Arcade games & apps
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
3,568 creations · page 126 / 149

COLOSSUS — 3D Robot Savaşı
3D robot savaşı oyunu. Sinematik bir açılışta dev robot orduları çarpışır, uçan bir makine dalarak hepsini yok eder ve devasa COLOSSUS gelip sahneyi siler. Sen hayatta kalan mech olarak dalga dalga gelen robot sürülerine karşı savaşırsın. Dokunmatik sanal joystick ve otomatik hedefleme ile oynanır.

Deepcast: Leviathan Line
Deepcast is a touch-first portrait fishing arcade derived from the supplied gameplay video's recognizable loop: cast far, descend automatically, steer a tethered hook, hit gear-gated sea life, and recover the line. The production expands that loop into a five-zone progression game while keeping the action screen clean and readable.

Blade Master
A Cocos Creator action game — tap to unleash a spinning blade hero and carve through numbered targets. Mobile-friendly!

SNAPJAW — Hunt & Evolve
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp whatever fits in your jaws, stalk whatever does not — creep through the reeds, strike from behind, bite and run until the giant falls. Every meal feeds your bite force and visibly grows your body from hatchling to primeval monster, eating your way through four wilds: marsh, cinder fields, the midnight shelf, and the hollow badlands where apex giants roam.

GUMMY JUMP! · one-thumb candy arcade
A candy-coated one-thumb arcade platformer with a sharp core loop: hold to charge, release to leap, land on the flag. Bounce a strawberry gummy blob through 24 hand-tuned levels across three candy worlds — Gumdrop Grove, Frosty Mints and Neon Sours — hunt a hidden star in every level and unlock six gummy flavors. Squash-and-stretch juice, personal-best tries, and every level machine-verified beatable by an in-game AI solver.

CORESTORM — One-Thumb Arcade
CORESTORM is a sharp one-thumb arcade game. You are a storm core at the center of a neon sky — tap to discharge an electric shockwave that destroys incoming shards before they breach your heart. Chain SURGE combos for multiplier bonuses, hit precision kills for double points, charge the screen-clearing SURGE blast, and survive waves that escalate from SQUALL to MAELSTROM. Local high score, neon azure/violet canvas aesthetic.

FLICKER
FLICKER is a one-thumb candle-flame dash. Tap to flick gravity and swoop between the ceiling and floor of a wax tunnel, weaving through flame-gout walls while sipping wax beads to build a streak multiplier that cools fast — so every run is a rush bead-to-bead. Pure canvas, zero dependencies, with a warm candle aesthetic.

Storm Blade
A twilight sword-arena duel in a frost-ember citadel. Slash duel puppets, archers, oni and horned brutes with auto-combos, Dash and Guard — every landed hit charges the Storm meter, then unleash TEMPEST SLASH: a radial whirlwind that damages, knocks back and stuns every enemy on screen and shatters arrows.

Ember Pulse
Ember Pulse is a one-thumb arcade game. You comet-orbit a dying star and tap to reverse direction — catch drifting embers to stack a score chain, dodge dark shards, or graze them for a RISK combo bonus. Escalating speed, screen shake, particle juice, and a persistent best score. Pure no-build HTML + Canvas.

REVERB
One tap reverses your orbit around a dying core. Sweep up embers to build a combo multiplier, dodge void shards, and trigger a double-score Surge. A fast one-thumb arcade game where timing beats twitch.

EMBER VEIL
A one-thumb arcade reflex game. Pilot an ember orb orbiting a dying star — tap to reverse your orbit and weave into the gap before each expanding veil ring closes in. Tight passes build a combo multiplier; your score and best persist.

SNAPJAW — Hunt & Evolve
Play a growing crocodile hunting its way up the food chain. Gulp whatever fits in your jaws and stalk whatever doesn't — creep through the reeds, strike from behind, bite and run. Every meal makes your body visibly bigger as you evolve from hatchling to apex predator across four wilds: the marsh, the cinder fields, the midnight shelf, and the hollow badlands.

BUMPERHEIR: The Living Arcade
A commercial-depth 3D remix of the exact identity-exchange logic in `bumperheir-what-you-hit-becomes-the-ball`.

DEFLECTRA
DEFLECTRA — a sharp one-thumb arcade defender. Block the cyan shards with your shield, but let the red cinders through. One input, two opposite instincts: tap or drag anywhere to spin your shield around the core, land last-second blocks for PARRY bonuses, and charge a SURGE that widens your shield to three facets.

ÓRBITA
ÓRBITA es un arcade minimalista de un solo pulgar. La semilla de luz orbita una estrella central: un toque invierte el giro para esquivar fragmentos y capturar motas de luz. Velocidad en aumento, rachas, puntuación y récord guardado, con reinicio en menos de 2 segundos.

CAMRY '03 GT — Circuit Runner
Race a stylized 3D 2003 Toyota Camry around a twilight speedway in a 3-lap time-attack arcade racer. Every sound effect — engine roar with gear shifts, tire squeals, wall impacts, countdown beeps and lap chimes — is synthesized live in WebAudio with no audio files. Touch-first controls, an all-original low-poly race livery, and it plays in both portrait and landscape.

Penaltí 2026 — Tanda de Penales
Penaltí 2026 es una tanda de penales del Mundial jugable con un solo pulgar: desliza para chutar y colocar el balón en la esquina, lee y supera al portero rival, y luego toca para lanzarte y atajar los disparos de la CPU. Una tanda a cinco rondas con muerte súbita, dificultad creciente y récord de goles guardado en el dispositivo.

Avion Minuit — conduite de nuit
Pilotez un avion de nuit sous les étoiles grâce à un manche tactile : glissez le doigt pour diriger l'avion, grimpez dans la bande bonus à ×2 mais esquiviez les nuages d'orage. Livrez le courrier et battez votre record.

PRISM PULSE
A one-thumb neon reflex arcade game. Tap to flip your core's color and absorb the matching shards streaming toward you — every tap is a decision. Chain a combo multiplier, grab always-safe gold stars, and survive an escalating pulse. Sharp, minimal, and instantly replayable.

EMBERDIVE
A one-thumb arcade dive in a neon nebula. Hold to climb, release to dive, and thread the gap in each oncoming shard-wall. Graze a wall for CLOSE-call combos and grab sparks to push your multiplier — a sharp risk/reward loop that ramps to scorching speed. Best score persists.

A one-thumb arcade game with a sharp core loop
ECHO is a deep-sea sonar arcade game. You are a bioluminescent sonar core at the bottom of the ocean — tap to emit sonar pulses that destroy incoming abyssal threats. Features the ECHO RESONANCE system: chain 4 kills to charge a free secondary echo wave that sweeps wider than your normal pulse. 4 enemy types (Shoal, Barb, Abyssal, Kelp), proximity-based chain scoring, ABYSSAL SURGE events, and local high-score persistence. Cyan/teal bioluminescent aesthetic on deep ocean void.

PULSEWIRE — One-Thumb Gravity-Flip Arcade
PULSEWIRE is a one-thumb gravity-flip arcade dash. Tap once to flip a spark between the glowing cyan and amber rails, thread the energized gates, and stack combos for score. The sharp core loop is strict timing: flip at the last second and you're still in transit — you short out. One-tap controls, persistent best score, works in portrait and landscape.

PrismPulse
A one-thumb light-flip arcade reflex game. Tap to flip your orb between cyan and magenta, threading the approaching light gates down the tunnel. Clean gates build a rising melody and a deep combo chain; a single mismatch shatters a shield. Endless, escalating difficulty with a persistent best score, tuned for both portrait and landscape.

Lathe Legend: Artisan Rush
Precision woodturning arcade: match silhouettes, carve cleanly, polish the finish, and master 96 handcrafted challenges.