You fell asleep in detention. Then the lights went out, and the corridors stopped being empty. With Mop — the janitor's cat who knows every crawlspace — sneak through six chapters of a rain-soaked, cartoon-styled school: collect hall-pass pages and keys, crouch behind lockers to dodge the Hall Monitor, freeze when the Crossing Guard hoists its STOP sign, and slip the haunted auditorium spotlight. Pet Mop to keep your nerve, dig up what the walls remember, and reach your desk before sunrise — every secret you find changes how the night ends.
You fell asleep in detention. Then the lights went out, and the corridors stopped being empty. With Mop — the janitor's cat who knows every crawlspace — sneak through six chapters of a rain-soaked, cartoon-styled school: collect hall-pass pages and keys, crouch behind lockers to dodge the Hall Monitor, freeze when the Crossing Guard hoists its STOP sign, and slip the haunted auditorium spotlight. Pet Mop to keep your nerve, dig up what the walls remember, and reach your desk before sunrise — every secret you find changes how the night ends.Close
You fell asleep in detention. Then the lights went out, and the corridors stopped being empty. With Mop — the janitor's cat who knows every crawlspace — sneak through six chapters of a rain-soaked, cartoon-styled school: collect hall-pass pages and keys, crouch behind lockers to dodge the Hall Monitor, freeze when the Crossing Guard hoists its STOP sign, and slip the haunted auditorium spotlight. Pet Mop to keep your nerve, dig up what the walls remember, and reach your desk before sunrise — every secret you find changes how the night ends.