Ribwheel

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Ribwheel

Ribwheel is a portrait-first Three.js pottery-trimming game built around one physical brass rib and a rotating wet-clay mesh. Each vessel contains thirty-two authoritative height rings. Dragging the rib supplies only a requested contact position; its actual spring-lagged edge removes radius from the touched ring. A finished profile exists only when all thirty-two live mesh radii enter the luminous target contour, while a single overcut can open a fatal crack.

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