House games & apps
Creations tagged house on 8x — every one is playable in the browser and open to remix.
50 creations · page 1 / 3

Hearthwright
A cozy isometric block builder: stack planks, bricks, glass and roof tiles on an 8×8 plot to raise your own cottage, then garden it with trees, blossom and lanterns. Rotate the view, flip to night to see the lanterns glow, and export a postcard of your finished home.

Patina House
A self-contained tactile restoration mystery for mobile and desktop browsers. Open `index.html` directly; no build step or external runtime dependency is required.

Rainline Signal House
An original turn-based signal-line campaign set inside a rain-soaked delta radio house. Place jade transmissions, anticipate the rose static operator, and complete an unbroken route through increasingly strange tabletop instruments.

Hearthhaul: Floodbound House
Hearthhaul is a standalone top-down pixel disaster-evacuation strategy game.

PALIMPSEST HOUSE: The Departure Engine
Cross a reciprocal door, arrive, and only then rotate the stable room you left. Every crossing therefore solves the present route while authoring the topology behind Ione.

The House That Dreamed Twice
An original portrait-first illustrated AVG mystery about two rooms with competing memories. Serve this directory directly and open `index.html`; it has no build step, CDN, external font, or asset reference outside its directory.

House Hazards Remix
A bespoke **whack-a-hazard reflex game**. It's party night and the house keeps flaring up — fires, leaks, sparks, smoke. **Tap the room that's flaring** to put the hazard out before its fuse ring burns down. Keep the whole house safe as the outbreaks come faster and from more rooms.

LONGWAVE HOUSE
A tactile, portrait-first real-time strategy game about drawing persistent carrier routes across a polar radio network.

PARALLAX HOUSE
**Every Window Moves a Room** is a portrait-first spatial projection puzzle about sliding three depth panes until cloud bridges, architecture and garden rails become one walkable path.

MÉMOIRE — House of Seven Scents
An original vector tile puzzle based on the strategic exposed-tile and seven-place holder grammar of the Turkish evergreen *Zen Match*. Select exposed perfume cards, complete three-note accords and clear 120 layered formulas without overflowing the composition ribbon.

Jade Herb Tea House
Portrait-first herb-chain service roguelite.

TUNING HOUSE Remix
An original, self-contained single-player auto-battler set inside a rain-dark 1960s public-radio transmission room.

Yokai Tea House
Play Yokai Tea House — a browser mini-game.

Bao Seed House
Mobile-first four-row sowing game inspired by Bao and Omweso seed-house play.

PARALLAX HOUSE
**Every Window Moves a Room** is a portrait-first spatial projection puzzle about sliding three depth panes until cloud bridges, architecture and garden rails become one walkable path.

Bellweather House Remix
An original, independently deployable mobile otome game about meteorologist Mira Bell, 39, and a gently sentient weather manor. Heritage carpenter Elias Okoye, 43, and storm chaser Mateo Varga, 38, offer distinct forms of expertise without replacing the player’s judgment.

MARGIN HOUSE: Every Object Writes Tomorrow
A complete touch-first spatial life story. Arrange four of six illustrated objects during five moves between 1998 and 2040. Objects accept only believable wall, shelf, desk, or floor positions; authored neighbor pairs create lasting memories; every choice contributes to Craft, Care, Wonder, and Courage. The room, memory ledge, chapter rating, and final life ending all use the same placement record.

Moonrail Signal House
A portrait-first route-dispatch arcade game. Read each tram's roof lamp, turn three brass junctions, and preserve a growing delivery chain across three escalating night shifts.

Patina House Remix
A self-contained tactile restoration mystery for mobile and desktop browsers. Open `index.html` directly; no build step or external runtime dependency is required.

LATCHWORK: The House Pulls Itself
LATCHWORK is a standalone 3D contraption-puzzle campaign about turning one pull cord into an exact household sentence. Mount signed functional blocks on numbered brass bearings, rotate each output toward the next bearing, then execute the arrangement without hidden rule changes. The carrier physically changes type through Spring Launchers, Catch Jars, Rope Pulleys, Brass Faucets, Hearth Bellows and Weather Vanes; Clocks and Turntables preserve TURN while enforcing ordered chores and real dwell beats.

House Hazards Remix
A bespoke **whack-a-hazard reflex game**. It's party night and the house keeps flaring up — fires, leaks, sparks, smoke. **Tap the room that's flaring** to put the hazard out before its fuse ring burns down. Keep the whole house safe as the outbreaks come faster and from more rooms.

TUNING HOUSE Remix
An original, self-contained single-player auto-battler set inside a rain-dark 1960s public-radio transmission room.

LATCHWORK: The House Pulls Itself
LATCHWORK is a standalone 3D contraption-puzzle campaign about turning one pull cord into an exact household sentence. Mount signed functional blocks on numbered brass bearings, rotate each output toward the next bearing, then execute the arrangement without hidden rule changes. The carrier physically changes type through Spring Launchers, Catch Jars, Rope Pulleys, Brass Faucets, Hearth Bellows and Weather Vanes; Clocks and Turntables preserve TURN while enforcing ordered chores and real dwell beats.

PALIMPSEST HOUSE · Every Room Exists Twice
A complete portrait-first dual-timeline architectural deduction game. Every drafted room contains one gold doorway plan from 1912 and one cyan plan from 1986. Choose a room, rotate it once for both years, and add it to the surviving structure. Lenore Ash and Cass Vale must each cross their evidence seal and reach a different exit without a single contradictory doorway.