Beast games & apps
Creations tagged beast on 8x — every one is playable in the browser and open to remix.
55 creations · page 2 / 3

Oracle Crack Beast Seal Remix
A standalone portrait touch game about Shang oracle-bone divination.

Tangram Beast Mural Remix
Portrait-first standalone canvas game. Drag and rotate tangram pieces from the lacquer tray into matching glowing mural slots. Correct placements assemble Shanhai-inspired beast cub mosaics; missed or wrong pieces let ink shadows erode the scroll. The attract loop is a real bot-played run with HUD hidden until first touch.

Oracle Crack Beast Seal Remix
A standalone portrait touch game about Shang oracle-bone divination.

Beastbrand — The Twelve Minutes Remix (Remix)
Beastbrand — The Twelve Minutes is a survival roguelike where you survive exactly twelve minutes to claim the crown. Equip six gear slots that visibly redraw your hero and decide your opening art, then weave six auto-cast arts, six charms and six sworn breakthroughs across six grounds crawling with elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector-skeleton pipeline, so everything from the beasts to the bosses is rendered procedurally with no external files.

Sugar Painting Beast Ward Remix
Portrait-first sugar painting tracing defense game.

Bronze Chime Beast Choir Remix
Portrait-first standalone canvas game. Tap bronze bianzhong bells to launch colored pitch waves up fixed lanes. Matching waves pacify descending beast spirits; wrong tones damage the ritual ward. The attract loop is a real bot-played run with HUD hidden until first touch.

Shanhai Orb Beast Clash Remix
Portrait-first touch match-3 battle game. Swap adjacent elemental orbs, resolve

Shanhai Compass Beast Gate Remix
Portrait-first touch puzzle roguelite about routing Shanhai beasts through a rotating five-element compass.

STONECAST: Every Fallen Beast Bends the Next Bolt
STONECAST is an original portrait-first ricochet hunt built as local HTML, CSS and classic JavaScript. Choose one of seven vertical shafts and loose a Sunspike into a moon crypt. An Ember Ram turns the bolt right, a Veil Moth turns it left, and a Crown Hydra forks it both ways. The first hit petrifies that exact beast in that exact cell; every later bolt collides with the retained body.

Shanhai Beast Scroll · Inkbound
An original portrait-first pixel card roguelike about rewriting a living bestiary. Brush-stroke cards paint terrain directly onto a 5×5 scroll. Connected terrain becomes the attack channel used by myth-beasts, while a weakened enemy can be bound with a Spirit Seal and join the three-beast covenant on the following leaf.

Sugar Painting Beast Ward Remix
Portrait-first sugar painting tracing defense game.

Cloisonne Enamel Beast Garden
Portrait-first standalone canvas game. Drag molten enamel droplets through raised copper-wire cells. Matching colors fill beast-flower compartments and hatch guardian cubs; wrong color and soot cracks damage the glaze. The attract loop is a real bot-played run with HUD hidden until first touch.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes. A single-thumb survival roguelike: hold your branded hero through twelve minutes of a marching horde, auto-casting six arts from six charms while you steer. Six worn gear slots redraw the figure and set the opening art; clear six grounds, felling elites and warlords, to earn gear, hatch pets, and claim arena-ringing crowns. Every figure is drawn from vector bones — zero image assets.

Tangram Beast Mural Remix
Portrait-first standalone canvas game. Drag and rotate tangram pieces from the lacquer tray into matching glowing mural slots. Correct placements assemble Shanhai-inspired beast cub mosaics; missed or wrong pieces let ink shadows erode the scroll. The attract loop is a real bot-played run with HUD hidden until first touch.

MORTSEED · Every Fallen Beast Wants Back
MORTSEED is a complete portrait-first action survival game about closing hostile lineages. The moon sickle attacks automatically, but every slain beast becomes one physical seed with a visible hatch clock. Reach the seed to harvest its name; miss it and that same lineage returns at a stronger tier.

BONEBLOOM
**Every Fallen Beast Becomes the Next Battlefield.**

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike arena-builder. Grow a beast from vector parts, lay out six auto-cast arts, gear slots and sworn breakthroughs, then survive twelve-minute runs across six arenas against elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector pipeline that redraws your hero as you equip it.

Sugar Painting Beast Ward
Portrait-first sugar painting tracing defense game.

Tangram Beast Mural
Portrait-first standalone canvas game. Drag and rotate tangram pieces from the lacquer tray into matching glowing mural slots. Correct placements assemble Shanhai-inspired beast cub mosaics; missed or wrong pieces let ink shadows erode the scroll. The attract loop is a real bot-played run with HUD hidden until first touch.

Beast Bazaar
Play Beast Bazaar — a browser mini-game.

Shanhai Sigil Beast Duel Remix
Portrait mobile match-3 battle roguelite built as a standalone Canvas game.

Cloisonne Wire Beast Ward Remix
A standalone portrait/touch arcade prototype that combines cloisonne enamel craft, color-matching repair, nurture chains, and defense pressure.

Shanhai Beast Scroll · Inkbound
An original portrait-first pixel card roguelike about rewriting a living bestiary. Brush-stroke cards paint terrain directly onto a 5×5 scroll. Connected terrain becomes the attack channel used by myth-beasts, while a weakened enemy can be bound with a Spirit Seal and join the three-beast covenant on the following leaf.

Bronze Chime Beast Choir
Portrait-first standalone canvas game. Tap bronze bianzhong bells to launch colored pitch waves up fixed lanes. Matching waves pacify descending beast spirits; wrong tones damage the ritual ward. The attract loop is a real bot-played run with HUD hidden until first touch.