
A one-thumb night-heist arcade: tap the glowing fruit to loot it, chain taps fast to raise your multiplier, grab Gilded Fruit for bonus time, and never touch a Cursed Fruit before the raid clock runs out. Ships an autonomous attract demo, cloud-saved best score, a shared leaderboard, and full portrait + landscape play.

1978. An empty desert highway, one night, a dying radio. Steer through the fog, tune real songs on a real dial, decide which neon stops to make, and trust a rear-view mirror that only moves while you look. Miles are the score; dawn is the finish line.

Guide a young bat through three living night skies, echo-locating hidden hazards and hunting moths before dawn.

Night shift on a working harbour. A 300-metre container ship is coming in with no rudder authority left, and you have sixty tonnes of bollard pull, two azimuth thrusters and a line to her port quarter. A real ship-handling simulation: MMG hydrodynamics, an emergent pivot point, an elastic towline that can part, and a tug that can be girted. Twelve jobs across a wet night, graded on the speed you touch the fenders.

لعبة أركيد بإبهام واحد: اضغط باستمرار لتحلّق كشعاع ضوء عبر غابة الليل، خِط الفتحات الضيقة بين الأشجار واجمع الشرارات المتوهّجة. حلقة لعب واضحة تتسارع تدريجيًا مع تسلسل حتى ×9، مكافأة مناورة، أفضل نتيجة محفوظة، وإعادة فورية. تعمل بملء الشاشة في الوضعين الرأسي والأفقي.

Somnium is a generative art toy that builds a serene night world — layered aurora ribbons, twinkling stars, a glowing moon and a still lake full of shimmer — then exports it as a seamless looping video. Personalize the good-night message and send someone a small, beautiful dreamscape to fall asleep to.