
Bastion Falls
Turn-based artillery with real gravity: blow the masonry out from under a garrison and watch it fall. 80 strongholds, 8 regions, multiplier gates, endless descent.
Command a coastal artillery battery and demolish an industrial war machine. Choose high-explosive, armor-piercing or cluster shells, lead moving supply trucks, and ignite fuel depots to set off chain reactions. Take on 18 operations across six regions, master 45 target waves, and earn 54 medals before testing your ammunition discipline in Endurance. Olive machinery, sand-colored factories, hazy hills and fiery wreckage frame a deliberate tactical challenge built around choosing the right shot.
Command a coastal artillery battery and demolish an industrial war machine. Choose high-explosive, armor-piercing or cluster shells, lead moving supply trucks, and ignite fuel depots to set off chain reactions. Take on 18 operations across six regions, master 45 target waves, and earn 54 medals before testing your ammunition discipline in Endurance. Olive machinery, sand-colored factories, hazy hills and fiery wreckage frame a deliberate tactical challenge built around choosing the right shot.

Turn-based artillery with real gravity: blow the masonry out from under a garrison and watch it fall. 80 strongholds, 8 regions, multiplier gates, endless descent.

Aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and eliminate its garrison. A complete offline, touch-first artillery campaign with 36 strongholds and 108 mastery stars.

Command a company across three fronts on the Western Front. Deploy infantry and landships, time artillery support, and clear every front to capture each trench as one position. Ten tactical operations unfold across muddy battlefields with muted military artwork, changing weather, permanent upgrades and morale-driven victories.

Defend a voxel mountain railway with three fixed heavy guns. Alternate daylight and amber nights, upgrade between twelve waves, and hold the line in endless defense.

A tiny capybara crew, a giant rocket barrage. Aim through multipliers, collapse fortresses, crater the ground and sail across 36 playful strongholds.

Explore a rain-soaked school in a first-person stealth horror adventure with Mop, the janitor's cat. Collect hall-pass pages and keys, hide from the Hall Monitor, freeze under the Crossing Guard's STOP sign, and evade a haunted auditorium spotlight. Cross six chapters of cartoon-styled corridors and playgrounds to reach your desk before sunrise, uncovering hidden stories that shape the ending. If you enjoy Hall Pass II, please consider leaving a tip to support the game. Once we reach 10,000 tips in total, we'll begin work on Hall Pass III!