
Emberpaw Isle goes online: hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to 4 keepers. Host-authoritative netplay over stateless rooms — seed worlds, snapshot interpolation, host migration, bot teammates — the reference multiplayer design, documented in the README. Fully playable offline.

Emberpaw Isle goes online: shiba plaza, room-code expeditions for 2-4 keepers, bot teammates offline. This edition: LOCAL AUTHORITY netplay (your shiba never rubber-bands - map interaction and skills resolve exactly where YOU stand), the Shiba Warden armory (wood/copper/iron/silver/gold blades and shields in six coats), and no two shibas ever stack into one sprite.

Chappal Royale: Basra is a 3D low-poly mini battle royale on the rooftops of old Basra. Twenty brawlers, one rooftop and a very fast slipper: auto-aim punch and chappal throws, grab a Golden Chappal, Frying Pan or Broom for huge knockback, and send rivals off the planks while an orange sandstorm closes in every 30 seconds. Last one standing does the dabke, takes a crown and climbs the leaderboard. Two-minute matches, one-thumb mobile controls, 60fps cartoon chaos.

THWACK PALS is a two-thumb 3D slap duel on a hand-built WebGL engine. Hold to wind up, release in the glowing band for a PERFECT wallop, or tap to guard. Now with environment reflections on glasses, brass and ring ropes, contact shadows, surface detail, a padded circus stage with spectators, and a compressed, room-reverbed slap mix.

Play Salty Paws — Castaway Cove — a browser mini-game.

Play Shibaria — What's the dog doing? — a browser mini-game.