Logic games & apps
Creations tagged logic on 8x — every one is playable in the browser and open to remix.
93 creations · page 1 / 4

لعبة الغاز تتجمع كبها على فكرة الرياضيات مع منح
لعبة ألغاز رياضية عربية من ٣٠ مرحلة على مسار من الفوانيس: كل مرحلة لغز رياضيات متنوّع (أكمل الفراغ، العلامة الناقصة، المتتاليات، ترتيب العمليات، المعادلات، المقارنة)، وحلّ المرحلة يمنح ٧ نقاط ويضيء فانوسًا جديدًا. تصميم «فانوس الأرقام» الليلي مع عرض توضيحي تلقائي، تلميحات، حفظ للتقدّم، وترتيب للنقاط.

Lilyhop
Peg solitaire with frogs on lily pads. A frog leaps over a neighbour, which plops into the pond. The twist: momentum. A frog that can leap again must keep leaping, so every chain has to be planned. Thirty ponds, one frog left to win, stars for turns.

Keel
A rolling-block puzzle drawn as a blueprint. The block has an iron end and a cork end: the iron end cracks glass, presses heavy plates and seats in the exit socket; a standing cork end floats on water. Swipe to roll and track which end lands where. Thirty sheets, each with a par.

Sumac
Fill the spice-market grid so every run adds up to its sum with no digit twice. The rack holds exactly the tiles you will use, and some sums are sealed in wax, so counting tiles is part of the puzzle. Thirty stalls, each with exactly one answer.

Needle Thread
A minimalist logic puzzle of tightly packed sewing needles. Tap them in the right order so each needle's tip threads through another needle's eye and slips off the board without colliding — 400 generated levels from Easy to Expert, with limited hearts, a hint system, and a satisfying thread-and-slide animation. Fully offline.

Gridlock
A parking-lot sliding puzzle. Slide cars and trucks along their lanes to get your red car out of the exit. The twist: most vehicles only drive the way their headlights face and can never reverse, so one careless move can jam the lot for good. Thirty lots with solver-proven par.

Twinkle
Place stars so every row, column and constellation holds the same number. Stars never touch, except in gold twin constellations, where every star has exactly one twin beside it. Thirty night skies, each with exactly one answer.

TIMBERPAW
Lay painted planks across a river so Bodi the beaver bridgewright can walk home. 120 spans across eight stretches of water, each one carved and then proven solvable by an exact-cover solver before it ships. Tap to turn a plank, find the brass hinge on the folded ones, and let Foresight warn you the moment your own moves make a road impossible to close. Remixed from Capybara Causeway Academy: the drag-to-fit bridge puzzle is inherited, while the levels, art, character and every system are new.

Ballast
Minesweeper on a harbour seabed, with heavy mines. Small mines weigh 1 and big mines weigh 2, and every number is the total weight around it, so a 2 can be one big mine or two small ones. Mark them with small and big buoys. Thirty dives, each proven clearable without a guess.

Screw Agent Squad
A portrait-first tactile logic puzzle where players unscrew layered machines, choose the right driver bits, read hidden structure, and extract every part in the correct order across 36 missions.

Neon Circuit Weave
Connect matching neon signals without crossing a cable across a 50-sector arcade puzzle campaign.

Traffic Jam Escape
Traffic Jam Escape is a cheerful cartoon-city parking puzzle built with Phaser 3. Drag cars, buses and trucks along their lanes to clear a path so the red car can roll out the green exit. Ten hand-authored levels, a BFS solver that powers the Hint button and fair star targets, move counter, undo/reset, and LocalStorage progress with unlockable levels.

Loosen
Unscrew coloured screws into their boxes and let the wooden plates drop. The plates are screwed to both faces of a pane of glass: a screw can hold plates on the front and the back, and turns only from its head side. Flip the pane, plan the order, keep the tray from filling. 30 levels.

Tessera
Use the number clues to lay the tiles of a hidden mosaic. 40 pictures from 5×5 to 10×10, every one solvable by logic alone, no guessing.

Glade
Pitch a tent beside every tree in thirty forest glades. Tents never touch, numbers count the tents in each row and column, and campfires count the tents in the eight cells around them. Every glade has exactly one answer.

Parking Jam Mini
A polished one-thumb sliding-car puzzle: drag cars along their lanes to drive the red car out of the exit. Now with 8 hand-designed levels that ramp from a single blocker to a full rush-hour jam, ordered unlocking, and a level-select screen.

Lattice
Sudoku in three rule sets: classic, parity (shaded cells are even) and killer cages that add up. Twenty-four puzzles from 4×4 to 9×9, each with exactly one solution, with notes, hints and stars for a clean solve.

Nightbloom
Open every moonflower on the pond. Tapping a lily pad flips the flowers its stamp points at, and every pad has its own stamp: a plus, a cross, a row, a ring, a hook. 30 ponds, stars for the fewest taps.

Paddock
Run one closed fence along the grid, post to post. Each number counts its square's fenced sides, every sheep must end up inside and every fox outside. Thirty hill pastures, each with exactly one answer.

Allot
Divide an allotment garden into rectangular beds: one sign in each bed, the sign giving its size. Every size grows its own crop, and two beds of the same size may never share a side. Thirty gardens, each with exactly one answer.

Laser Lab
A neon science-lab laser puzzle: rotate mirrors to steer a beam into every target. Polished lab-bench visuals with distinct wall, mirror, splitter-prism and lit-target tiles, a beam that animates in after each move, plus Undo, Restart, an optional Hint that points at one useful mirror, and a sound mute toggle. Nine solver-verified levels with sequential unlocking and saved progress.

Teeter
Move the tower of rings to the flagged peg, one ring at a time and never onto a smaller one. The pegs stand on a see-saw: every ring weighs its number, and if the plank leans past its limit it tips. 30 levels, stars for matching par.

Belvedere
Build a hill town of towers, each height once in every row and column. The numbers round the edge count the roofs seen from each lookout, and the hill counts too: a short tower up on a terrace can hide a tall one behind it. Thirty towns, each with exactly one answer.

Delve
Minesweeper down an endless mine shaft: numbers count the gas pockets around each tile, and every row must be dug out before the rising shaft brings it to the ceiling. Never a forced guess.