Auto-battler games & apps
Creations tagged auto-battler on 8x — every one is playable in the browser and open to remix.
127 creations · page 5 / 6

Ironoath — Three Kingdoms of Steel
A survival roguelike set in a shattered Three Kingdoms, where generals pilot iron war-frames and cast auto-arts. Forge a build from six arts x five stars, sworn breakthrough traits, six worn gear slots, and a menagerie of myth beasts, dragons and machine hounds across five grounds, elites and a ringing arena crown. Entirely vector-drawn, zero external assets, playable in portrait and landscape.

Ironoath — Three Kingdoms of Steel
A mobile-first survival roguelike: auto-cast arts, five-star breakthroughs, and six gear slots that visibly redraw your hero across six grounds of elites, warlords, and arena-ringing crowns. Crisp vector-drawn art, tuned for both portrait and landscape.

Reelwarden
Spin a 3×3 summoning reel, build and evolve a five-warden host, then defend an enchanted cabinet through 50 ten-wave pixel-fantasy chapters.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival roguelike set across the Three Kingdoms of Steel. Auto-cast derived arts, five-star gear that redraws your champion, and a swarm of warlords and arena crowns to conquer — all rendered with a zero-asset canvas pipeline that runs on any phone.

Ironoah — Three Kingdoms of Steel
An Ironoah horde-survival roguelike set in a steel-and-silk Three Kingdoms. Pick six auto-cast arts and sworn breakthroughs, forge gear that redraws your hero's silhouette and sets your opening art, then carve through six grounds of beasts, gilded elites and arena-ringing warlords. Built on a hand-rolled vector-skeleton pipeline with zero external assets — touch-first, canvas-rendered, playable in portrait and landscape.

Ironoath — Three Kingdoms of Steel
A zero-asset survival roguelike set in a kingdom of steel. Draft one of six beast-branded generals, chain six auto-cast arts and sworn breakthroughs, and push through six grounds of elites and warlords to ring the arena. Every hero, foe and art is drawn live from a hand-built vector-skeleton pipeline in pure canvas.

Beastbrand — The Twelve Minutes
A survival roguelike where you forge a living beast: six auto-cast arts, five-star synergies, worn gear that redraws your hero, and six grounds crawling with elites, warlords and arena-ringing crowns. Pure no-build canvas, zero external assets, one-thumb friendly.

ASHKEEP — The Spire Culls the Weak
A dark-fantasy gacha tower climber played from both sides of the war. In the waiting room you're the Master — summon, forge and ascend heroes — but once a floor begins you lose direct control and win or lose by whether your AI party obeys your macro orders (ADVANCE / HOLD / RETREAT). Death is permanent, trauma lingers, and a lowly 1-star can be trained into a legend across 100 hazard-themed floors, all fought in a fully 3D Three.js arena.

Hordebreaker · 像素杀神
一款像素风 Roguelike 生存杀怪游戏:无尽魔潮中自动战斗、升级构筑、连杀爽快爆屏。拖动摇杆移动,武器自动开火,升级挑选搭配合成;满屏粒子、震屏、伤害数字与连杀计数带来畅快割草体验。支持横竖屏与触控。

Ironoath — Three Kingdoms of Steel
Survive the Twelve Minutes in a dark Three Kingdoms of Steel. A touch-first survival roguelike where auto-cast arts, sworn ultimates, and six gear slots redraw your hero fight by fight. Push through six biomes dense with beasts, elites, warlords, and arena-ringing crowns — all rendered from a procedural Hundred Peaks vector-skeleton pipeline with zero external assets.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike where you forge six auto-cast arts across five star tiers, equip six gear slots that redraw your hero and set your opening art, and push through six grounds of elites, warlords and arena-ringing crowns. Runs are built around a brutal twelve-minute clock, with beasts bred from a pure vector-skeleton art pipeline and zero external assets — tap to play in portrait or landscape.

Ironoath — Three Kingdoms of Steel
A signature survival roguelike set in the Three Kingdoms of Steel: lead your sworn heroes through six grounds of elites and warlords, auto-casting six arts while you stack five-star beasts, five sworn breakthroughs and six worn gear slots. Every run is rendered from a vector-skeleton pipeline with zero external assets — pure canvas, playable in both portrait and landscape.

Ironoath — Three Kingdoms of Steel
Survive the war-torn Three Kingdoms in a steel-and-sorcery survival roguelike. Auto-cast your six sworn arts, forge gear that literally redraws your hero, and push through grounds packed with elites, warlords and arena-ringing crowns. A fully original vector-canvas build with zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is a steel-seared survival roguelike. Field six auto-cast arts and five-star heroes across six cursed grounds, breach warlords and iron beasts, set sworn breakthroughs, and ring the arena with a build that refuses to die. A fully canvas-powered, zero-asset vector gauntlet.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival-roguelike auto-battler set in a steel-and-ember fantasy. Forge a hero from a Hundred Peaks vector-skeleton pipeline, slot six auto-cast arts and six sworn breakthroughs, kit six gear slots that redraw your hero, then push deeper through shifting grounds against elites, warlords and arena-ringing crowns. No external assets — every sprite, effect and sound is generated in code, with zero downloads, built for both portrait and landscape touch play.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a tactical survival roguelike rendered entirely in vector skeletons with zero external assets. Draft six auto-cast arts and sworn breakthroughs, forge six gear slots that literally redraw your hero on each run, then survive six hostile grounds of elites, warlords and arena-ringing crowns. Plays on portrait and landscape with one-thumb touch controls.

Beastbrand — The Twelve Minutes Remix (Remix)
Beastbrand — The Twelve Minutes is a survival roguelike where you survive exactly twelve minutes to claim the crown. Equip six gear slots that visibly redraw your hero and decide your opening art, then weave six auto-cast arts, six charms and six sworn breakthroughs across six grounds crawling with elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector-skeleton pipeline, so everything from the beasts to the bosses is rendered procedurally with no external files.

Ironoath — Three Kingdoms of Steel (Remix)
Ironoath — Three Kingdoms of Steel. A survival roguelike where swore arts, gear, and allies auto-battle across six themed grounds. Chain breakthrough stars, equip gear that redraws your hero, and claw your way to the arena crowns in a Hundred Peaks vector-skeleton world with zero external assets.

Ironoath — Three Kingdoms of Steel
A steel-and-beast survival roguelike set in a Three Kingdoms world. Ride a vector-skeleton totem through six grounds, forge six worn gear slots, chain auto-cast arts and sworn breakthroughs, and ring the arena crowns. Pure canvas, zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is a touch-first, canvas-built idle/auto-battler set in a steel-and-ember Three Kingdoms. Recruit and merge mythic beasts, dragons, and generals across seasons, equip affixed gear, and push your war band deeper into the Cinder Field and beyond. Earn shards, roll the gacha, and chase leaderboards in an original mecha-fantasy take on the era.

Ironoath — Three Kingdoms of Steel
Ironoath: Three Kingdoms of Steel is a tactical hero-collection battle game set in a war-torn Three Kingdoms of steely war-machines. Recruit and equip legendary generals, beasts, dragons and hybrids, forge gear and affixes, then fight through arena duels, gacha recruiting and seasonal campaigns on a tactile canvas battlefield — all playable one-thumbed on a phone.

Ironoath — Three Kingdoms of Steel
Dive into a Three Kingdoms war machine: pilot legendary generals like Guan Yu or Lu Bu, auto-cast six arts and stack sworn breakthroughs, raise turrets and barracks to break the siege, and let six gear slots redraw your hero from cloth to mech. A canvas survival roguelike that is 100% vector-drawn in code with zero external assets and no build step.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in an iron Three Kingdoms. You lead a war-frame general through six grounds, auto-casting six sworn arts and summoning a menagerie of sixty beast pets that each carry a real trait (brand, siphon, ward, gather, mend, mark). Six gear slots redraw the hero on the fly, warlords, arena crowns and a deep Hundred Peaks vector-skeleton pipeline render everything in canvas — zero external assets. Play in portrait or landscape with one thumb.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike where you fuse a beast-skeleton hero from six auto-casting arts across five star tiers. Equip six worn gear slots that literally redraw your warrior and set your opening art, then fight through six grounds of elites, warlords and arena-ringing crowns — surviving a dizzying twelve-minute ring. Hand-built Hundred Peaks vector-skeleton pipeline, zero external assets.