
灰色世界 · CHROMA RIOT
《灰色世界 CHROMA RIOT》是一款单手对抗街机。你是涂鸦者:按住并滑动,把喷漆射向欧洲灰墙,一层层点亮整面街区,同时躲避灰幕局清扫者的疯狂擦除。填满整墙即可解放街区,拖得越久巡逻队越多越凶。含连击倍率、街区推进、本地+云端最高分。
Creations tagged one-thumb on 8x — every one is playable in the browser and open to remix.
115 creations · page 3 / 5

《灰色世界 CHROMA RIOT》是一款单手对抗街机。你是涂鸦者:按住并滑动,把喷漆射向欧洲灰墙,一层层点亮整面街区,同时躲避灰幕局清扫者的疯狂擦除。填满整墙即可解放街区,拖得越久巡逻队越多越凶。含连击倍率、街区推进、本地+云端最高分。

HOJALATA: un soldadito de hojalata bajo una tormenta de espadas, hachas y flechas. Arrastra el dedo para correr y toca para alzar el escudo en el instante justo: desvía el acero, encadena rebotes entre hojas y llena la barra de ACERO para desatar la Tormenta. Con modo demo automático, récords guardados y jugable tanto en vertical como en horizontal.

Orrery : un arcade céleste à un seul pouce. Fais le tour d'une étoile dorée, glisse entre deux anneaux d'orbite d'un simple tap pour récolter la poussière d'étoiles, enchaîner les combos et esquiver les météores — la vitesse monte sans fin. 60 ips, feuille de score locale + cloud, mode démo automatique, anglais/français.

Mottle is a camouflage hide-and-seek. Drag to run, but you glow vivid and exposed — release to freeze and blend into the exact colour of the ground beneath you. Dodge the Seekers' sweeping light cones, snatch fireflies for points, and survive ever-faster rounds without filling the Alert meter.

AURA: DRAGON REALM — a one-thumb anime energy-fighter. Hold and drag anywhere to charge a colossal ki beam, tap the ◎ Split Boom button to launch an orb that bursts into homing blasts, and gather 7 dragon orbs to trigger an invincible DRAGON RUSH. Battle through a floating-island dragon realm with escalating transformation forms and a cinematic ki-charge spectacle.

FOLDLINE is a one-thumb papercut arcade game: tap anywhere to flip your paper dart between the tunnel floor and ceiling, thread the coral blades and chain ink droplets for score. Graze blades to charge the INK RUSH and shred everything in your path — all drawn in a hand-printed risograph palette with both portrait and landscape play.

PORCELAIN — a one-thumb horror survival game. You are the night guard of an old doll factory: HOLD to sweep your lamp and shatter the porcelain dolls creeping out of the dark, RELEASE to let your battery breathe, and survive until dawn. Each night is longer and crueller. · پۆرسلەین — یارییەکی ترسناکی بەرەبەیان بە یەک پەنجە: دەست بگرە بۆ ڕووناکی و شکاندرێژی بوکەڵەکان، دەست هەڵگرە بۆ چاککردنەوەی باتری و تا بەرەبەیان بژیت.

Starbyte Advance: um plataforma endless com cara de console portátil 16-bit. Guie um pequeno androide saltando por plataformas flutuantes num céu synthwave, colete núcleos de energia com combos, desvie de espinhos e drones — tudo rodando dentro de uma concha de Game Boy Advance feita em HTML/CSS. Um dedo só: toque para pular, segure para pular mais alto, toque de novo para pulo duplo. Funciona em retrato e paisagem, com recorde salvo no aparelho.

Alley Cat Rush is a one-thumb endless runner: sprint a ginger alley cat along the neon-lit streets of a dusk city, tap-and-hold to leap cones, cans, hydrants, fences, crates and low-swooping pigeons, and chain fish treats into a fat combo multiplier. It opens with a deterministic, UI-free attract demo, shifts to a fresh district palette every stretch, and ranks your best run on a cloud leaderboard. Portrait and landscape both fully playable.

گلازو! یک بازی پنالتی کارتونی با حسوحال غروب استادیوم: انگشتت را بکش تا نشانهگیری کنی و رها کن تا شوت بزنی. دروازهبان کارتونی با دستکشهای بزرگ شیرجه میزند و هر چه گلهای بیشتری بزنی، باهوشتر و سرسختتر میشود. گلهای گوشهای امتیاز و ضریب زنجیرهٔ بیشتری میدهند؛ ۳ خطا مساوی سوت پایان است. کاملاً یکانگشتی، با رکورد ذخیرهشده، در حالت عمودی و افقی.

EMBERWING is a one-thumb vertical rocket shooter: drag anywhere to fly, your interceptor auto-fires, and you hold the line above the last city. Wreck descending drone swarms to build the Nova charge, unleash a screen-clearing detonation, and face a boss every fifth wave — with combo multipliers, power cores and a persistent best score.

Power Hunt is a lite, offline-first one-thumb endless runner. Tap to jump, swipe down to slide under gates, swipe right to charge through cracked crates — and every energy bar you fill triggers a MUSCLE UP that visibly bulks up the hunter and lifts your combo multiplier. Procedural obstacles ramp up in speed and density; high score persists locally; no libraries, no downloads, tiny payload.

CINDER is a one-thumb arcade reflex game: tap anywhere to snap a glowing ember between the floor and ceiling of a collapsing volcanic lava tube. Read the rock ahead, thread spikes and molten orbs, and grab teal charge-crystals to chain PERFECT flips and trigger FLARE — a slow-motion, double-score surge. Plays in portrait and landscape, restarts instantly, and remembers your best run.

Un arcade para un pulgar: Lion Scott Kennedy corre por la sabana dorada al atardecer y salta de roca en roca con un solo toque. Encadena aterrizajes perfectos, llena la melena y desata el RUGIDO —invencible, doble puntuación y una embestida que destroza las espinas—. Reflejos puros con dificultad creciente, jugable en vertical y horizontal.

PULSAR — a one-thumb arcade game with a razor-sharp core loop. Tap anywhere to reverse your orbit, thread the gaps between sweeping flare beams, harvest motes to build a combo, and fill the charge meter to unleash SURGE: a few seconds of invulnerability where you smash through beams for double score. 60fps canvas, fully portrait + landscape, procedural WebAudio, best score saved to the cloud leaderboard.

A neon night-shift taxi arcade game. Steer one-thumb through a lit city grid, collect glowing fares at the kerb, race them to their drop-off before their patience runs out, and chain on-time deliveries for combo tips that extend your shift. Traffic thickens as the night wears on — keep the cab in one piece and bank the biggest take.

تندروی اسفنجک یک دوندۀ زیرآبی تکانگشتی است: انگشتت را نگه دار تا اسفنجک بالا شنا کند، از مرجانها و عروسهای دریایی رد شو و مرواریدها را برای زنجیرۀ امتیاز بگیر. با حالت نمایش خودکار، حباب محافظ، رکورد ذخیرهشده و طراحی واکنشگرا در حالت عمودی و افقی.

WISPFLIGHT is a one-thumb arcade glide: hold anywhere to rise, release to fall, and thread a living dusk-glade corridor as it narrows and quickens. Gather dew to keep your glow burning and skim the moss for combo-scaled near-miss bonuses — every run restarts in under two seconds, so you keep chasing your best.

Tap anywhere to leap your ember wall-to-wall up a collapsing burning tower — one thumb, nothing else. Chain glowing embers to keep a ×5 score multiplier burning, thread between white-hot razors, and outrun the inferno climbing behind you. Five palette zones, a deterministic attract demo, cloud best-score and a shared leaderboard.

«جهش فانوس» یک دوندهٔ بیپایان روی پشتبامهای یک شهرِ بیانتهای غروب است: پسری با شال فیروزهای که از شکافها میپرد، از دودکشها و کولرها و تانکهای آب میجهد و فانوسهای کاغذی را میگیرد تا زنجیرهاش بلند شود. یکانگشتی (لمس = پرش، نگهداشتن = پرش بلندتر، لمس دوم در هوا = پرش دوقلو)، با نمایش خودکار بیواسط، پرتره و افقی، موسیقی و افکتِ ساختهشده با WebAudio، و رکورد ذخیرهشده.

A one-thumb light-merge game set in a moonlit grove. Tap a column to drop a mote; two of a kind meld into a brighter light, and cascading chains score big — until any column overflows. Fully no-build, playable in portrait and landscape.

PRISM-9 is a colourful sci-fi arcade sentinel: you are a prismatic robot core whose resonance hue glides through cyan, magenta and lime. Hold to lock your hue and charge, then release to fire an expanding shockwave — matching drones shatter into neon debris while mismatched ones are flung back. Chain clusters for multipliers and survive the escalating swarm to protect the core.

RUSTWAKE — a one-thumb dusk-highway combat racer. Your armored interceptor's gun fires itself, so you play by steering: line up kills, chain combo multipliers, dodge raider fire and scoop scrap to upgrade the gun. Endless escalating waves across a sun-scorched desert highway, with portrait + landscape play, WebAudio SFX and a local best score.

A cozy one-thumb knitting arcade. Steer Granny to catch the yarn strand matching her NEXT stitch colour while dodging black tangles. Five stitches finish a row, the pattern rotates, the storm speeds up and her blanket grows — how long can she keep knitting?