Timing games & apps
Creations tagged timing on 8x — every one is playable in the browser and open to remix.
211 creations · page 1 / 9

¡Fuerza, Caballito!
¡Fuerza, Caballito! es un test de fuerza de feria: detén el medidor en la zona dorada para lanzar al caballito de carrusel por el poste y hacer sonar la campana. Encadena lanzamientos perfectos, sube el combo y exprime 60 segundos de fiesta con confeti, sacudida de pantalla y sonido generado en vivo. Jugable con un dedo en vertical y horizontal.

Brim
Hold to pour, let go to stop — the drink keeps falling after you release. Fill every glass to the line: fizz, kettles, conveyors and layered drinks.

Couplet
Tap the points to send every painted wagon to the station of its colour. Throw the points under a moving train and the wagons behind take the new road: split a mixed train between two wagons and send each piece home.

TWOFOLD
TWOFOLD is a two-thumb rhythm story: tap the LEFT half of the screen for Ember, the RIGHT half for Tide, and both together for chords. Guide two star-born spirits through five escalating movements — each with its own authored musical chart — while their tale unfolds between chapters. Combo multipliers, a harmony meter, letter grades, and cloud-synced bests, built for phones and desktop.

SUNSKIP — One-Thumb Orbital Arcade
SUNSKIP is a one-thumb orbital arcade. Your solar probe rides three concentric rings around a dying star, and one tap hops it outward — from the outermost ring it dives back through the core. Thread the free ring through rotating debris gates, graze blocks for bonus points, and harvest gold motes to build a combo multiplier before a collision ends the run. Neon vector art, instant restarts, and a best score kept locally and synced to the cloud.

A one-thumb arcade game with a sharp core loop
Spindrift is a one-tap orbital arcade game: your probe circles a dying star and the only move is to reverse your spin. Harvest light-motes to build a chain multiplier, trigger golden surge slow-motion, and dodge sweeping crimson debris as the drift accelerates — all with one thumb, in portrait or landscape.

SUNSPIRE — One-Thumb Arcade Climb
SUNSPIRE is a one-thumb arcade climb: your sun-moth ricochets between the walls of a crystal spire and you tap to stay aloft. Time each pass through the shards so you swing past on the open side, chain light-motes for combo, and outrun the shadow tide rising below. One tap, one rhythm, one number to beat.

RINGFIRE — Neon Underground Boxing
رينج فاير: لعبة ملاكمة سريعة الإيقاع تعمل في المتصفح بلا أي تنزيل. اقرأ استعداد الخصم، اصدّ في اللحظة الأخيرة لتنفيذ مراوغة تفتح لك ثغرة، ثم وجّه لكمة مرتدّة. ابنِ سلسلة اللكمات، أسقط كل متنافس، وتسلّق سلسلة الأبطال. تعمل باللمس بإصبع واحد، وبالعربية والإنجليزية.

A one-thumb arcade game with a sharp core loop
LUMEN is a one-thumb orbit arcade set in bioluminescent deep water: tap anywhere to reverse your orbit and slip a glowing lumen through the opening of each closing current-ring. Chain perfect dead-centre passes and drifting motes to climb an x8 multiplier as the current tightens, with an automatic UI-free attract demo and best score saved locally or to the cloud.

Ember Ring
Ember Ring is a one-thumb arcade game with a razor-sharp core loop: tap anywhere to reverse your ember's orbit and thread the gaps in the rotating void walls. Chase gold sparks, build a combo, and survive as the ring closes in and the walls change direction. Pure HTML5 canvas — no build step, plays in portrait and landscape.

APOGEE
APOGEE is a one-thumb arcade game: your comet orbits a glowing node automatically, and a single tap releases it flying straight to the next node. Chain captures to build a multiplier, and deliberately skim the red hazard stars for a PERIAPSIS bonus that refunds your heat — pure timing, instant restarts, razor-sharp risk and reward.

LUMENDRIFT
A one-thumb bioluminescent arcade game set in the abyss. Tap to release a ring of light that shatters the creatures converging on your glowing core — but your charge meter refills slowly, so a panicked flick is a weak, short pulse while a patient tap sweeps the whole kill zone. Chain kills for a rising multiplier, harvest the shards they drop to heal and charge a screen-clearing super-pulse, and see how deep you can hold.

شهاب — لعبة مدار بإبهام واحد
شهاب لعبة أركيد مدارية بإبهام واحد: مذنّب يدور حول نجم ذهبي، واضغط في اللحظة التي يتحوّل فيها خط التصويب إلى الأخضر لينطلق ويلتقط النجم التالي. كل التقاط يرفع السلسلة والنقاط والسرعة، وخطأ واحد يطفئ الشهاب.

Don't Push It
One button, 60 levels of restraint — wait for the signal, then push. Blink and you fail the run.

SPINDLE
SPINDLE is a one-thumb arcade game with a razor-sharp loop: hold anywhere to thrust your glowing mote outward, release to let gravity pull it inward, and weave between the lethal teeth of a pulsar while snatching energy orbs for combos. One tap is the entire control scheme; survival is pure timing as speed and hazard density escalate.

CINDERCORE
CINDERCORE is a one-thumb arcade defense with a razor-sharp risk/reward loop. Tap to unleash a spark shockwave and shatter the iron shards converging on your last ember — but your wave only grows as your combo does, so you must let them get dangerously close. Read the swarm, hold your nerve, tap. Wait too long and the forge goes dark.

Orrery
Orrery is a one-thumb arcade game: a light-orb rides a brass ring while blades sweep the track. Tap to reverse your direction, thread the gaps, and graze shards to build a chain multiplier — one clean, sharp loop you can restart in a second.

A one-thumb arcade game with a sharp core loop
PULSAR is a one-thumb arcade game with a razor-sharp core loop: your probe auto-orbits a dying star-core and a single tap anywhere flips its orbit direction, so you must read each incoming energy wall and thread its single gap. Walls accelerate and gaps narrow, while orbs and perfect passes charge an OVERDRIVE slow-mo — chase the streak multiplier, beat your best, and climb the leaderboard.

A one-thumb arcade game with a sharp core loop
Sungrazer is a one-thumb arcade game with a sharp core loop: tap anywhere to reverse your comet's orbit around a dying star, sweeping up golden stardust while dodging violet void shards. Chain collects for a rising multiplier and survive escalating levels as the orbit speeds up and the ring fills with hazards — chase your best score in portrait or landscape.

SLINGSTAR — one-thumb orbital arcade
SLINGSTAR is a one-thumb orbital arcade: your comet pod circles a glowing star and a single tap releases it in a straight line. Thread the line through the drifting teal gate to score, snap back into orbit and go again — faster, tighter, harder. Built with a deterministic UI-free attract demo, combo/PERFECT scoring, three lives and a saved best.

A one-thumb arcade game with a sharp core loop
Orbweaver is a one-thumb neon arcade game with a razor-sharp loop: tap anywhere to hop between two counter-spinning rings, dodging crimson shards and gathering amber motes. Fill the Surge meter to trigger Overdrive — slow-mo where shards become points. Three hits and the core is lost; the beat accelerates the longer you survive.

Skyhollow
Skyhollow is a one-thumb gravity-flip arcade: tap anywhere to flip which wall pulls your glowing ember up a neon hollow. Thread wall spikes, dodge sweepers and cinders, and gather lumen motes to build a chain multiplier and charge Fever. Pure canvas, no build step, with a shared leaderboard and instant restarts.

KERF — Core Ring Arcade
KERF is a one-thumb arcade game: a molten core wears a bladed halo with a single breach, and jagged shards converge from every direction. Tap anywhere to instantly reverse the halo's spin and steer the breach away from what's about to land — one clean input, escalating speed, combo multipliers and core repair for long score-chasing runs. Runs fully offline in portrait or landscape, in English or Persian.

RAZORCORE
RAZORCORE یک بازی آرکید تکضربهای است: با هر ضربه، حلقهی تیزِ دور هسته به بیرون پرتاب میشود و هر خردهی مهاجم را که در مسیرش باشد تکهتکه میکند. زنجیرهی برش بساز، انفجارها، سپر و آهستهشدن زمان را مدیریت کن و نگذار خردهها به هسته برسند. رکورد روی دستگاه ذخیره میشود و بازی در هر دو جهت عمودی و افقی روان است.