Arcade games & apps
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
3,528 creations · page 91 / 147

AEROBALL RUSH: 20 Skyways
Guide a bouncing aeroball through 20 handcrafted forward and downward skyways, mastering moving platforms, sweepers, rush gates, tickets, and perfect landings.

SENTINEL — Agent Protocol
SENTINEL — Agent Protocol is a one-thumb arcade game where you play as a tactical field agent guarding a secure perimeter. Tap to emit countermeasure pulses, neutralize incoming hostiles (Probes, Strikers, Heavies, Phantoms), build chain combos, and survive the intense BREACH ALERT events. Features Tactical Precision rewards for destroying enemies close to your core, dynamic difficulty escalation, and local high-score persistence.

A one-thumb arcade game with a sharp core loop
BONFIRE is a one-thumb arcade game where you're a campfire in a dark forest. Tap to FLARE — a fire pulse that destroys night-creatures drawn to your light. Destroy them close to the fire for 3x EMBER BONUS. Features 4 enemy types, chain combo scoring, BLAZE events, and fire-extinguished game over. One thumb, warm glow, endless tension.

FROSTFALL — One-Thumb Arcade
FROSTFALL is a sharp one-thumb arcade game: you are a frost core in a frozen abyss — tap to emit an arctic shockwave that shatters inbound glacier shards before they breach your heart. Ride the COLD line for wider pulses at freeze-out risk, shatter 3+ enemies in one pulse for a FRACTURE bonus, collect aurora motes for free pulses, and survive the escalating BLIZZARD. Neon arctic canvas aesthetic with local high-score persistence.

RINGVANE
A one-thumb orbital dodge arcade. Your glass vane auto-circles a pulsing star; HOLD to dive inward, RELEASE to drift outward, threading between molten rings that sweep in from the rim while violet shockwaves rise from the core. Ride the moving gaps, grab sparks to feed a combo and charge a shield, and survive a rising storm. Sharp hold-vs-release loop, one finger, portrait and landscape.

Wayang Run
A silhouette auto-runner staged as an Indonesian wayang kulit shadow play, where an articulated shadow-puppet prince jumps, slides, and double-jumps through three authored acts of gongs, demon guardians, collapsing bridges, and flame geysers.

BRAISE — Champions de l'Arène
BRAISE est un jeu de combat 1v1 en vue de profil : jab rapide, uppercut lourd et garde, avec endurance, combos et garde brisée. Nouveau mode Survie : enchaîne SORA, KAELD et MALACH vague après vague, de plus en plus rapides et coriaces, santé reportée — jusqu'où iras-tu ? Jouable au doigt en portrait comme en paysage.

DUEL ARCADE
DUEL ARCADE is a local 2-player versus hub with three minigames on one screen: CHOR POLICE (chase & tag), SHOOTING DUEL (blast & dodge), and PING PONG (reflex rally). Each match is first to 5, with juicy screen shake, hit-stop, particles and synth SFX. Works on any screen — keyboard on desktop, on-screen touch pads on mobile, portrait or landscape.

AETHERFLIP
A one-thumb neon arcade runner. Tap to flip gravity between the ceiling and floor, thread past crystal shards by riding the opposite wall, and chain embers to stack a combo multiplier while the tunnel accelerates. Chase your high score, grab the rare shield hex, and survive as long as you can.

Harvest Hustle: Conveyor Rush
Sort vibrant fruit into moving baskets across 60 escalating portrait arcade levels.

Ironpetal
Fly a brass clockwork hummingbird through a mechanical garden where every flower is a machine and every boss a blooming automaton. Precision bullet-hell done properly: a tiny hitbox jewel at the craft's centre, a FOCUS gear that slows you and lights the jewel, and dense neon lattices that open, rotate and close like clockwork flowers. Grazing banks a chain, so the risk curve is the scoring curve. Four authored beds, each with its own pattern family and an automaton flower that visibly unfolds. Every pattern is machine-proven survivable. Phase practice and mastery ranks included.

Railspark
Railspark is a one-thumb twin-rail arcade dodger: you are a live spark on a dead power grid. Tap anywhere to swap between the two rails, dodge cracked dead nodes, and grab charge cells to build a ×8 combo chain — swap at the very last instant for CLOSE CALL bonuses. The grid speeds up until you burn out, best scores persist, and the built-in ● REC button records any run to a downloadable WebM video.

COIL
A one-thumb reflex arcade game. You are a glowing electric spark racing down a neon conduit — a single tap flips you between the two rails. Dodge the amber arc-nodes, chain close dodges for combo, catch green shunts to charge a shield that absorbs one fatal hit, and thread the violet storm bands. Speed escalates, best score persists, restart in under 2 seconds.

Ember Ring
Ember Ring is a one-thumb orbital arcade. Tap to flip your ember comet between two rings around a molten core, dodging magenta shards while you graze hazards and catch cyan motes to stack a combo multiplier. A sharp, fast core loop with a persistent best score.

CHROMA PULSE
A touch-first 3D spectrum rhythm runner with 45 beat-mapped levels, color gates, and over 100 minutes of music.

EMBERGLASS
The craft of hot glass, made playable in hand-lit pixel art. Gather a glowing gob from the furnace, blow it round, drag the wall to shape it, and roll it in colour to match a master form — then set it in the annealer and watch it cool into translucent, jewel-toned glass. Heat is the clock: shape it before it sets, and don't over-blow or the bubble bursts. Built on a deterministic hot-glass engine, so the title screen blows its own masterpieces and the demo is the regression test. Twelve commissions, three collections, and a glowing vitrine of your work. Portrait-first, pure JavaScript.

HYPERLINE · Cosmic Crossroads
A 3D endless runner that fuses subway-surfing with cosmic-collab mechanics: pick Jake, Tricky or Fresh (each with a passive), outrun the Inspector's telegraphed holographic grid blockades and the Cyber-Dog, then hit the Among Us Rush to rescue Crewmates past an Impostor sabotage wall. Double-tap the hoverboard, ride the Color-Spray Jetpack into a magnetic 2.5D sky bonus, and fill the Season Hunt bar to unlock the Omega Suit + Orion Starborn tokens. Touch-first, 60fps, low draw calls.

FLUXHOP
FLUXHOP is a one-thumb gravity-pulse arcade runner. Tap to flip a glowing orb between the floor and ceiling, thread the gaps between neon spike clusters, catch flux gems, and chain cleared gates to build a score multiplier as the world speeds up and gaps tighten. High score persists, and the orb's trail shifts hue as you fly.

PULSAR
PULSAR is a one-thumb arcade reflex game: you steer a comet around a breathing pulsar sun. Tap to reverse your orbit — catch the golden sparks to chain a combo multiplier, dodge the crimson shard arcs, and protect three lives. Survive as long as you can and beat your best light-stealing run.

Powder Line
Carve one endless sunset mountain. Powder Line is a cel-shaded snowboarding game: lean with one thumb to carve clean arcs through orange gates, pop off wind lips, spin and grab, and land within 25 degrees to keep your line alive. Three zones (groomed Lift Line, deep Backcountry powder with cliffs, icy Glacier with crevasse gaps), twelve challenge trails that each teach one skill, ten named tricks, and a longest-line leaderboard. The run lasts one sunset.

Pixel Matching Arcade
A polished 100-level color-collapse puzzle with tactile 3D blocks, rising combo audio, and touch-first arcade play. Clear connected color groups, chain clever collapses, and master handcrafted boards in this vibrant matching arcade.

GUMDROP HOP
A candy-coated one-thumb arcade: hold to charge your gumdrop, release to leap, and chain landings to stack a ×9 hop combo while you chase the hidden star. 24 hand-tuned levels across 3 candy worlds (Sugar Shores, Mint Peaks, Licorice Hollow), 6 unlockable gummy flavors, floating score popups, persistent best score, and a live AI demo on the title screen.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2. Six karts, three laps around a mesa canyon circuit — steer with one thumb, drift for boosts, grab mushrooms and shells, and battle the pack to the finish. Zero assets: the track, karts, mesas and chiptune are all generated in code.

HEARTLINE — One-Thumb Arcade
A sharp one-thumb arcade game: you are a cardiac core in a dark bloodstream. Tap to pump a pressure wave that bursts inbound pathogens (bacillus, virus, plaque, clot) before they infect your heart. Ride the pressure line — higher pressure pulses hit wider, but 100% means FLATLINE lockout. Chain combos, collect platelets for free pumps, and survive the escalating ARRHYTHMIA events. Neon crimson canvas aesthetic with local persistent high score.