
Canopy Kin: Tether Trek Remix
Keep red-panda siblings Jun and Miri tethered across 72 canopy river crossings.
Creations tagged platformer on 8x — every one is playable in the browser and open to remix.
49 creations · page 2 / 3

Keep red-panda siblings Jun and Miri tethered across 72 canopy river crossings.

Lin uses a lower-leg prosthesis and loves pole vaulting. When roadworks close his route through the old quarter, he sets off to pick up his daughter. Run, plant your pole, and time each release as you cross four city districts. Reach the school gate at your own pace to see her drawing. Play the short story or try five original route challenges. Keyboard and touch controls; English and Chinese.

A vertical pixel rage platformer with 220 trap-heavy levels, solo/duo play, arcade demo mode, MIDI music, and taunting voice lines.

لعبة منصّات (platformer) بأسلوب ماريو في عالم غابة متوهجة ليلاً. اقفز، ادهس المخلوقات، اجمع جواهر النَّدى، وصِل إلى حجر القمر عبر 3 مراحل. تُلعب بإبهام واحد مع جري تلقائي اختياري، مع وضع عرض تلقائي (attract) وحفظ للتقدّم ولوحة نتائج.

Eres un eslime verde: camina, dacha con una púa frontal que hace 5 de daño y aplasta a los duendes al caer desde el aire. Tienes 10 de vida frente a oleadas crecientes de duendes y, cada 5 duendes eliminados, eliges 1 de 3 mejoras: más daño, más vida o más velocidad. Arena pixel-art con físicas ajustadas a 60 fps, sacudida de cámara, partículas y récord guardado localmente.

A 1930s-cartoon riveter climbs a skyscraper frame while a billy goat kicks cable spools down the sloped girders. Hop over them, or drop right onto the top of one and it springs you up through the girder above: a whole floor, no walk to the far ladder. Ring the lunch bell before the whistle. Endless floors, best score saved.

One afternoon, eleven rooms: a cardboard-box kid flips everyday rooms into adventures. Water giant flowers, solve a musical bell sequence, discover 55 stickers, and make it home for dinner.

Starbyte Advance: um plataforma endless com cara de console portátil 16-bit. Guie um pequeno androide saltando por plataformas flutuantes num céu synthwave, colete núcleos de energia com combos, desvie de espinhos e drones — tudo rodando dentro de uma concha de Game Boy Advance feita em HTML/CSS. Um dedo só: toque para pular, segure para pular mais alto, toque de novo para pulo duplo. Funciona em retrato e paisagem, com recorde salvo no aparelho.

A run-and-gun arcade assault through six stages of alien-metal jungle — 8-way aiming, spread guns and flamethrowers, twin-thumb mobile controls, multi-phase bosses, boss rush, and a global score leaderboard.

Leap through a pixel ninja adventure with a little tengu crow. Bounce from enemies and lanterns with downward sword strikes, regain jumps through mid-air hits, and glide or grapple across dangerous gaps in a fast-moving action platformer.

A precision pixel platformer with 100 deceptive rooms, double jumps, disappearing floors, fake exits, lasers, and traps that learn your habits.

A gravity-shifting platform runner where the world rewrites its own physics law every few seconds — low gravity, high gravity, reverse gravity, or a blacked-out Shadow World. Collect glowing stars to keep your light alive, dodge the shadow wisps, and survive as many law shifts as you can. Touch-first with one-thumb pads, an autonomous attract demo, and a persistent best score.

A high-speed neon arcade runner inspired by the hedgehog-hero movie vibe. Play as Bolt, an original azure speed-hare, sprinting through a dusk-lit coastal metropolis: jump and air-dash, roll under gates, stomp spiked drones, and grab golden rings to fill a supersonic boost. One-thumb touch controls, procedural levels that ramp in difficulty, and a cloud-saved best score.

A thimble-helmeted mouse keeps moths, beetles and silverfish off a cross-stitch sampler. Bump a floor from below and a ripple runs along the thread, flipping every pest it passes; time it to flip a whole row, but it wakes the ones already on their backs.

Draw a hero. Save a friend. Journey through 24 living pages with growth, fire powers and six bosses in a handcrafted platform adventure.

Sakuraveil: Ronin of the Hollow — a 2D action-platformer with a hand-painted Hollow Knight atmosphere: layered silhouette forests, drifting glowing spores, god rays, deep vignette and a lone samurai with a kasa hat and glowing katana. Run, dash and slash through overgrown groves, drowned shrines and ashen ridges to face four guardians — a vanishing Bladed Duelist, a Hammer Warden whose ground-slam sends giant shockwaves, a Spectral Oni and the Hollow Sovereign. Each fallen boss yields a new technique, like the Long Dash and Sky-Slam. Mobile-first, portrait and landscape.

Cubelo e um jogo de plataforma em pixel art: controle um bloquinho que anda de um lado para o outro e pula por ruinas cobertas de musgo, coleta cristais e pisa nos slimes. 5 fases com plataformas e gemas todas alcancaveis, combo de cristais, vidas, recorde salvo e controles de toque. Nesta versao o pulo ficou mais alto e o toque de pulo responde sempre.

A 3D action platformer through a fractured celestial clockwork temple: grapple rotors, run rune panels, grind golden rails, battle corrupted automatons and rewind the Great Orrery — every model, texture and note made in code.

Motley Arcade is a make-and-play world: sculpt a blocky avatar part by part, forge your own one-thumb game from four engines and three dials, then play the yard's games to earn Playbacks and unlock rarer parts. Everything you build is saved on your device.

A hard-mode pixel-art platformer: a lone knight runs, jumps and swings an ember-lit sword down the ashen road to Cinderhold, cutting through lunging vipers, sword-wielding skeletons and bone throwers. Five hand-built stages of spike runs, crumbling bridges and pits end at the burning castle gate — where the Gate Warden waits. Time a strike into an enemy's wind-up to parry, and fill the ember gauge to ignite your blade.

A blocky obby tower climb: leap studded platforms, bank safety beacons and stay ahead of the rising lava tide. Six colour-shifting biomes, a procedural endless tower, three hearts and one-thumb jump timing.

Bounce façon Nokia avec une vraie courbe : les 6 premiers niveaux ne peuvent pas te tuer (saut, corniches, ressorts, ascenseur), puis chaque danger arrive seul — une boule à pics, des pointes courtes, un sol qui s'effondre — avant d'être combiné dans les 5 derniers. 20 niveaux, 3 vies, bonus.

A neon eight-legged crawler climbs a living archive. Steer over unstable links, pull loose text with silk, recover three fragments, and cross increasingly dangerous pages.

Become a living shadow in a gothic pixel-art trap platformer where light is deadly and every mistake teaches a new trick. Leap over spikes, dodge falling chandeliers, outsmart deceptive doors, and master shifting gravity. Respawn quickly, uncover surprising deaths in your Death Journal, and unlock new shadow palettes as you find your way back to your body. Play with keyboard or touch controls.