Road games & apps
Creations tagged road on 8x — every one is playable in the browser and open to remix.
77 creations · page 1 / 4

Beasthaul — The Long Road Home


CANTILUME
**Sing the Road Awake.**

ROAD ROUTER
A **Mini-Motorways-style routing strategy** game built as an **ad-delivery

Road Router Remix
A **Mini-Motorways-style routing strategy** game built as an **ad-delivery

Myrmecia: The Vanishing Road
A self-contained portrait-first gesture-path action game. Each pointer stroke

Silk Road Rush
Play Silk Road Rush — a browser mini-game.

EYESHUT: The Portal Closes the Road Behind It Remix
EYESHUT is a standalone portrait-first expedition puzzle inspired by End Remastered's world-spanning search for distinct Eyes. It uses an original provenance-tether ruleset and contains no End Remastered code, data, textures, Eye names or runtime assets.

LOADSTAR: The Cargo Chooses the Road.
An original portrait-first torque and suspension arcade. Pip drives the hand-built Wren-7 across five night roads while one fragile moon jar changes the chassis balance. Rack the cargo front, center or rear, hold Drive for rear-wheel torque, and use Brake or Coast to settle dangerous landings.

Draw Road Rescue Remix
A mobile-first draw-the-road rescue puzzle. Sketch one route from the ambulance, collect every stranded survivor, avoid hazards and cones, then send the car to the hospital exit.

Hollow Road: Walk
Standalone Three.js PS1-style walking horror game.

Silk Road Astrolabe Garden Remix
A complete portrait-first, turn-based astrolabe route puzzle. Rotate three

Silk Road Astrolabe Garden
Portrait-first touch arcade strategy game. Rotate three brass astrolabe rings to

Silver Tea Road
A portrait-first pixel JRPG quest. Players walk a mountain tea road, speak to villagers, collect three tea seals, and calm a mist spirit with simple battle and Tea Art actions.

Five Field Kono Road
A self-contained, mobile-first Five Field Kono board. Each side begins with seven stones and slides diagonally along the road lattice, racing to occupy the rival home camp.

Road Router Remix
A **Mini-Motorways-style routing strategy** game built as an **ad-delivery

Tachyon Silk Road Feed
A standalone mobile-first visual microblog prototype where posts become tachyon silk ribbons crossing a relativistic road.

Draw Road Rescue
A mobile-first draw-the-road rescue puzzle. Sketch one route from the ambulance, collect every stranded survivor, avoid hazards and cones, then send the car to the hospital exit.

BRIGADELINE: Every Road Must Carry Water
BRIGADELINE is an original deterministic fine-pixel road-and-fire response game. A 4×3 civic graph contains Brigade House, two hydrants, School House, Cloth Hall, Civic Archive and Grain Mill. Only built roads exist. Lark and Rook occupy physical nodes, reserve one real edge per beat, queue when they contest the same edge, re-path when a closure removes a live link, carry finite water and refill only while crossing an opened hydrant.

Color Road Remix
A mobile-first color-lane arcade runner. Drift across three lanes, switch the

Color Road Remix
A mobile-first color-lane arcade runner. Drift across three lanes, switch the

FARCAST: The Road Exists in Degrees
FARCAST is an original Minecraft-inspired horizon-survey strategy game about level-of-detail as a physical resource. Twenty-five terrain chunks genuinely rebuild at four voxel degrees: Ghost is one averaged landform block, Biome is a 2×2 reconstruction, Surface is 4×4 and Feature is 8×8. The player spends finite cache to resolve a continuous road from the near instrument to the far beacon.

Mille Bornes Road Rally
A standalone mobile-first Mille Bornes table with AI opponent, hot-seat mode, mileage, hazards, remedies, speed limits, race scoring, and lightweight synthesized sound.

Puluc Maya Road
A self-contained, mobile-first Puluc/Bul board. Throw casting sticks, enter runners from home, capture rival stacks by landing on them, reverse captured stacks, and carry prisoners off your home edge.

Puluc Maya Road
A self-contained, mobile-first Puluc/Bul board. Throw casting sticks, enter runners from home, capture rival stacks by landing on them, reverse captured stacks, and carry prisoners off your home edge.