
The Ninth Midnight
《第九子夜》更新:新增「摆钟中殿 / 淹没的蓄水池 / 余烬钟楼」三大房间与六道全新机关;全新设置面板可调节流畅度(画质预设/帧率上限/渲染分辨率/阴影/AO/粒子)、视角与移动灵敏度,并可自定义按键绑定;重写固定摇杆——拖拽时不再漂移晃动,带死区与平滑。
A first-person prison-break digger built around chunky bricks: smash colour-coded blocks with your gauntlets, vacuum the rubble onto a wobbling stack, and feed the crusher for cash to upgrade fists, vacuum range and gadgets. Hidden rooms, prisoner clues, lootable relics and a vault code lead to a harder prison behind the wall.
A first-person prison-break digger built around chunky bricks: smash colour-coded blocks with your gauntlets, vacuum the rubble onto a wobbling stack, and feed the crusher for cash to upgrade fists, vacuum range and gadgets. Hidden rooms, prisoner clues, lootable relics and a vault code lead to a harder prison behind the wall.

《第九子夜》更新:新增「摆钟中殿 / 淹没的蓄水池 / 余烬钟楼」三大房间与六道全新机关;全新设置面板可调节流畅度(画质预设/帧率上限/渲染分辨率/阴影/AO/粒子)、视角与移动灵敏度,并可自定义按键绑定;重写固定摇杆——拖拽时不再漂移晃动,带死区与平滑。

Overclock Arena is a fast first-person arena shooter that runs entirely in the browser — no install, no build. Battle escalating waves of neon combat machines in a steel arena with three weapons, a dash and the signature OVERCLOCK mechanic: chain kills fast to trigger an overdrive that boosts fire rate, damage and speed. A UI-free attract mode demos the action before you tap in; play with touch on phone or mouse-and-keyboard on desktop.

شوتر راهرویی پیکسلی با نمای اولشخص: هدفگیری دقیق و بدون پراکندگی، دست و ساعد کامل روی هر سه اسلحه، چوبپرتکنهای کمتعدادتر و آرنای باس «نگهبان» با نارنجکهایی که باید در هوا بزنی.

Hold the blockfront as a camera-headed Cameraman inside a hand-built voxel sandbox: mine and place real Minecraft-style blocks, then gun down waves of charging skibidi toilets with your camera flash. Titan bosses every fifth wave, combo scoring and a saved best run — all plain WebGL, zero dependencies.

A first-person pixel dungeon crawler remixed from Shibaria. Twenty floors of the Sunken Kennel, one shiba delver, and a torch: real-time melee and ranged combat, 48 monsters, 8 bosses, 24 weapons, 61 relics, a procedural adaptive score, and an arcade attract demonstration that plays the real game by itself.

Defend a quarantine wall from a helicopter through twelve increasingly difficult waves, alternating daylight and night vision.