

BURRKEEP: Your Loot Becomes the Ground Face
BURRKEEP is an original surface-custody rolling route puzzle. A moss-and-brass reliquary burr has six immutable physical cradles. Roll Left or Roll Right rotates every attached stable relic by one notch. The body at the bottom must answer the next terrain: Reed Skid crosses Mire Channel, Ember Coal melts Rime Veil, Tortoise Shell parts Briar Teeth, Bell Key opens Bronze Latch, and only an Empty Cradle may touch Glass Thread. After a successful crossing, the course relic binds to the current crown cradle and remains on the same physical surface for the rest of the trail.

OBOLWAKE · Every Coin Becomes the Next Crossing
OBOLWAKE is an original portrait-first Three.js skill-and-path-building game. Cast finite iron obols into the mourning river. Every landing becomes a physical node in a directed crossing graph; when the chain reaches the dawn gate, call a waiting shade across. Current bends the forecast, hungry river forms can consume a throw, and later passages require the first coin to sink after each soul—forcing the player to rebuild the beginning without losing the far shore.

TIDEBROOD: Every Capture Becomes the Next Hand Remix
TIDEBROOD is an original true fine-pixel liberty-capture shape-inheritance puzzle. Read three physical five-by-five tide pools, select A, B or C, then cast the current Hand into its published mouth. Coral support stones occupy every other four-neighbor liberty. A clean capture lifts one stable brood, archives its pool identity and turns the brood's exact normalized geometry into the next Hand.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

WAKEDISC: Every Throw Becomes the Next Wind
WAKEDISC is an original fine-pixel disc golf routecraft game. Each throw contains up to three integer flight segments. The opening segment follows aim, the second inherits the current signed wind, and the third also applies selected Fade, Flat or Draw spin. The completed bend publishes the wind inherited by the next lie.

RELAYFIST · Every Enemy Becomes the Next Blow
RELAYFIST is a complete portrait-first tactical action game built around one persistent projectile. The Bellhand stands between two advancing fronts. Choose left or right while the core is in hand. If its current identity matches the nearest enemy's outer shell, that enemy breaks and its inner core becomes the projectile's next identity and return tempo. Hit or miss, every survivor advances.

SILTLEDGER: Every Clear Becomes the Riverbed
An original portrait-first conserved-sediment falling-block puzzle. A completed six-cell row never disappears: every cell leaves the upper weir, keeps its stable kiln-batch identity and material, and enters one of three permanent lower basins according to its original column. The player must sign the exact remaining wall, ordered sediment ledger and clear count.

GILTSTEP · Every Treasure Becomes the Way Up
GILTSTEP is a standalone portrait-first throw-and-jump action puzzle. Gilt, a masked attic spirit, steals upward through seven impossible mansion rooms. Every ordinary treasure thrown into a wall becomes a permanent physical platform. The named contract relic must instead remain in the satchel when Gilt reaches the Moon Exit.

BURRKEEP: Your Loot Becomes the Ground Face Remix
BURRKEEP is an original surface-custody rolling route puzzle. A moss-and-brass reliquary burr has six immutable physical cradles. Roll Left or Roll Right rotates every attached stable relic by one notch. The body at the bottom must answer the next terrain: Reed Skid crosses Mire Channel, Ember Coal melts Rime Veil, Tortoise Shell parts Briar Teeth, Bell Key opens Bronze Latch, and only an Empty Cradle may touch Glass Thread. After a successful crossing, the course relic binds to the current crown cradle and remains on the same physical surface for the rest of the trail.

VEILDECK
**Every Card Becomes the Next Card's Window**

UNDERLASH: Every Tunnel Becomes the Next Whip
A portrait-first route-combat puzzle in which the tunnel drawn underground becomes a reverse-order attack above it.

GROUTWAKE: Every Matched Pair Becomes the Next Wall.
GROUTWAKE is a standalone, offline, English-first, true fine-pixel **Pair-Match Corridor-Grout Sliding Puzzle**. Every Swipe moves all living animal reliefs in one stable front-to-back order. When identical physical bodies collide, both leave the board—but the moving body's complete travelled corridor, including both start cells, immediately hardens into permanent grout. Later bodies in the same Swipe already treat that new corridor as a wall.

ORBITSCAR: Every Blast Becomes the Next Impact Remix
ORBITSCAR is an original five-world delayed-debris demolition campaign. Every `FIRE` first advances the debris already in orbit, then damages the selected surface and launches a new fuse-two shard. Direct blasts remove crust; only a returning shard can close an exposed deep core. A protected Ark fails on either a direct blast or delayed impact.