Light games & apps
Creations tagged light on 8x — every one is playable in the browser and open to remix.
57 creations · page 1 / 3

Prism Courier
Turn crystal mirrors and deliver a living beam through thirteen handcrafted vaults.

Lumen Cellar — a laser tasting laboratory
Lumen Cellar is a laser tasting laboratory: aim three pure-wavelength emitters — Cherry (660nm), Lime (532nm) and Blueberry (445nm) — by dragging brass mirrors so their beams land in the tasting glass, then blend and hold steady to bottle the vintage you pour. Twelve cellar vintages range from single-note pours to the all-three "White Light Riesling", each recorded in a journal you fill as you taste.

Null Meridian Flyby Array
Aim, launch and reconstruct finite-observer Schwarzschild rays inside a retained analogue flight-optics array.

VEILSHAFT: The Dark Learns Your Light Remix
VEILSHAFT is a standalone first-person dark-road horror game inspired by Minecraft cave-stalker folklore. Recover witness plates from a twelve-room mine, control where the creature hears you, and return to the Cage Lift before the shift bell closes.

Light Grid Logic
A **Lights Out** puzzle. Tap a bulb to **toggle it and its four orthogonal neighbours**; turn the whole grid off to clear the board. Order doesn't matter — *parity* does, so it's about *which* cells you press, not when. Undo and reset any time, and chase **par** (the number of presses the level was built from).

LUMEN — El Faro de Ceniza
LUMEN — El Faro de Ceniza: aventura atmosférica en la que encarnas al último Guardián de la Luz. Explora a oscuras cavernas y costa, enciende braseros dormidos con tu pulso de luz y ahuyenta las sombras para reencender el Gran Faro. Iluminación dinámica, joystick táctil, audio sintetizado y récord de mejor tiempo persistido.

LUMINA — One-Thumb Arcade
LUMINA is a warm-light one-thumb arcade game. You are a beacon of light in the void — tap to emit a purifying light pulse that destroys incoming voidlings before they darken your core. Features 4 enemy types (fissure, wraith, shrouded, rift), chain combo scoring with precision proximity bonuses, a RADIANCE screen-clearing blast, escalating waves, and local high-score persistence. Gold/amber neon aesthetic on deep space.

Signal Moth
A compact, deployment-ready pixel stealth game. Touch anywhere to guide the moth, collect every piece of star-glass, avoid moving lantern cones, and reach the skylight.

Lissajous Light Loom
A standalone mobile-first visual music instrument built from Lissajous curves, moire interference lines, gesture phase control, and compact WebAudio MIDI-style tones.

Lattice Light Forge Feed
A mobile-first visual microblog prototype where touch forges luminous post nodes into a refractive crystal lattice. Device orientation shears the beams, while lightweight WebAudio strikes respond to touch intensity and mode changes.

WICKCROWN · The Arena Eats Light
A complete portrait-first dark fantasy survivor built with plain JavaScript and Three.js. No bundler, install step, framework, or network dependency is required.

THIRD LIGHT
THIRD LIGHT is a six-plate reverse-glass matching campaign. Expose an uncovered plaque, send it to the seven-cell lightwell, and transmit sets of three before the rail fills.

Lattice Light Forge Feed
A mobile-first visual microblog prototype where touch forges luminous post nodes into a refractive crystal lattice. Device orientation shears the beams, while lightweight WebAudio strikes respond to touch intensity and mode changes.

Pixel Mirror Light Dungeon
A portrait-first pixel light-reflection puzzle. Rotate mirror tiles to guide moonlight from a source to the sealed gate while shadows patrol the dungeon grid. Lit shadows vanish, and three seals complete the run.

Lissajous Light Loom
A standalone mobile-first visual music instrument built from Lissajous curves, moire interference lines, gesture phase control, and compact WebAudio MIDI-style tones.

Aurora Switchyard: Last Light Cargo
A standalone Three.js spatial-routing puzzle set in an orbital freight yard.

ESPERANÇA · uma peregrinação de luz
Esperança é um jogo arcade atmosférico de um só dedo: você carrega a última chama através de um vale que escurece, acendendo faróis um a um antes que a sua luz se apague. As sombras da desesperança se aproximam quando você para em silêncio — correr ilumina, mas consome a chama. Cada vale vencido é mais escuro; a pontuação e o recorde ficam salvos no aparelho e há um cartão de resultado para compartilhar. Toque (segurar e arrastar) funciona em retrato e paisagem.

Light Grid Logic Remix
A **Lights Out** puzzle. Tap a bulb to **toggle it and its four orthogonal neighbours**; turn the whole grid off to clear the board. Order doesn't matter — *parity* does, so it's about *which* cells you press, not when. Undo and reset any time, and chase **par** (the number of presses the level was built from).

LUXWAKE: The Workshop Works After Light
LUXWAKE is an original portrait-first spatial-production game. Move an

Schwarzschild Shadow Peepstage
Classify ideal Schwarzschild light rays around a critical impact parameter and bound weak-field and flyby-view claims.

HELIOGRAPH — Signals Across the Iron Valleys
The line went dead at Cold Hollow and you are the new signal-keeper. Turn brass mirrors to walk a beam of sunlight across a hand-drawn valley and into the receiving station — then learn to split white light through a prism into three colours for three valleys, to husband a beam through fog that drains it, and to arrive on the beat while army shutters open and close. Twenty-four stations across five chapters, every one machine-proved solvable, with an honest par and a quiet score of plucked strings and glass bells.

Rayleigh Dye Vat
Sort three wavelengths through a fourth-power molecular dye line and distinguish illustrative direct transmission from a complete atmosphere.

VEILSHAFT: The Dark Learns Your Light
VEILSHAFT is a standalone first-person dark-road horror game inspired by Minecraft cave-stalker folklore. Recover witness plates from a twelve-room mine, control where the creature hears you, and return to the Cage Lift before the shift bell closes.

BLACKOUT CALL
**Every Light Hides a Change.** BLACKOUT CALL is an original portrait-first stage-management strategy. Each cue allows one pool of light. Actors score acclaim only when their mark is visible; stagehands advance active scene changes only in darkness. Light an unfinished change and the audience sees the machinery, costing trust and wasting that crew's work beat.