
Chop a gnarled spiral tree at dusk: tap left or right to step to that side and chop the bottom log before the timer runs dry. But the trunk is twisted. After the first ten logs every chop turns it, so a branch on the front swings round to your right and one on the back to your left. Read the next log up, not where the branch sits now. Teal logs turn the other way, violet ones swap sides. Endless, with medals.

Moonwick — a one-thumb arcade run. Tap anywhere to flip gravity and weave a glowing moth through moonlit crystal caverns, threading gaps and gathering nectar for combo multipliers. The whole loop is one gesture: spot the gap, tap, thread it, score — and fly again in under two seconds.

Tap to flap a little puffling through the gates between a sunny meadow and an upside-down moon meadow. But every gate you clear flips gravity: you fall up, then down, then up again, and a tap always kicks you away from the pull. The arrow in each gap shows which way you will fall next. Endless, with medals.

A little rocket orbits a planet. Tap to fly off along the tangent and let the next planet's pull catch you. Hop from world to world — small moons, drifting planets and asteroids further out.

A hook-and-reel gold mining game in copperplate engraving. Tap to drop the swinging hook and reel up gold before the shift whistle. Rocks are worthless, but they fill the counterweight bucket, and every reel after that gets faster. Meet the rising quota, shop at the company store, dig deeper.

Tap to turn and keep the ball on a zigzag of floating tiles. Gems on the way, tiles crumbling behind, and it keeps getting faster.