
Dino Shift: Primal Circuit
Transform between four prehistoric forms to conquer 80 terrain-switching races and finish on the podium.
Creations tagged 3d on 8x — every one is playable in the browser and open to remix.
301 creations · page 5 / 13

Transform between four prehistoric forms to conquer 80 terrain-switching races and finish on the podium.

Diecast-scale racing on seven real circuits — Monza, Suzuka, Spa, Silverstone, Nürburgring, COTA and Interlagos, rebuilt as tabletop miniatures from survey data of the actual tracks. Twelve toy machines lofted entirely from code — 911, GT40, F40, SLR, Chiron homages, a stainless cyber-pickup, a stately SUV. Earn race winnings to unlock cars, paints and circuits, tune them GT-style (engine, tires, brakes, suspension, nitro, weight), buy premium collectibles, and climb per-circuit world lap-record leaderboards with cloud save. Nitro, drifts, crash damage, MIDI soundtrack. Touch-first.

Sweep an EVP spectrometer for a signal, tune a three-axis containment cell, and bind a digital demon that learns you. Talk to it over the intercom, orbit the cell in 3D, and watch it through camera and microphone sensors.

Corrida de circuito 3D renderizada em Canvas, sem build: 3 voltas contra 3 rivais numa pista longa com subidas suaves, zebras vermelhas e brancas, pórtico de largada e arquibancadas. Controles por toque (pad de direção analógico + pedais de freio e acelerar), cronometragem por volta, minimapa, recorde salvo no aparelho e modo demo automático que roda sozinho antes do primeiro toque. Funciona em retrato e paisagem.

Drift into the heat. Six desert circuits, jet-powered hoverpods, charged drift boosts and tactical combat in an offline arcade racer.

Twistforge is a hand-built 3D twisty-puzzle arcade rendered with a custom dependency-free canvas 3D engine (no libraries, no build step). Twist and solve seven puzzles — 2×2, 3×3, 4×4, 5×5 cubes, 2×3 and 3×2 cuboids, and a full twelve-sided dodecahedron. Drag any face on the puzzle to turn that layer, drag empty space to orbit the camera, then race the timer and save your best time per puzzle.

A 360° fixed-position coastal defense game set on a fictional 2020 Gulf coast, now in a violet-twilight theme. Hold the line through 12 escalating waves with four distinct weapons and tactical support in a low-poly 3D battlefield.

A cartoon-carnage endless driving rampage where nothing dies — everything gets knocked flying. Zombies shamble AFTER your jeep, slimes bounce in gooey hops, and boombuds (leaf-topped green powder kegs) hiss, swell and explode, launching you into free flight; punt one at speed and it bursts mid-air as a firework. A persistent 15-trophy achievement shelf counts every critter cannoned and zombie bowled, and the infinite world gains a live minimap radar plus a tap-to-open world map plotting your full path, landmarks and every spawned creature. Remix of Offroad Wreckage.

Leap, roll and vine-swing through a sunlit 900 m rainforest expedition. Collect three sun relics, build your flow and unleash Sunrush. A lightweight remix of Canopy Bandit by Alex with new scenes, materials, routes, animation and controls.

الجبهة الخضراء (Verdant Front) — لعبة باتل رويال ثلاثية الأبعاد من منظور علوي/أول/ثالث. عالم مفتوح أخضر بعشب صغير وأشجار ومبانٍ وعوائق للاختباء، منطقة آمنة تتقلص وتُلحق ضرراً، أسلحة تُلتقط من الأرض (رشاش، شوتجن، قناص)، مركبات (سيارات وطائرات)، وأعداء أذكياء (Bots) يتقاتلون بعضهم واللاعب حتى آخر رجل. تحكّم لمسي كامل بجويستيك متموج وأزرار دائرية مضيئة بأسلوب PUBG/Blood Strike مع 60 إطاراً في الثانية.

Command four specialists through 18 tactical operations across six chapters. Switch between eight unlockable marines, build four complementary loadouts from 30 weapons, hold critical systems, flank armored aliens and fight a moving retreat with three AI squadmates.

SANDLINE: LAST BASTION is a 360-degree fixed-position coastal defense game set on a fictional 2020 Gulf coast. Hold the line through 12 escalating waves with four distinct weapons and tactical support in a low-poly 3D battlefield.

An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a 15-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

لعبة رعب من منظور الشخص الأول داخل نُزل صيفي على الشاطئ: طابقان متصلان بدرج، مسبح متوهّج، وشيء واحد فقط يسير في الأروقة. اجمع ثلاثة رموز شمس، افتح بوابة الشاطئ، واخرج قبل أن يجدك. تعمل باللمس على الجوال طولياً وعرضياً، وبيئة ثلاثية الأبعاد مبنية بـWebGL بدون أي مكتبات خارجية.

Drive a code-built Fuxing high-speed train on eight ten-minute journeys across China. Master acceleration, station braking and passenger service, switch between cab and exterior views, and explore sculpted mountains, rivers and tunnels with offline bilingual announcements.

One ribbon of light that morphs between three forms — an infinity loop, a chiselled P and a figure-eight whose crossing reads as an x — plus the Paean / PAEAN wordmarks and their 2D print twins. A real-time WebGL brand identity piece: attract-mode demo, drag-to-orbit, dark neon and light porcelain stages, and a deterministic 2048×2048 square export.

Pilot a voxel bomber across six fictional worlds and 18 missions. Take off, steer freely, line up individual bombing runs, unlock aircraft and upgrade your fleet. Play with touch flight-stick controls or keyboard, with local progress saving.

A cel-shaded arcade desert rally racer. Powerslide to bank nitro, then spend it down the straights — six procedural erg stages against three rivals whose pace climbs every round. Flags, hazard bars and wheel tracks mark a route with no road under it. Touch and keyboard, no build step.

A city-sized demolition toy. Drive a tracked dozer through a sunlit toy city, flatten junk to level up your blade, then take down trees, cars, houses and whole high-rise blocks before the clock runs out. 36 districts, daily and free sweeps, eight dozer levels and a garage of paint and blade styles.

Choose rat or warden in a first-person house skirmish. Sabotage, climb, track and trap across 12 offline contracts.

Explore a block-style Shanghai built around real OpenStreetMap streets. Drive or walk between 24 postcard stops, discover the Oriental Pearl and Huangpu waterfront, and watch the city light up at night. Includes lively traffic, river cruises and local progress saving.

Gildfall · The Jade Expedition is a 3D roguelike auto-battler rendered in Three.js. Recruit and fuse heroes into your own build, march a seeded branching expedition, and bring down the Gilded Wyrm. Fully deterministic runs make every expedition shareable.

A bright 3D creature-collecting adventure. Seal wild pals with capture cards and send them out to fight while you back them up with support skills. Fill a 1000-entry codex across eight elements, then grow your team through evolutions, star ranks, skill trees and awakenings. Roam a sunlit open world, take on wandering trainers, and dive into random cave, sky, ruin and depths dungeons for pals you can't find above ground. Between battles, put your team to work mining, farming and fishing, then trade the haul at the market. Meet other players in the market square.

Four-fleet modern warship action in Sable Sound. Buy corvettes to cruisers with gold, exchange Paean credits, dodge the reefs and cliffs that sink you and the beaches that ground you, revive with an ad or credits, and rank on the shared board.