Arcade games & apps
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
3,379 creations · page 29 / 141

Posthaste
Sort parcels into the bin with their stamp before they slide off the chute. Then the post-office cat covers the tags and shuffles the bins like a shell game: keep your eye on where each bin went.

Knockout Brawl
Knockout Brawl is an R-rated arcade boxing sim: pick any of 9998 male or female fighters, then battle a CPU opponent across 12 rounds with live health and stamina bars, guard/dodge timing, combo scoring and slow-mo X-ray impact knockouts. Ten distinct knockout finishes, English broadcaster commentary with subtitles, and a driving WebAudio soundtrack — playable in portrait and landscape, one or two thumbs.

build me a forest with metal gate and people liv
Ironwood Hollow is a one-thumb survival game about a small forest settlement protected by a single iron gate. By day your folk gather wood and berries in the clearing and you spend it on huts and gate repairs; at dusk the ashwolves come out of the treeline and you must tap the dark to strike them down before they break through. Survive as many nights as you can, then build again.

Hadal Drift
Hadal Drift is a one-thumb arcade descent into the abyss. Hold anywhere to fire a light-tether at a glowing lantern and swing; release to fling yourself deeper. Chain drifting motes for a rising multiplier, dodge jagged spires and glowing jelly predators, and survive on a single shell — then chase the deepest point on the shared leaderboard.

A one-thumb arcade game with a sharp core loop
VOLTLANE is a one-thumb arcade game with a sharp core loop: coloured energy gates stream toward your charge-sprite and a single tap flips its polarity. Match the bar colour to phase through and score, chain 10 clean gates to auto-trigger OVERCHARGE, and catch magenta prisms for a double-score power window. Speed ramps with distance, best score persists locally, and an autonomous UI-free attract demo plays the mechanic before you tap in.

Breachpoint — نفوذ نقطه
یک شوتر تاکتیکی از نمای بالا با الهام از کانتر استرایک: شما مدافع نقطه نفوذ هستید و باید جلوی مهاجمها را بگیرید، بمب کارگذاشتهشده را خنثی کنید یا کل تیم دشمن را از بین ببرید. بین راندها سلاح و زره بخرید؛ پولی که به دست میآورید مهمات و تجهیزات بعدی شماست. با دو اهرم لمسی (چپ=حرکت، راست=نشانهگیری و شلیک) بازی در حالت عمودی و افقی، روی موبایل و دسکتاپ اجرا میشود و دیدِ خطمحور دشمنان پشت دیوارها را پنهان میکند.

Ironoath — Three Kingdoms of Steel
Ironoath is a twelve-minute survival roguelike in a steel-and-lacquer Three Kingdoms. Marshal six auto-cast arts across six escalating grounds, dress your general in worn gear that redraws his body and sets his opening art, hatch beasts from the deep and the crowns, and topple arena-ringing warlords. Every figure, effect and sound is drawn live from bones and code — zero external image assets, a hand-built vector-skeleton pipeline.

SIGNAL
Signal is a one-thumb arcade orbit-dodger: your node circles a core across three concentric orbits, and a single tap jumps it outward one lane (the outer orbit wraps back in). Read the glowing corruption arcs sweeping toward you, hold the clear lane, and chain gold pickups and hair-thin near-misses into a combo multiplier while the tempo never stops climbing.

اعمل لي لعبه طخطخه تكون واقعيه
طَخّ الحديد (IRONBEAT): لعبة طخطخة واقعية في ورشة حدادة — دقّ على السندان بسرعة، وسرعة دقّك هي المنفاخ الذي يُبقي الحديد متوهّجًا فيقوى كل ضرب. حافظ على المتتالية لإبقاء المعدن أبيض ساخنًا واصنع أكبر عدد من القطع خلال دوام ٦٠ ثانية، مع شرر متطاير واهتزاز وطرق معدني حقيقي.

Mirage Highway
A one-thumb sunset-desert highway racer. Weave a low-slung sports car between four lanes, chain near-misses to stack a score multiplier, and grab fuel cans for a 2× overdrive. Endless escalating difficulty, juicy canvas feedback, and full portrait/landscape support — no build step.

game
Lumen Abyss — a one-thumb bioluminescent dive. Drag anywhere to steer your glowing creature down through the dark, collecting plankton to build a combo chain while dodging urchins, mines and homing anglerfish. The brighter your glow, the harder the deep hunts you: it's a risk/reward descent with a live attract-mode demo.

Shoal
Row across a moonlit lagoon laying a net of floats and close it off at the shore: water the eel can't reach turns to land, and the fish in it are netted. Net the whole shoal while keeping the lagoon open, and never let the eel touch your net.

Rumah Belalang — The House of the Locust
Game horror-stealth 2D top-down: kamu terjebak di rumah tua yang dipenuhi belalang raksasa. Seret sisi kiri layar untuk menyelinap, sembunyi di lemari agar hilang dari pandangan (putuskan garis pandang dulu — belalang yang melihatmu akan mengendus lemari itu), kumpulkan semua kunci, lalu buka pintu keluar. Lima lantai dengan patroli yang makin tajam, cone penglihatan, minimap, dan napas terbatas saat bersembunyi.

Petalblade
A one-thumb 3D endless runner on a neon sakura path. Sprint, tap to slash the yokai charging you, and collect glowing blades that widen your slash arc plus dresses that change the girl's outfit mid-run. Real perspective rendering with no 3D library, combo scoring, an eight-dress wardrobe, and cloud-synced bests.

A one-thumb arcade game with a sharp core loop
COREDIVE is a one-thumb arcade descent: hold anywhere to fire retro-thrusters and brake, release to plunge toward a planet's molten core. Thread oscillating magma gates to bank fuel and build chain multipliers — falling faster scores faster, so the safe route never wins.

Junglefall
A one-thumb jungle survivor game: drag anywhere to walk and your castaway auto-hacks trees down, banking wood and chained combo multipliers. Summon a carved-wood critter (8 wood) that zaps trees down and hunts wild boars — boars now take damage until they die, dropping wood for each one brought down. Every minute a stampede of five more boars boils out of the brush, on top of a steady trickle. Dodge their telegraphed charges, drive your score up with localStorage bests; portrait and landscape both playable.

Aqui vai direitinho, Arthur! ✨🎮 3️⃣ O TER
Grana Pow! é um jogo de tiro cartoon em que você anda pela arena recolhendo o dinheiro que os inimigos soltam no chão. Com R$ 10 você compra a primeira arma melhor na lojinha entre as ondas e vai evoluindo o arsenal até A BOLADONA — o canhão explosivo que derruba o chefão gigante no final. Controle de um dedo (arraste para andar), tiro automático, funciona em retrato e paisagem, com efeitos, som e placar de recorde salvo.

Daub
Four painters, a studio full of crates, and paint bombs: every blast paints the floor in its bomber's colour, and when the clock runs out most paint wins. Getting splatted only costs you time. Ten arenas.

CANTICA · The Nine Circles
CANTICA is a one-thumb arcade descent through the nine circles of Dante's Inferno. Steer a lantern-bearing pilgrim down an ever-faster stone shaft, gather soul-motes for combo points, and dodge a distinct bestiary of hazards that changes in every circle — from Limbo's drifting shades to the boiling blood of Violence and the icy, slippery treachery of Cocytus. Reach the bottom to win, then continue into an endless Abyss for a high score.

Aerogel
Aerogel — объёмный желейный тетрис во Frutiger Aero: каждый блок — это настоящий 3D-желе-кубик с гранью, бликом и мягкой тенью. Фигурки живые: при приземлении сплющиваются и пружинят, при очистке линий «поппят», соседние кубики подхватывают волну, а всё поле слегка отскакивает. Свайпы, hold, комбо и облачный рекорд. Портрет и ландшафт.

Saucer Rush — UFO vs Cats
Saucer Rush is a one-thumb arcade chase: pilot a UFO through an endless cat invasion — drag anywhere to fly while the saucer auto-fires plasma at running, leaping and flying cats, grab star pickups to charge an OVERDRIVE triple-shot, and survive escalating Alpha Cat bosses across four shifting neon biomes. Three shields, combo multipliers, cloud best-score and a shared leaderboard.

build me a fps shooting that I can be able to sh (Remix) (Remix)
NEON BREACH — a touch-first arena FPS that runs in your browser. Hold SHOOT to unload the pulse rifle, charge and hurl NOVA to detonate the swarm, and survive endless waves of rogue constructs in a neon grid arena. Built from scratch on a custom software raycaster — no engine, no build step, just synthesized SFX and neon VFX.

ABYSSA
ABYSSA is a one-thumb deep-sea arcade dive: tap anywhere to flip gravity between the trench walls and slip past jagged rock teeth laced with glowing veins. Drink golden plankton to build combos and charge a one-hit shield, then sink as deep as you can. Now installable on Android and iOS home screens as a PWA (full-screen, works offline), with cloud-saved records, a shared leaderboard and English + Persian support.

A one-thumb arcade game with a sharp core loop
PHOSPHOR is a one-thumb arcade game with a razor-sharp loop: tap anywhere to hop your bioluminescent drifter between two glowing rings, dodging rotating crimson thorns while grabbing motes to build up to an ×8 combo. Telegraphed surges spike the spin speed — survive, chase your best, and retry in under a second.