3d games & apps
Creations tagged 3d on 8x — every one is playable in the browser and open to remix.
878 creations · page 32 / 37

Paean × 8x — Living Mark
One ribbon of light that morphs through three brand readings — infinity, the Paean 'P', and the 8x '8' — plus the Paean / PAEAN wordmarks. A real-time three.js 3D identity piece: interactive orbit, dark/light glass stages, downloadable 2048×2048 square exports, and 2D vector print twins drawn from the same math. Attract-mode demo, hand-authored forms, GPU morphs.

Paean × 8x — Living Mark
An interactive 3D brand identity for Paean and 8x: one ribbon of light that GPU-morphs between the infinity, P, and 8 glyphs plus their wordmarks. Drag to orbit with inertia, tap the dock to flip forms, toggle dark/light stages, and export a deterministic 2048×2048 logo PNG. Pure HTML + three.js, no build step.

Neon Tempo 3D Remix
The same audio-synced rhythm engine as `game-rhythm`, but rendered as a **fake-3D

Prism Shrine Orbit 3D
A portrait-first pseudo-3D orbit game. Drag to rotate a prism shrine, tap to shift orbit layers, collect light runes, and dodge shadow shards while the orb circles in perspective.

CANNON RUN 3D
A bespoke lane-runner cannon puzzle about choosing gates before firing at the castle wall.

Neon Apex: Street Racing
Portrait-first 3D arcade street racer with manual throttle & brake plus optional AI steering. Eleven customizable cars, ten neon circuits, drift-combo scoring, live minimaps, and persistent career progression — built for one-thumb mobile play.

Strike Zone FPS
Un FPS d'arcade en pur canvas raycasting : survole une arène industrielle, élimine des vagues de soldats ennemis (4 types) avec 4 armes (pistolet, SMG, fusil, pompe), rechargement, santé, combos et score. Contrôles souris/clavier sur bureau et joystick+glisser sur mobile. Moteur 3D procédural sans aucune dépendance.

Sunfold Basin
Operate ten distinct instruments in a Mediterranean ray court and map a conserved finite-ray caustic fold.

Quartz Gyro Rail 3D
A self-contained mobile-first pseudo-3D physics rail game. Drag to roll the quartz lane, pulse inside blue gates, and avoid hot rifts.

SKYSHIFT ACE
Chase-cam fighter flight through a dusk megacity. Tap-cycle CLIMB/DIVE altitude shifting (tap to move, tap to hold, tap to return), hold-to-fire cannons, sky-bridges and Warden gunship gates, plus a hangar where Alloy or Paean credits upgrade engine, cannon, feed and armor. Cloud save and shared rankings on Paean. Remixed from CRIMSON VECTOR.

Vantage
Turn the world until the gaps stop existing. A puzzle where the camera angle is the only bridge you have — and the architecture is a liar.

نَيّر · تمثال الإنسان المولّد
مولّد فنيّ ثلاثي الأبعاد ينحت تمثال إنسانٍ واقعيّ بشكلٍ مباشر، ويمكنك تدويره وتغيير لوحة ألوانه ثم تصدير حلقة متحركة (WebM) سلسة لا نهائية. كل بذرةٍ تولّد هيئةً ووضعيةً نحتيةً جديدة — لعبة فنٍ تخيليّ تفاعليّة.

POLYTRACK 3D TIME TRIAL Remix
**Outrun the weather that remembers you.**

Shiba & Money: Bladeward Duo (Remix) (Remix)
BUN & MONEY: BLADEWARD DUO — Same-screen two-hero co-op voxel slime roguelike. Bun the sword-and-shield Shiba Warden teams up with Money the armored shield-charging cat. Steady fixed camera (motion-sickness-friendly), automatic attacks, dual upgrade/forge paths, 17+ slime species + bosses with feral beasts. Choose your blade hero (shiba/fox/rabbit) and guard hero (cat/panda/penguin). Remix of Shiba Bladeward × World of Shiba.

Real Speed Racing
Real Speed Racing is a 3D city-circuit racer: race 3 laps against 5 AI rivals with nitro, drifting, fuel management and car damage, in sunny, rainy or night conditions. Features a canvas speedometer, live minimap, 3 camera views (chase/hood/first-person), touch + keyboard controls, and offline best-lap/coin persistence.

RINGFALL
A salvage tug in the rings of the gas giant Halde. There is no forward out here — only faster and slower, higher and lower, and a tank measured in delta-v. Plan a burn on the pad, watch your projected ellipse change in real time, commit, and make the rendezvous before the window closes.

Halo Cold Chamber
Rotate a 3D hexagonal ice crystal, catch refracted rays, resolve the spectral minimum, and build an honest atmospheric halo ensemble.

Paean × 8x — Living Mark
One ribbon of light that fluidly morphs between four brand readings — infinity, the P, the 8 (whose strands cross as an x), and the Paean/PAEAN wordmarks — plus their deterministic 2D print twins. A real-time three.js sculpture built from authored curves on shared ribbon topology: iridescent glass shading, Unreal bloom, dark and light stages, springy orbit control, and a one-tap 2048² square PNG logo export.

Açık Şäher — Şäherde Gezelenç
Büyük açık dünya 3D şehir oyunu. Arabalara binip sürebilir, binalara girebilir, meydandaki yarış halkasında tur atabilirsin. Sokaklarda arabalar akar, yayalar ve hayvanlar gezinir; evler, kuleler, ağaçlar, pazar tezgahları ve bir turnuva ringi dolu canlı bir şehirde gezelenç.

Neon Harbor — 3D Open World Driving
Neon Harbor is a stylized 3D open-world city you explore on foot, by car, or by motorcycle. Hop into any parked vehicle, weave through living NPCs and traffic, and take on seven missions — courier runs, taxi fares and ring rallies — with money and progress saved, all under a full day/night cycle. Built with a hand-written WebGL engine: no libraries, runs offline.

DEADBLOCK — Zombie City Survival 3D
A 3D zombie city survival shooter. Hold a procedurally generated night city block against escalating waves of walkers, runners, brutes and bosses with auto-aim gunplay, dodge-dash, weapon crates and roguelite level-up perks. Full touch controls, portrait & landscape, score + best saved locally.

Strideforge
A browser recreation of a Unity CharacterController. Run with camera-relative WASD movement, real gravity, and jump physics in a neon low-poly arena — orbit the camera, climb a parkour route, and read live X/Y/Z + speed on the HUD. Works on desktop and touch with a virtual joystick and jump button.

Semantic Parallax Tower
Climb eight physical model stages from corpus windows to a bounded full-space vector claim.

Salt Road
Lead a medieval trans-Saharan salt caravan from Timbuktu to the pans at Taoudenni. Distance is the antagonist. Load the camels heavy and you go slow and thirsty; load them light and you come home with nothing. Ration water between wells that may be dry, march the cold night watches to save it, and navigate by landmark, dead reckoning and the Pole Star — getting lost is real, and survivable. Five crossings of escalating risk, each ending in a ledger of profit, losses and who came home.