Physics games & apps
Creations tagged physics on 8x — every one is playable in the browser and open to remix.
306 creations · page 2 / 13

Bastion Falls
Turn-based artillery with real gravity: blow the masonry out from under a garrison and watch it fall. 80 strongholds, 8 regions, multiplier gates, endless descent.

SWISH CITY
Swish City — un jeu de basket 2D arcade à une main : glisse n'importe où pour viser avec un arc de tir en direct, puis relâche pour shooter un panier qui se déplace de plus en plus vite. Enchaîne les swishs (sans toucher le cercle) pour multiplier les points, encaisse 3 briques et enchaîne les niveaux — vent et rebondissements inclus. Jouable en portrait comme en paysage, meilleur score sauvegardé.

A one-thumb arcade game with a sharp core loop
APHELION is a one-thumb orbital arcade game: you're a comet riding the gravity of stars. Tap to fling yourself free from orbit — you fly straight and latch onto the next star you reach. Time each release to thread drifting hazards and strike the core for a bullseye bonus, chaining links into a rising multiplier through a fast neon deep-space shaft. Pure canvas, works in portrait and landscape, no build step.

Stellar Orbs
Merge spheres inside a glass orrery: drop orbs from the ring, fuse matching tiers, and grow a core from stardust to a black hole before the hull breaches. Radial gravity, 12 tiers, all-procedural audio.

Bastion Breakers (Remix)
Bastion Breakers: aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and wipe out its garrison across a 36-stronghold, 108-star offline campaign — now with a War Journal dashboard and a shareable canvas Victory Card.

SKYHOOK — Neon Swing
A one-thumb neon web-swinging arcade: fire a grapple line into the sky-hooks above a synthwave skyline, swing, and release at the bottom of the arc to launch. Chain perfect releases and rooftop skims for combo multipliers — the street is the only thing that kills you.

COBALT BREAK
A first-person escape shooter running on a hand-written software raycaster. Fight cover-seeking guards, marksmen, siege units, breachers and ceiling turrets through three procedural facility sectors, scavenging ten distinct weapons with real ballistics — travel time, gravity drop, wall ricochet, penetration and blast falloff. Cold cobalt light opens and closes the escape.

Trundle
Draw lines to steer a pour of jelly beans into the jar. Every line you draw is a conveyor belt that runs the way you drew it, so you can carry candy uphill, over walls and back against a slope. Shape and direction both matter.

ARACHNID — SKYLINE
ARACHNID — SKYLINE is a 3D open-world web-swinging game built on a hand-written WebGL engine with no external libraries. Free-fall through a procedurally generated neon metropolis at night, fire webs onto skyscrapers and chain your momentum to rescue civilians, collect beacons and smash drones. Plays in portrait and landscape on touch or keyboard.

CRUMPLE — soft-body driving sandbox
CRUMPLE is a no-build, browser soft-body driving sandbox in the spirit of BeamNG.drive: real plastic-deformation crash damage, six open maps (Polygon, Forest, Dunes, Alpine, Harbor City, Canyon Falls) and three modes — 9 Quick Start experiences, a 12-contract Career with unlocks, and Free Roam with hidden stashes. It opens into an autonomous attract-mode demo, then hands you 12 vehicles, ramps, drifting and destruction.

Ricochet Rivals
Bank shots through multiplier gates and out-push your rival in a touch-first arcade duel.

Unpin
Tap pins to pull them out and let the sweets roll: red into the red jar, blue into the blue, stones into the bin. Slanted pins are switches, so the order you pull them in decides where every stream goes. 20 levels.

Tuppenny
A 1970s pier-arcade coin pusher. Slide along the rail to aim, let go to drop; the chrome pusher shoves the heap over the gold lip into your tray. Three or more touching coins of one colour fuse into a gold sovereign worth ten that bulldozes the heap, so every drop is a choice of where and when.

Earthquake Simulator: The 3D of the PEIS Scales
Set the fault, magnitude and depth, then watch a floating block of layered rock rupture in real time — the hanging wall rides up over the footwall, the ground fractures, debris erupts and buildings topple. Compare the PEIS (Philippines) and MMI (worldwide) intensity scales side by side at the epicentre and at any probe distance, with a live seismogram and field report.

Crumple
Swipe up to toss a crumpled paper ball into the office bin. Aim with the direction, reach with the length. Mind the fans, the robo-vac bins and the coffee mug.

IMPACT LAB — 3D Crash-Test Sandbox
IMPACT LAB is a 3D vehicle crash-test sandbox running on a custom rigid-body physics engine with raycast suspension and slip-based tyres. Pick one of seven original fictional vehicles (hatchback to bus), six sites and a weather condition, then drive, crash and reset freely. Panels crumple permanently, glass cracks, bumpers and wheels tear off, and every major impact ends in a slow-motion cinematic replay with a full damage report.

Rate Mode
Goggles on. Fly a five-inch freestyle quad through an abandoned cement works in true rate mode: a real 6-DOF airframe with a measured inertia tensor, lagging motors and propeller coefficients, a Betaflight-class PID loop you tune on the bench, a LiPo that sags and warms, and a 5.8 GHz video link that blocks up behind concrete. Eighteen flights: learn, eight freestyle lines, three races.

make me a rocket and missile designing game make
Thunderforge is a rocket & missile design lab: bolt a vehicle together from five part slots (nose cone, fuel tank, fins, engine, payload), watch live thrust/drag/stability telemetry update, then launch it and fly with throttle + gimbal steering to strike target rings or smash altitude contracts. Landscape-first, fully no-build, with a scripted attract demo, credit-based part tiers and local/cloud save.

Chaos Crucible
Chaos Crucible is a chaotic 2D falling-sand sandbox: paint 12 raw elements — lava, water, oil, gunpowder, acid, ice and more — and watch emergent reactions erupt. New: drop floppy physics ragdolls and shove them around with attacks that never do damage — grab a limb to fling it, or fire a shockwave, and gunpowder blasts throw them too. Free sandbox plus six timed trials with a cloud leaderboard.

Shotgun Leap — قفزة الشوتغن
لعبة إطلاق نار ثلاثية الأبعاد سريعة مبنية على الفيزياء الحقيقية: صوّب الشوتغن على الأرض ليطلقك في الهواء، واستخدم Sprint وSlide وCrouch وAir Control للتنقل بين ثلاث ساحات متعددة المسارات. أعداء يبحثون عنك بالرؤية والسمع ومسارات ذكية ويعيدون حساب طريقهم عند الانسداد. ألوان زاهية وإضاءة متوازنة وظلال واضحة بمحرّك WebGL خالص دون أي خطوة بناء.

Crema Line
The morning bar of a small specialty roastery, simulated honestly. Roast a kilo on the drum and watch the rate of rise; grind it and watch the fines tail; tamp it, lock it, and pull it under nine bars while Darcy's law and a compressible coffee cake decide what comes out. Fold microfoam without cooking the protein. The customer's verdict is the number the refractometer gives you, filed into a week-long service ledger — never a star rating. Ships with its own documented, metric, reusable Three.js model library.

Swandive
Dive from twelve sea cliffs in a dotted, sunlit bay. Hold to tuck: you spin faster and become a small ball that slips past gulls and rock shelves, but every tuck adds spin you must take back out to enter the sea head first.

Death Wish
Fling a grumpy blob into spikes, saws and bombs — 60 physics levels of poor life choices and spectacular splats.

ABISAL · El Banco Hundido
ABISAL es un simulador de agua en 2D con física real de partículas (fluido PBF/SPH de ~2.900 partículas): los objetos caen, salpican, flotan o se hunden según su densidad. Eres un buceador que nada y se zambulle por una cantera inundada hasta la bóveda subterránea de un banco construido con más de 3.000 bloques para recuperar lingotes. Incluye herramientas para soltar cajas, pelotas, rocas, añadir agua o drenarla, y un contador en vivo de bloques y partículas.