3d games & apps
Creations tagged 3d on 8x — every one is playable in the browser and open to remix.
866 creations · page 13 / 37

Shadow City: Rise
Shadow City: Rise is an offline 3D third-person action game with a cinematic 8-mission story mode. Play Ayan returning to a neon-soaked city to find his missing brother, mixing melee combat, stealth, and arcade vehicle chases across a procedural open city with a full day/night cycle and dynamic weather. Touch-first and tuned to stay smooth on mid-range Android phones.

Stade Lumen — Terrain de football 3D
Terrain de football 3D interactif (Three.js) avec un joueur n°10 animé posé près du ballon : pelouse tondue aux tracés officiels, buts et filets, gradins, projecteurs et drapeaux. Tournez la caméra au doigt (glisser/pincer), 5 cadrages dont un gros plan « Joueur », et basculez jour/nuit.

Inkdrift
Inkdrift is a hand-inked sketchbook kart racer built with Three.js — hop-drift across ribbon roads above a turquoise sea, charge blue-orange-purple mini-turbos and a KartRider-style nitro gauge, and battle seven rivals with 14 paper-craft items (planes, homing cranes, ink blots, water balloons, magnets, gold stars). It ships four tracks, Grand Prix cups, time trials, a full garage of 8 chibi drivers, 5 kart bodies and dozens of skins, plus touch controls and both portrait and landscape layouts.

APEX RUSH — Neon Highway Racer
APEX RUSH is a neon-synthwave 3D highway racer built with Three.js (no build step). Your car auto-accelerates through an endless procedural neon highway — you only steer and fire Overdrive. Chain near-misses to build a combo multiplier and charge the boost meter, dodge traffic, and beat your saved best. Full juice: speed-reactive FOV, camera shake, sparks, and a synthesized engine. Plays in portrait and landscape with one-thumb touch controls.

IRON REPRISAL
A solo industrial run-and-gun campaign across 18 sectors and 54 operations. Battle 18 mechanical guardians, master five weapons, collect field upgrades and resume from local checkpoints. Play with keyboard or touch.

Moonvale 3D
Moonvale 3D is a cozy open-world RPG rendered live in real 3D — a true perspective world with depth, height and distance fog, written from scratch with no libraries or WebGL. Wander the town on foot or by car, step inside shops and houses to sit in an armchair, lie on a bed, watch TV or use the phone, explore a park of trees and bushes, study at school for a pilot licence — then ride a rocket through space and land on the Moon.

VIOLET CITY — Open World
VIOLET CITY is a golden-hour, GTA VI / Vice City-style 3D open-world crime sandbox in the browser — drive cars, shoot guns, rob the neon shops and chase cash duffels across a sun-drenched Leonida coast. This pass dials up realism: a lifelike crowd with varied builds, hair, hands and shoes who panic and flee when they hear gunfire or stop to take phone calls, plus sharper contact shadows. Full Arabic (RTL) interface and hand-tuned controls (aim assist, auto-fire, sensitivity, left-handed and large-button modes).

Neon Harbor RP
A mobile-first open-world roleplay game that runs entirely in the browser with no build step and no external runtime. Explore a streamed procedural neon-harbor city with a full day/night cycle, walk or drive nine vehicle models through their own physics, take courier and freight jobs, earn a living, buy vehicles and property, found a clan, race the harbor circuit — all while a 5-star police response hunts you down. Accounts, saves and the net-worth leaderboard sync through Paean, with graceful on-device fallback.

Shiba Bladeward FPS
第一视角刀盾柴犬 · The voxel slime roguelike goes first-person: CS-style mouse-look and WASD, your blade and paw-emblem shield raised in view. Swing on click, brace the shield, and carve through an expanded slime bestiary — blink shades, healer honeydews, kamikaze boomlets, front-shielded aegis jellies and charging lancers — across four biomes. Same wood→crystal forge, flame/frost/storm enchants and elemental skills as the parent, now nose-to-nose with the horde. Fully headless engine, campaign proven winnable in test/sim.mjs.

ASHVEIL — Saga of Sigrún
ASHVEIL — Saga of Sigrún is a third-person 3D action-adventure running on a from-scratch WebGL engine (no build step, no libraries). You play the Ash-Born shieldmaiden against waves of draugr and towering troll brutes, chaining a three-hit axe combo, heavy rune-slam, dodge-roll, guard and a screen-clearing WRATH ultimate across five escalating waves. Fully touch-playable in portrait and landscape, with an automatic attract-mode demo, procedural Norse battlefield, real-time shadows, embers and a persistent best score.

Cake Bazaar — Village Supermarket
Ek 3D village supermarket cake shop! Counter pe sahi cake tap karke customers ko serve karo — jaldi, warna woh gussa ho jaayenge. Scratch se banaya gaya low-poly WebGL, endless waves, combo scoring aur khushi/gusse wale reactions.

SANDLINE: LAST BASTION (Remix)
SANDLINE: LAST BASTION is a 360° fixed-position coastal defense game set on a fictional 2020 Gulf coast. Hold the line across 12 escalating waves using four distinct weapons plus tactical support, rendered in a low-poly 3D battlefield with a locally bundled Three.js runtime and no build step.

APEX 500: Redline Coast (Remix)
A handcrafted motorcycle arcade racer. Start on the Zhang Xue 500RR and race 18 career events across a sunlit coast, an amber canyon and a midnight harbor. Touch-first handling with slipstream boost, six buyable-and-tunable bikes, medals, rider contracts and an endless daily road — running as a no-build, offline-friendly web build.

Cubewild
Cubewild is a first-person voxel sandbox: mine blocks to gather materials, then build whatever you like. Creepers stalk the world after dark and a five-part task list gives your build a goal. It runs entirely in the browser on a custom WebGL2 engine — no downloads, no plugins.

MOUSEBOT
Mousebot is a one-thumb neon arcade game: a lab-robot mouse scampers toward your finger to gobble glowing cheese power-cells, chaining combo multipliers while dodging C.A.T. drones that patrol, aim, then dash. A two-section shop has 9 cheese skins and 8 mouse skins, and a full 3D mode toggles between top-down 2D, a third-person chase cam and a true first-person cam. 3D now uses a proper one-thumb virtual joystick with analog arcade steering — turn and drive, pivot in place, or tap to dart forward.

DOZER CITY
A city-sized demolition toy. Drive a tracked dozer through a sunlit toy city, flatten junk to level up your blade, then take down trees, cars, houses and whole high-rise blocks before the clock runs out. 36 districts, daily and free sweeps, eight dozer levels and a garage of paint and blade styles.

Orbital Atlas — 3D Universe Sandbox
An interactive 3D universe sandbox of the real solar system. Every world orbits at its true distance ratio and is driven by a genuine solution of Kepler's equation — the Sun, all 8 planets, Ceres between Mars and Jupiter, and the far dwarf worlds Pluto, Haumea, Makemake and Eris with their moons. Tap any body to inspect it, scrub through time, and watch Eris crawl at aphelion on its wildly eccentric orbit.

Aether Crown — Isles of Ascension
Merge legendary heroes, conquer floating islands, and reclaim enemy strongholds. A portrait-friendly fantasy battler with a 30-island campaign, daily expeditions, endless ascent, and local saves.

Tidehaven
Tidehaven is a cozy 3D fishing game on a tiny island: cast a line, reel in rare sea life, gather shells and driftwood, and build your home room by room. It breathes with a day/night cycle, roaming wildlife, visiting characters, a photo mode and a star-journal of memories. Fully touch-friendly and playable in portrait or landscape, right in the browser.

Floodlight Strikers — 3D Night Cricket
Floodlight Strikers — a floodlit 3D night-cricket batting game built with real ball physics and a floodlit stadium. One-thumb controls: tap to swing on timing, swipe up to launch it for fours and sixes, and drag the aim strip to thread the gaps between fielders. Procedural Three.js world, dust-kick particles, ball spin, crowd noise and a shareable scorecard.

KINETICA — Character Controller Lab
KINETICA is a 3D character-controller playground built on a CharacterBody3D-style capsule controller: sprint up ramps, climb stairs, ride a moving ferry, bounce off pads and double-jump across floating pads to collect 12 energy orbs against the clock. A live telemetry panel reads out speed, vertical velocity, ground slope and floor state while you play. No build step and no engine — the renderer is hand-written WebGL, and it plays in both portrait and landscape on touch or keyboard.

VOXHAVEN
VOXHAVEN is a floating-island voxel sandbox on a hand-written WebGL engine with zero libraries. Mine and place blocks — break time scales with each block's hardness, with progressive cracks and a progress ring — and now every light source really lights the world: glowstone and lantern lamps flood-fill light across terrain while caves and rooms go dark, all baked per-vertex into the mesh. A live day/night cycle shifts sky, fog and sunlight. Touch-first controls plus desktop WASD + mouse, portrait or landscape, build saved automatically.

طريق الغروب · Dusk Highway
لعبة قيادة سيارة ثلاثية الأبعاد باللمس على طريق صحراوي وقت الغروب. تبدأ اللعب فورًا عند فتح الصفحة بانطلاقة سريعة بدون أي نقرة، مع كاميرا خلف السيارة وعداد سرعة متحرك و٨ مراحل تصاعدية بحركة مرور وعوائق وعدّاد وقت. أصوات محرك واحتكاك مُولَّدة بالكامل بدون موسيقى، وتحكم لمسي كامل يمين/يسار + تسارع/فرامل أفقيًا وعموديًا. مبنية على محرك WebGL خفيف للأداء على الهواتف المتوسطة وبدون خطوة بناء.

Rootbound Ascension
A mobile-first 3D idle cultivation game built around one procedurally generated ancient tree. The tree is the progression surface: realms expand visible branch geometry, canopy density, roots, heartwood light, weather and palette rather than swapping a flat backdrop.