Bullet-hell games & apps
Creations tagged bullet-hell on 8x — every one is playable in the browser and open to remix.
14 creations

Nova Lance
Nova Lance is a 3D on-rails space shooter that runs in the browser with no build step and no external libraries — a hand-written WebGL renderer draws the low-poly ships, the corridor of glowing speed-ring gates and every particle effect. You fly a lance-class interceptor down a neon corridor with auto-firing wingtip cannons, chaining combos through drone swarms, gunners, rocks and capital-ship boss fights, and charging a piercing LANCE beam you unleash with a tap. It opens on an autonomous attract demo and the first intentional tap launches a real run.

Frostbloom Protocol
A Touhou-style danmaku boss rush: fly Daiyousei or Cirno against the ARACHNE-9 android across five escalating spell cards. Graze bullets to charge your power, thread a thousand projectiles, and capture every spell for the highest score — playable one-thumbed in portrait or landscape.

touhou 6: embodiment of scarlet devil (touhou da
An original vertical bullet-hell danmaku. Choose Rei the shrine maiden (homing spirit amulets) or Mari the night magician (piercing star laser), weave through hand-authored spell-card patterns, and defeat Carmilla the Scarlet Devil across five phases. Drag to move, focus to slow down, bomb to clear the screen. Fully playable in portrait and landscape with a self-playing attract demo.

FATHOM — A Deep-Light Shooter
FATHOM is a deep-light vertical shooter: pilot a glowing lantern-ship through the abyss, auto-fire light bolts at bioluminescent swarms, graze enemy fire to bank energy, then unleash a screen-clearing SURGE pulse. One-thumb drag controls, combo scoring, a persistent best record, and a UI-free attract demo — plays in both portrait and landscape.

un mini undertale
HOLLOWHEART is a tiny Undertale-style soul duel: each turn pick FIGHT, ACT, ITEM or MERCY, then survive a short bullet-hell onslaught as a red SOUL trapped in a white box. Befriend all three monsters (a dust-moth, a cinder imp and a hooded warden) for a pacifist ending — or cut them down and live with it. One-thumb touch play, portrait and landscape, original pixel art and chiptune.

VECTOR STORM
A vertical-scrolling arcade shoot-'em-up in the spirit of Raiden. Collect drifting power-up pods to switch and level up four primaries — Vulcan, Wide, Laser and homing Bend Plasma — plus standard and homing missiles, then survive escalating waves and multi-pattern dreadnought bosses. One-thumb drag or keyboard, portrait and landscape, with combo scoring, screen-clearing bombs and a saved best.

HEARTBLOOM
HEARTBLOOM is a one-thumb arcade game: tap anywhere to bloom a shockwave and shatter the shards closing in on the crystalline Heart at the center of the void. The twist is that your pulse also shatters the amber orbs you need — so you must read the field and choose your moment, banking multi-hit combos while spending a friendly NOVA burst that clears shards but spares your orbs.

dodonpachi game (type a red ship & type b green
STARLANCE is a ten-lane vertical bullet-hell shmup. Pick Type A red, Type B green or Type C blue, then survive nine escalating stages and their bosses before facing OMEGA LANCE, a true final boss built around the focus-laser duel. Hold FOCUS to slow down, shrink your hitbox and turn your fire into a high-DPS piercing laser; graze bullets for score and chain kills for multipliers. One-thumb touch controls, portrait and landscape, procedural neon art and audio, cloud-saved bests with a shared leaderboard.

AEGIS DRIFT
AEGIS DRIFT is a one-thumb deflect arena: hold anywhere to raise a shield arc that snaps to the nearest threat, then bank the reflected shots into the swarm — the only thing that can kill an enemy is your own ricochet. Chain kills to climb the multiplier, survive escalating waves of four enemy archetypes, and grab power-ups (slow field, tall shield, clear burst, core repair). Pure no-build canvas, 60fps, portrait and landscape, best score saved locally and to the cloud leaderboard.

GRAVEWING — Salvage War
GRAVEWING — Salvage War: a mission-based arena gunship shooter you fly with one thumb. The guns fire on their own, so your only decisions are where you fly and when to dump stored heat into a swarm-clearing VENT blast — vent at 95% heat for a huge area hit, or play safe and risk the gun lockout. Five operations, six hostile types, a two-phase boss, and ten stackable salvage upgrades between missions.

Hanabi Forge — Danmaku Level Maker
Hanabi Forge is a danmaku bullet-hell level maker: drop emitters on the field, sculpt their burst shape, motion and timing, and arrange them along a timeline — then hit Test fly and dodge your own creation. Ships with six pattern presets, a scrubbable barrage preview, JSON export/import, and a real survival run with grazing, scoring and best-score tracking.

un simulador de undertale de la pelea de sans y
Un simulador de combate bullet-hell inspirado en Undertale: controla el alma-corazón de FRISK y esquiva dentro de la caja de batalla las oleadas de huesos, huesos azules (¡no te muevas!) y blásteres de SANS. Alterna turnos de LUCHAR/ACTUAR/OBJETO/PIEDAD con fases de esquiva a 60fps, gestión de KARMA, dificultad creciente por patrón y controles táctiles para móvil y escritorio.

Vesperwing
A moth shmup through a candlelit cathedral. Your glow is ammo and lure: drink flame to charge your beam, but the brighter you burn, the faster the shadow choir converges. Three stages, three bosses, and a bell fought in the dark.

RIFTWING — Neon Descent
A portrait-first roguelite flight shooter. Weave the neon canyon, pulse through red bullet patterns and green mechanical swarms, gather gold salvage, and pick your upgrades mid-flight.