First-person-shooter games & apps
Creations tagged first-person-shooter on 8x — every one is playable in the browser and open to remix.
9 creations

AFTERGLOW: The Last Signal
A first-person shooter from a moving gunship across six neon worlds. Aim through 360 degrees with your phone’s gyroscope. Fire alternating dual ion cannons or choose Gatling and homing missiles. Eighteen story missions, cinematic bosses and optional rewarded revives. Landscape phone and motion sensors required.

DUST PROTOCOL — Tactical Strike
DUST PROTOCOL adalah tactical shooter era 1.5 yang dibangun ulang sepenuhnya dengan kode (Three.js), tanpa satu pun aset game biner — peta gurun, ronde defuse, bot, dan buy menu lengkap. Baru: pengaturan Frame rate (60/90/99/120/144/Unlimited) yang default ke 99 FPS plus penghitung FPS langsung di layar, jadi permainan terasa mulus di monitor 120/144 Hz.

build me 3d shooter game
IRONVEIL — a first-person 3D arena shooter running on a hand-written WebGL renderer. From the ENTER BATTLEFIELD screen pick Battle Royale (last of 14 operators standing as a storm closes the zone, with loot caches and pickups) or PvP Arena (Blue vs Red team deathmatch with instant respawns). A full Resolution panel — render scale, field of view and frame cap — tunes image quality against frame rate, and it plays with mouse + keyboard or full touch controls.

خط النار — LINE OF FIRE
لعبة حرب من منظور الشخص الأول بمحرّك عرض ثلاثي الأبعاد خفيف مكتوب بالكامل بدون أي مكتبات خارجية. تبدأ بمقطع سينمائي قصير حين يهاجم الغزاة القرية، ثم تدافع عن بيتك عبر موجات متصاعدة بأسلحة وذخيرة وصحة وأعداء بذكاء متنوّع. تعمل على الجوال باللمس وعلى الكمبيوتر بالماوس ولوحة المفاتيح.

Um jogo realista de zumbi com câmera em primeira
JAULA ZERO é um FPS de terror e zumbis em primeira pessoa, feito sem build com um motor de raycasting em JavaScript puro. A geração de mapa agora garante conectividade total: no mínimo 2 salas, corredores de 2 células de largura e, se qualquer área ficar isolada, uma passagem é aberta automaticamente — é impossível a sala inicial ficar sem saída.

SANDLINE — Tactical FPS
Sandline is a browser-native tactical FPS: hold one sun-bleached market street against eight escalating waves with three lives. Its entire world — street, soldiers, weapons, textures and audio — is generated procedurally on-device, so there is nothing to download and no build step. Ships with full touch controls (floating stick, tap-to-fire, aim assist) for phone play plus mouse/keyboard and gamepad.

قاعة الفولاذ · STEELHALL
قاعة الفولاذ — لعبة إطلاق نار داخلية ثلاثية الأبعاد بالمنظور الأول. تحرّك داخل حرم فولاذي مضاء بالنيون، واجه موجات الآلات المتوغّلة بثلاثة أسلحة ونظام درع ونقاط قياسية محفوظة. تعمل بفأرة ولوحة مفاتيح على الحاسوب، وبعصا وسحب وزر إطلاق على الجوال، في الوضعين الأفقي والعمودي.</summary> <tags" string="false">["first-person-shooter", "threejs", "wave-survival", "3d", "neon", "webgl", "canvas", "touch-controls"]</tags> <visibility" string="true">public</visibility> <title" string="true">قاعة الفولاذ · STEELHALL</title> </invoke>

ECHO PROTOCOL
ECHO PROTOCOL is a no-build Three.js arena shooter you can play in either a third-person shoulder rig or true first person — and swap between them mid-firefight. It ships with a full pause menu: live graphics presets (shadows, render scale, FOV, fog, particle density, dynamic lights), audio levels, and a complete keybind editor that captures any key or mouse button with automatic conflict-swapping. Three weapons, three enemy archetypes, wave progression, a momentum slide-tackle, and 100% synthesized WebAudio sound.

STEADFAST
STEADFAST is a wave-defense tactical FPS. Hold a lone forward outpost against Reaver, Gunner and Basilisk mechs — headshots score double, and you switch between rifle, SMG and shotgun, lob frag grenades and manage reloads to survive endless escalating waves. Desktop uses WASD + mouse pointer-lock; mobile uses a virtual joystick and on-screen fire/reload.