灯下流言 · Lantern Whispers
皮影戏小镇的社会模拟:你是唯一的外乡人,每天清晨只能对一个人说一句话,然后看这句话在十六个村民之间传播、走样、发酵,七天内改写小镇的政局。五出戏目加自由镇,流言图鉴记录每一条谣言的变形史。接入 Paean 模型后,村民会真正听懂你的话并用自己的口吻转述;不接入也可完整游玩。
皮影戏小镇的社会模拟:你是唯一的外乡人,每天清晨只能对一个人说一句话,然后看这句话在十六个村民之间传播、走样、发酵,七天内改写小镇的政局。五出戏目加自由镇,流言图鉴记录每一条谣言的变形史。接入 Paean 模型后,村民会真正听懂你的话并用自己的口吻转述;不接入也可完整游玩。

文字修仙家族经营模拟:时光自行流转,族人一代代降生、修行、结缘、渡劫、陨落,各有独立故事线与抉择点。可「关注」某人并在其命悬一线时标红介入救援,也可任其自然发展。内置简体中文 / 繁體中文 / English 三语即时切换。

《璇玑仙族·望月篇》家园视觉整改:家园展示层独立重做——固定环境底图(湖畔土地/湖岸/小径)+ 独立建筑素材(族堂/居所/库房/灵田/药圃/工坊/丹房/静室/码头,统一斜俯视与左上光照、透明通道、底部中心锚点)+ 程序化状态层(施工脚手架、生长/可收/炼制提示)+ 交互层。建筑位置与素材集中在 js/home-visuals.js 配置,换图/挪位/改大小不再动生产与存档代码;桌面改为「左场景 + 右详情/待办」,移动端为底部抽屉。另附仅开发用的场景调整模式(?dev=1,可拖动/缩放/导出配置)。经营规则未改。

Grow one joyful island into a global hospitality group through hands-on operations, multi-day festival seasons, regional charters and competitive markets.

A code-built Three.js co-op market sim: grow, carry, stock, scan, hire helpers, stop thieves and expand through a full sushi production chain.

Night shift on a working harbour. A 300-metre container ship is coming in with no rudder authority left, and you have sixty tonnes of bollard pull, two azimuth thrusters and a line to her port quarter. A real ship-handling simulation: MMG hydrodynamics, an emergent pivot point, an elastic towline that can part, and a tug that can be girted. Twelve jobs across a wet night, graded on the speed you touch the fenders.

Scrapling — The Castaway Isle. A robot washes ashore: gather, trade, raise a companion, upgrade at the peak altar, tame the sea, best the Ruku unit and purify the poison tide. Vector-skeleton pipeline, zero external assets.