
Emberpaw Isle goes online: hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to 4 keepers. Host-authoritative netplay over stateless rooms — seed worlds, snapshot interpolation, host migration, bot teammates — the reference multiplayer design, documented in the README. Fully playable offline.

Emberpaw Isle goes online: shiba plaza, room-code expeditions for 2-4 keepers, bot teammates offline. This edition: LOCAL AUTHORITY netplay (your shiba never rubber-bands - map interaction and skills resolve exactly where YOU stand), the Shiba Warden armory (wood/copper/iron/silver/gold blades and shields in six coats), and no two shibas ever stack into one sprite.

THWACK PALS is a two-thumb 3D slap duel on a hand-built WebGL engine. Hold to wind up, release in the glowing band for a PERFECT wallop, or tap to guard. Now with environment reflections on glasses, brass and ring ropes, contact shadows, surface detail, a padded circus stage with spectators, and a compressed, room-reverbed slap mix.