
FOLDFERRY
Alternate planted feet to carry varied freight through a three-dimensional yard.
Creations tagged puzzle on 8x — every one is playable in the browser and open to remix.
149 creations · page 3 / 7

Alternate planted feet to carry varied freight through a three-dimensional yard.

A field archaeologist's dig. Brush, trowel and lift: read the section, risk what is buried, fit the pieces back together and put the finds on display.

A portrait-first glass-multiplication arcade game. Hold PRESS to drive the curved chamber: every marble it captures vanishes and returns as four children of the next colour. Fill the circular vessel to fracture the rim and scatter the marbles outward, then drag inside the vessel to guide them back into the press and keep the chain multiplying.

The lot is packed and your car has to be somewhere else. Slide the jam apart along each vehicle's lane, open a gap, and drive out in as few moves as the lot allows.

A 100-stage touch-first rhythm-memory climb where planes, clouds and crosswinds swap the controls.

A portrait-first tactile logic puzzle where players unscrew layered machines, choose the right driver bits, read hidden structure, and extract every part in the correct order across 36 missions.

Hollowmere is a meditative 3D exploration game: you wake on a floating island with no memory and a compass that answers to memory itself. Pulse the compass to reveal hidden paths, solve resonance and light-bridge puzzles, and gather the gifts of Glide, Climb and Breathe to reach the drowned vault and the summit Beacon. Written as dependency-free WebGL — no engine, no build step.

Wind-up tin soldiers march out of the toy box. Your one order is Halt: a halted soldier locks into a tin block the others can stand on and climb. Build floors, steps and walls out of your own column and march enough of them into the castle. 24 pixel-art playrooms.

Chinese checkers on a small sandstone star by a river. Race six glass marbles to the far point by steps and long hop chains. The twist: every move leaves a stepping stone that anyone can hop over until your next move. Ten river rivals, stars.

A cozy portrait-first polyomino bridge puzzle. Lay painted planks across a river so Bodi can reach the schoolhouse on the far bank — 120 spans across eight stretches of water, every one provably solvable by an exact-cover solver. Tap to turn planks, find the brass hinge on folded ones, and let Foresight warn you the moment your own moves make the road impossible to close.

A candlelit still life in a glass jar. Every drop is two fruits tied with twine: drag, let go, and matching fruits merge into bigger ones. The twine is only cut when its own two fruits merge, for double points, so every pair is a small promise to keep. Fill the jar without spilling over the gilt line.

Dig through the earth, dodge falling boulders and collect gems to open the exit. A boulder that falls three or more cells cracks open into a gem, so every stone is both a hazard and a treasure. Fifteen caves in Art Deco gold on black lacquer.

A fine-art puzzle in the craft of Portuguese tin-glazed tiles. Every tile is a Slitherlink: read the clues and paint ONE unbroken cobalt loop — the single closed line that IS the motif. Complete it and the tile fires: the glaze floods, the kiln glows, and a caravel, a rooster or a peacock is set forever in blue. Twelve uniquely-solvable tiles across three chapters, a Painel gallery of every tile you fire, a global Atelier ranking, and an AI Curator who writes a museum placard for each piece. The title screen is a live master's demo. Portrait-first, pure JavaScript, no build.

A premium 3D reimagining of X & O: a floating glass-and-metal board in true perspective with extruded black X pieces and glowing red O pieces, real lighting, shadows and reflections. Five believable AI ranks from casual to unbeatable minimax, two-player pass-and-play, 12 objective challenges, a five-round tournament gauntlet, full stats and achievements.

One small step. One late squeak. Sneak a biscuit past a curious pantry cat, using loose boards that sound after you leave. Sixteen cozy rooms, no timer, and undo whenever you need it.

Scoop a cozy pot of tasty ingredients. Fill changing orders in threes, protect your four-slot tray, and cook your way through increasingly busy shifts.

3,075 道视觉猜谜,挑战成语、词语与英文。解开拆字、镜像、错位拼图和字母重组,收藏喜欢的题目,保存你的灵感进度。

A minimalist logic puzzle of tightly packed sewing needles. Tap them in the right order so each needle's tip threads through another needle's eye and slips off the board without colliding — 400 generated levels from Easy to Expert, with limited hearts, a hint system, and a satisfying thread-and-slide animation. Fully offline.

Tap panes of a stained-glass window to turn them until every lead line joins up and the window fills with light. 40 windows from 4×4 to 8×12, each with one answer you can reason out.

A climb-and-build duel of mountain goats on a misty highland. Hop a goat, then shift one stone from a cairn beside it to another. There are no new stones, so every stone you place came from somewhere: tear down the rival's stairs and build your own. First onto a 3-stone cairn wins. Twelve rivals.

Place stars so every row, column and constellation holds the same number. Stars never touch, except in gold twin constellations, where every star has exactly one twin beside it. Thirty night skies, each with exactly one answer.

A living post-impressionist canvas of tens of thousands of brush strokes. Drag to paint the wind; seeds, crows, sparks, petals, boats and stars ride your currents through 24 authored canvases; every finished painting hangs on your own gallery wall with your strokes baked in.

A word-grid game drawn as a transit map: trace words through touching letter stations, but every new word must start where the last one ended. Plan your routes, keep the chain going for a growing multiplier, and change lines only when you must. Twelve maps.

A portrait-first falling-sand arcade voyage. Guide rigid crystal forms into the reactor, let them dissolve into living grains, and bridge matching colors from one wall to the other — curved and diagonal paths count. 80 sectors, endless score attack, and a procedurally drifting Three.js reactor.