Dungeon games & apps
Creations tagged dungeon on 8x — every one is playable in the browser and open to remix.
120 creations · page 1 / 5

SEALBOUND
A pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Buy seal cards in the village, brave twenty floors, and when a chapter boss falls a rift may open into its own Beast Space: weaken the wild beasts that haunt that boss's lore and seal them. Beasts fight on their own, level up, come in gear series (gold-blade shiba, frostfire shiba...) and fill a codex. Show off your party in the multiplayer plaza.

Poké Isle: Ultra Classic
The original Poké Isle: Ultra, preserved as it shipped — for trainers who want the classic three-roads expedition exactly as it was: Ultra Rift cave, golden Sky Summit portal, the rebuilding Isle Village, capture cinematics, Rank Brawl and starter gifts. The mainline Poké Isle: Ultra continues with the Village Season update.

Chronoforge
A turn-based roguelike where you rewind time to undo your mistakes — forge deeper every run, bank shards, and spend them on upgrades that stick.

Ashenwake
Ashenwake — un action-aventure top-down où vous êtes le dernier Gardien de Braise. Explorez le caveau englouti, allumez les trois brasiers pour desceller la porte scellée, terrassez coureurs, cracheurs et brutes, puis affrontez le Gardien de Cendre en deux phases. Épée, roulade d'esquive, lanterne de braise, sauvegarde cloud et classement des Gardiens.

WILDREACH (Remix) (Remix)
EMBERWILD is an ember-lit open voxel wilderness RPG — a remix of WILDREACH that re-lights the whole world with dusk-plum skies, ember-amber light and a warm parchment HUD, and adds the paid-app entry gate. Roam fourteen biomes with momentum combat and weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff, sceptre), dodge-roll, glide and wall-climb through procedurally generated towns and boss-capped dungeons, then craft, level a skill tree and share one seeded world with friends in co-op.

Monarch Gate — Shadow Hunter RPG
Solo Leveling-inspired pixel-art action RPG with a major graphics upgrade. Every sprite now renders through a lit pipeline — crisp silhouettes, rim light, ambient occlusion and emissive glow — on larger, more detailed hunter, enemy and boss art with a real walk cycle and attack poses. Hunters hold their class weapon in hand (sword, dagger, scythe, pistol, staff). Dungeons gained animated flames, god-ray light shafts, drifting fog and embers. Five classes, ranked Gates, skills at Lv 3/6/9/12/15, coins spent on stats, weapons and skins. Redeem ViNiGREAT1 for Monarch Premium.

WILDREACH
WILDREACH is an open voxel wilderness RPG that runs entirely in the browser. Fight with momentum combat across seven weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes through a fifteen-minute day cycle and six weathers, meet procedurally generated towns with merchants and quests, and delve into dungeons that end in a boss floor. Craft, level a skill tree, and share one seeded world with friends through Paean rooms. A remix of Block Dungeons Arcade Remix by 다온.

Archive Lens Remix
**Every Room Changes When You Look**

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

WILDREACH
An open voxel wilderness RPG where you're dropped at the gate of Hearthfield with nothing and must survive. Momentum-based combat with weapon-defining kits (sword, axe, hammer, bow, fire staff and more), dodge rolls, gliders and wall-climbing across fourteen biomes, procedurally generated towns with quests, and dungeons that end in a boss floor — all through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends via Paean rooms.

Pocket Dungeon
A one-hand micro-roguelike — swipe to move, strike, and descend the tower.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum-driven combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

SEALBOUND II
SEALBOUND II: a pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Seal 120 beasts across 39 families and evolve them mid-run, then raise them in Kibble Village: train, boost, learn moves, equip charms, wear skins, bond. The village is the lobby - no room codes: chop, mine, trade, gift seal cards and duel other players' parties. Publish your Sealbinder card to the Hall, compare records, climb five leaderboards, and take expeditions into the Sunken Tidepool and Frostvault with floor mutators, weekly quests, 71 achievements and titles.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen procedurally generated biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss floor, through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, staff — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, across a day/night cycle and six kinds of weather — then craft, level a skill tree, and share one seeded world with friends.

WILDREACH
An open voxel wilderness action RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — swords, axes, hammers, bows, fire staves, sceptres — plus dodge rolls, directional blocking, gliders and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor; craft, level a skill tree, and share a seeded world with friends over Paean rooms.

Emberfall 余烬暗途
Q 版暗黑风动作 RPG:操控小小冒险者,在火炬照亮的地下城与秘境中砍怪、捡装备、挑战守卫。纯 JavaScript + Three.js 零构建网页游戏,内置中英双语,手机竖屏/横屏与桌面皆可畅玩,存档本地保存。

Pixel Gauntlet
A dependency-free real-time top-down dungeon action game inspired by the classic arcade Gauntlet. Explore stone dungeons, shoot enemies, destroy generator pillars, collect food and treasure, and escape through the exit portal.

RIFTBOUND: ECHOES
Descend a procedural dungeon that remembers you: collect echoes of who you were, and each death leaves a floor you have to cross again.

Archive Lens Remix
Compact first-person illustrated dungeon crawler template.

Ruinbound: Vaultfall
A portrait-first voxel action adventure across fifty collapsing vaults. Double-jump, cut foundation bricks, crush monsters with falling masonry, claim champion sigils, and uncover every hidden chest.

Greatwalker
You were born on the back of a mountain-sized beast that has walked the world for a thousand years. Every nine seconds a foot the size of a town comes down a mile below you, the horizon rolls, and every hanging lantern swings. The Greatwalker is dying. Walk the length of its body — from the tail-fens through the terraced haunch, the rib cathedral, the windy shoulder and up to the crown around its lantern eye — grapple, glide, ring the stridebell, fight five bosses inside its own body, and decide whether to keep it walking or let it finally lie down.

Cindermoor
Play Cindermoor — a browser mini-game.

Pixel Dungeon Loot Hero
Portrait-first dungeon lootbox ARPG prototype built as a standalone JavaScript Canvas game.