
Shunt
A garden railway under attack. Plant defenders on four rail wagons, and pull the levers to swap them between five tracks. The track with no wagon lets pests straight through, so keep the gap where the pests aren't. Fifteen levels.
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A garden railway under attack. Plant defenders on four rail wagons, and pull the levers to swap them between five tracks. The track with no wagon lets pests straight through, so keep the gap where the pests aren't. Fifteen levels.

A turn-based tank duel where every shell lands as a heap of dirt instead of a crater. Lob earth onto the rival tank until it is buried, dig yourself out when it buries you, and read the wind. Twelve fields.

Defend living island villages across 17 crossings. Command eight troop roles, discover twelve relics, shelter residents, and brave a separate endless expedition with changing conditions.

FROSTHOLM is a real-time Viking clan strategy game: claim territory on a frozen isle, assign clansfolk to meadows, pinewoods, crags and fjords, raise longhouses and trading posts, clear barrow monsters with a warband, and stockpile food and timber before winter. Win by Renown, Wisdom, Lore, Trade or Conquest.

公元410年,罗马撤离不列颠。你扮演不列颠罗马圣杯骑士,守住最后的罗马城镇埃博拉库姆:在阴郁雨雾的3D战略地图上调配粮食/信仰/威望,抵御游荡劫掠的撒克逊、皮克特与爱尔兰蛮族大军;随时暂停下令,指挥十二名可阵亡的骑士以小队战术迎击数倍强敌,并动用圣杯的「圣光审判」。手写 WebGL 引擎,低多边形+写实泥泞风,罗马石碑+中世纪手稿界面。(v0.3.1:阵型运动系统重做——全军围绕将军锚点作为方阵整体移动,每名士兵受阵位约束(最大偏移约2个身位),禁用单人寻路;盾墙为密集矩形)

A Three Kingdoms fortune board game: roll dice, claim cities, hire legendary generals, duel rivals and besiege strongholds. Online multiplayer (up to 3) + cloud save. EN/中文.

Raise a warband, hold three flanks, and break the rival camp. A pixel kingdom-conquest siege across six realms of sand and savanna.

CINDERFRONT is a grimdark isometric real-time strategy game in the Red Alert tradition: deploy your MCV, mine cinder ore, raise an industrial base and roll a wall of tanks, artillery and napalm across the ash. Fight the Rust Legion and the Blight swarm through a 12-sector campaign, skirmish, siege and daily ops — with doctrines, a land dreadnought, a shared global Front, cloud save and leaderboards.

A meditative grid puzzle of carved seals and rice paper. The board is an incomplete seal-script character — push each seal into the strokes that are missing and make it land upright.

Ride west with Tang Sanzang through forty Journey to the West trials. Lead Wukong, Bajie and Wujing, build sanctuaries, repel demon hordes and grow your party in a jade-and-ink 3D strategy adventure with touch controls and local saves.

A real-time 3D roguelike auto-battler built with Three.js. Recruit and fuse heroes across four factions, weave synergy bonds, pick relics and routes, then unleash the Golden Surge to topple the Gilded Wyrm. Complete run loop with persistent talents, cloud saves, global leaderboards, an optional AI tactician, and shareable formations — fully playable in portrait or landscape with one thumb.

Hold a newly cooled world in your palm. Raise mountains, call the rain, seed life, and watch peoples grow from river camps to an observatory that maps the world you shaped. Twelve worlds with their own physics — rain shadows, twin-moon tides, a snowball world, a ring of volcanoes, a tidelocked planet, a moon of a gas giant — rendered as a photoreal planet you can zoom down to a tilt-shift miniature.

Chess on a small paper board. Your horse, crane and boat are origami, and every move refolds them into the next shape: horse to crane, crane to boat, boat to horse. Plan where each piece lands and what it lands as. Ten origami rivals, stars.

Build a modular battleship, fuse matching weapons, and balance power, ammunition and defense. Cross six frontiers in an 18-engagement solo expedition with distinct flagships, four commanders, touch-friendly construction and cinematic automatic combat.

Forge ammunition through three risk-reward lanes, upgrade your squad, and survive 80 escalating zombie assaults and bosses.

A touch-first real-time tactics skirmish in the spirit of classic Command & Conquer. Build your base, harvest ore, field infantry, tanks and siege artillery, push through fog of war and outmaneuver an AI rival in 8–15 minute mobile battles. Fully playable in portrait and landscape.