Red Square
A minimal, meditative web toy: one perfect red square breathing gently on a dark canvas. Tap it and it wiggles. Nothing else — and that's the point.
A minimal, meditative web toy: one perfect red square breathing gently on a dark canvas. Tap it and it wiggles. Nothing else — and that's the point.

AUREOLE is a one-thumb arcade game: your craft orbits a dying star and a single tap hops it to the next ring. Slip past magenta shard-arcs, collect mint cores to build a combo multiplier, and graze shards at the last moment to charge SURGE — which auto-fires a blast that clears the arc ahead. One hit ends the run; chase your best score. Portrait and landscape, touch-first, with procedural sound.

ORRERY — a one-thumb arcade game with a sharp core loop. Tap to hop your wisp between two counter-rotating orbital rings: dodge the revolving glyphs, chain starlight motes for combo multipliers, and trigger Overdrive for a double-score rush. Endless, with local + cloud best score and a leaderboard.

SPECTRA is a one-thumb polarity arcade game with a razor-sharp core loop: two tides of glowing motes spiral in toward a crystalline gate, and a single tap flips its polarity. Match the arriving mote to absorb it and build a combo; mismatch and your shield cracks. Speed and density ramp hard, and a full charge unlocks a screen-clearing OVERDRIVE burst — three shield pips, one thumb, best score saved.

VOIDLIGHT is a beat-synced anime edit engine — a vertical, effects-heavy cut of an original white-haired, six-eyed sorcerer, rendered live on canvas at 140 BPM. Tap the frame to cut on the beat and export one full loop as a WebM video. Features a procedurally drawn character (no external art), an original Web Audio synth track, and a Domain Expansion finale.

A low-poly 3D machinima in Three.js: CJ squares up against a five-strong crew of Ballas on a glowing dusk street corner. A cinematic camera director cuts between shots while choreographed combat, particle VFX, hit-stop and slow-motion loop seamlessly — now with a richer backdrop: a sunset sky shader, twinkling stars, neon storefronts, a hazed skyline, wet shimmering asphalt and swaying palms.

A real-time cinematic render of planet Earth adrift in deep space — procedural oceans, drifting cloud decks, warm night-side city lights and a golden atmospheric glow, all generated live on the GPU with zero textures or dependencies. Set the sunlight, spin and lights, then save a 1080×1920 still or record a 30-second 9:16 clip for shorts.